[center][h2][s]---------[/s] L o r e [s]---------[/s][/h2] [hr] [hider=M a p s][img]https://i.imgur.com/1XvFHRq.png[/img] [hider=3D Mockup][img]https://i.imgur.com/D0XL9wb.png[/img][/hider] [b]1. Sando -[/b] Sando is a small settlement of perhaps 5,000 people that resides in the Fractured Canyons. A portion of the settlement sits above ground while the majority of the city is located within a cave that contained Maker ruins. The caves stay relatively cool and thanks to the repurposing of Maker artifacts, the city has an abundance of clean clear water. Sando's primary export are the rare and valuable Aquamarine Tears, gems that strangely produce 3-4 hours of water when one sucks on the gem. [b]2. Krun -[/b] Krun is located in the Fractured Canyons and is a sister city to Sando. Krun and Sando often exchange resources between one another due to convenience. Krun boasts a population of roughly 4,000 people and is home to a rather successful iron mine. That iron is generally sent to Sando to be made into steel in exchange for a regular supply of water and Aquamarine Tears [b]3. Excavation Site -[/b] Recently, Maker artifacts were discovered in a cave near the city of Ruk. Upon discovery, the city dispatched miners and engineers immediately to begin searching the caves. The deeper they went, the more they found. Maker experts believe that there may be a Maker ruin located somewhere in the caves but it has as of yet not been discovered [b]4. Kernvo Ruins[/b] [b]5. Ruk Der[/b] [b]6. Unhe Plataeu[/b] [b]7. Ruk[/b][/hider] [hider=R a c e s][h3]- Mankind -[/h3] Perhaps the most common species found, human beings can be found all across the Aezoli Jhal, ranging from as tall as the fae or as short as the dwarves. Humans vary in terms of magic, some being very powerful while some are completely void of magic ability. Humans have proven quite effective at bridging the gap between both science and magic, relying equally on both respectively. Many humans have settled and made their own cities, some above ground in the heart of the deserts and some deep in the earth where it is far more tolerable. Humans however are often deeply distrusting and superstitious, often believing that things in nature must be one thing or another, black or white, good or evil. When they encounter something they fear or don’t understand, they often react violently, trying to control things that cannot or will not be controlled [h3]- Faekind -[/h3] One of the oldest of the races, the fae can be recognized by their distinctive sharp ears and tall slender figures. Their bones are naturally hollow like a birds, making them naturally light on their feet and naturally agile. Of all the races, the fae are naturally adept at magic. Fae mages are often able to perform seemingly impossible feats of magic because of their natural attunement and their naturally long age allows them to study longee. Unlike mankind or dwarven kind, the majority of fae prefer to live in nomadic tribes on the surface. A minor number live in the larger cities peacefully, making lives for themselves and preferring the comfort of city living rather than the harsh uncertainty of the desert. The average fae can live 600 years assuming they are in good health and aren’t magically altered. Otherwise, a fae can live perhaps thousands of years before dying [h3]- Dwarves -[/h3] Dwarves are almost as old as the fae but unlike the fae, prefer the power of science and machine then magic. Dwarves can be recognized by their distinctive short features and excessive hair. Unlike the fae, dwarves bones are naturally dense and strong like iron, often keeping them from being light or agile. However, what they lack in general speed or agility, they make up for in both pure strength and durability. Dwarves are also naturally stubborn and are often unaffected by magic that alters the mind. Dwarves have harnessed the power of steam and black powder. Though the dwarves have harnessed amazing sciences, they prefer to keep themselves, helping mankind on occasion but outright ignoring the fae. Dwarves find the fae to be smug and afraid to get their hands dirty, fae finding them equally distasteful and untrustworthy [h3]- Gleekon -[/h3] Gleekon are a reptilian race of tribal raiders. Gleekon can range in size and shape from one another similarly to humans but gleekon are always reptilian humanoids and always ill-tempered. Many aren’t very intelligent and those that are intelligent often become tribal chiefs, though usually through brute strength rather then intelligence. These tribes can range in size from a few hundred gleekon to tens of thousands. These tribes often wander the deserts and wage war with the dwarves more often than not. The dwarves and humans particularly hate the gleekon as they often disrupt established trade routes and can cripple cities for weeks if not months. It isn’t known roughly how long gleekon live due in large part to the gleekon often dying from killing one another or from the constant wars they wage [h3]- Skavvers -[/h3] Skavvers are an insectoid race of scavengers that have an obsession with Maker artifacts. While not as hostile as gleekon, they aren't exactly friendly either. If they think you have something they want, they'll kill you. However, they are willing to barter so long as you have something of worth. Skavvers mostly keep to their hives. Imagine termite mounds but big enough for flying humanoids. When they go out, it's to scavage for whatever they can find[/hider] [hider=B e a s t i a r y][h3][url=https://i.pinimg.com/originals/38/50/49/385049b3d4517529bdc245ed39852adf.jpg]- Boga -[/url][/h3] [b]Threat Level:[/b] Very Low - None [b]Primary Food:[/b] Small Animals or Vegetation [b]Tameable:[/b] Yes [hider=Stats] [b]Strength[/b] - 18 [b]Agility[/b] - 18 [b]Endurance[/b] - 16 [b]Will[/b] - 4 [b]Intelligence[/b] - 3 [b]Charisma[/b] - 6 [/hider] When first arriving in the Exiled Lands, one of the first problems our ancestors discovered was that horses simply wasn't a viable mount for the desert. Simply put, the environment was simply too harsh. Keeping both the rider and the horse alive was simply impossible. When beast masters discovered the boga, it became clear that these creatures could do what horses couldn't. Bogas are reptilian omnivores that stand at roughly 7 feet tall at the shoulder and roughly 15 feet long. The Boga's most distinguishing feature is the feathery mane and sharp beak. It's talons are razor sharp and capable of slicing flesh down to the bone. However, these claws also help the creature scale the sides of mountains and canyons with relative ease. [url=https://jamesngart.com/img/art/Hermit-Gecko.jpg][h3]- Hermit Gecko -[/h3][/url] [b]Threat Level:[/b] Very Low - None [b]Primary Food:[/b] Small Insects [b]Tameable:[/b] Yes [hider=Stats] [b]Strength[/b] - 6 [b]Agility[/b] - 18 [b]Endurance[/b] - 4 [b]Will[/b] - 3 [b]Intelligence[/b] - 3 [b]Charisma[/b] - 5 [/hider] Many creatures of the desert look for shady places to make their homes. Caves, trees, bushes, canyons. Some however have the ability to create their own homes. There is no better example then the Hermit Gecko. The Hermit Gecko's spit is highly acidic and is able to eat through stone and metal. It uses this ability to create a nest for itself primarily but it can use this same ability as a defense IF it feels threatened. [url=https://i.pinimg.com/originals/13/10/72/13107204d32d81d860a103f152ab4ab4.jpg][h3]- Great Shellback -[/h3][/url] [b]Threat Level:[/b] Very Low - None [b]Primary Food:[/b] Cactus Fruit [b]Tameable:[/b] Yes [hider=Stats] [b]Strength[/b] - 20 [b]Agility[/b] - 8 [b]Endurance[/b] - 18 [b]Will[/b] - 5 [b]Intelligence[/b] - 3 [b]Charisma[/b] - 6 [/hider] Great Shellbacks are massive herbivores that wander the deserts of the Exiled Lands. These creatures have been recorded at more than 15 feet tall and are nearly twice that in length. While these creatures make look intimidating, they really are not. They make for excellent mounts if one intends on moving a great deal of items though at the cost of speed. These beasts generally pull Dune Boats that provide ample shade and room for life saving supplies which makes up for that lack of real speed[/hider] [hider=I t e m s][b]COMING SOON![/b][/hider] [hider=O t h e r][b]COMING SOON![/b][/hider][/center]