[hider=Elrin Hawke][center][img]https://i.imgur.com/0ozylub_d.jpg?maxwidth=640&shape=thumb&fidelity=medium[/img] [h3]Elrin Hawke[/h3][/center] [color=#CC6600][b]s p e c i e s[/b][/color] Human-Fae Hybrid [color=#CC6600][b]a g e[/b][/color] 35 [color=#CC6600][b]h e i g h t / w e i g h t[/b][/color] 5'11 / 175 lbs. [color=#CC6600][b]g e n d e r[/b][/color] Male [center][h3][b]Attributes[/b][/h3][/center] [color=#CC6600][b]s t a t s[/b][/color] [list] [*] [b]Strength[/b] - 15 [*] [b]Agility[/b] - 12 [*] [b]Endurance[/b] - 14 [*] [b]Will[/b] - 10 [*] [b]Intelligence[/b] - 12 [*] [b]Charisma[/b] - 10 [/list] [color=#CC6600][b]s k i l l s[/b][/color] [list] [*] [b]Athletics[/b] - Hawke is a veteran Sunrunner and has solid hand eye coordination which allows him to run fast but also vault objects without breaking stride, same with fighting [*] [b]Minor Spellcaster[/b] - Hawke has spent some time learning a few spells and has mastered the simple spells he has learned. Hawke has mastered beginners pyrokinesis and can create and manipulate small fires, mastered beginners force spells which allow him to stagger opponents, and has also learned a simple but effective barrier spell that can act as a simple shield for himself or others [*] [b]Perceptive[/b] - Time in the desert has made Hawke a bit more detailed oriented. He tends to notice if something is off and can spot potential weaknesses or strengths in others [*] [b]Herbalism[/b] - Hawke is roughly familiar with the few plants that grow in the desert and knows what can save a life or end a life [/list] [center][h3][b]Inventory[/b][/h3][/center] [color=#CC6600][b]w e a p o n s[/b][/color] [list] [*] [b]Double-Edged Bastard Sword[/b] (x1) [*] [b][url=https://i.pinimg.com/originals/bb/6c/6c/bb6c6cdef24dd9523de8e8900ce7064e.jpg]"The Twins"[/url] - Curved Dagger[/b] (x2) [*] [b]Throwing Knives[/b] (x10) [/list] [color=#CC6600][b]a r m o r[/b][/color] [list] [*] [b]Head -[/b] None (occasionally wears a shemagh when riding) [*] [b]Chest -[/b] Chainmail [*] [b]Left Arm -[/b] Hardened Leather [*] [b]Right Arm -[/b] Hardened Leather [*] [b]Left Leg -[/b] Hardened Leather w/ Steel Boots [*] [b]Right Leg -[/b] Hardened Leather w/ Steel Boots [/list] [color=#CC6600][b]e q u i p m e n t[/b][/color] [list] [*] [b]Rider Bag[/b] (x1) [list] [*] Aquamarine Tears (x10) [*] Sunshard (x1) [*] Dried Apples (3 Days Worth) [*] Dried Pears (3 Days Worth) [*] Mortar and Pestle (x1) [*] 10 ft. Cloth (x1) [*] Sharpening Stone (x1) [/list] [*] [b]Coin Purse[/b] (x1) [list] [*] Platinum (x0) [*] Gold (x1) [*] Silver (x3) [*] Copper (x4) [/list] [*] [b]Empty Water Skin[/b] (x1) [*] [b]30 ft. Rope[/b] (x1) [*] [b]Pan Flute[/b] (x1) [*] [b]Small Cooking Pot[/b] (x1) [/list] [center][h3][b]Info[/b][/h3][/center] [color=#CC6600][b]a p p e a r a n c e[/b][/color] Torvin has reddish brown hair that he sports in a messy undercut at all times. His beard well trimmed and groomed but often burned at the edges from toying with explosives. Many would likely describe him as a handsome looking man were his nose not slightly crooked from one too many breaks. He always has a look of deviousness in his brown eyes and the grin he often sports makes him constantly look as though he is up to something. On his right arm he bears a tattoo of a cog (insignia of the Iron Army's Engineer Corps) crudely crossed out. [color=#CC6600][b]p e r s o n a l i t y[/b][/color] [color=#CC6600][b]l i k e s[/b][/color] [list] [*] Warm meals [*] Wine every now and again [*] Peaceful and clear nights in the desert [*] Respectful attitudes [/list] [color=#CC6600][b]d i s l i k e s[/b][/color] [list] [*] Gleekon [*] Servants of Light [*] Sandstorms [*] Ignorant/rude people [/list][/hider] [hider=Torvin Ironfist][center]FACE CLAIM GOES HERE (When I can find one....) [h3]Torvin Ironfist[/h3][/center] [color=#CC6600][b]s p e c i e s[/b][/color] Dwarf [color=#CC6600][b]a g e[/b][/color] 82 [color=#CC6600][b]h e i g h t / w e i g h t[/b][/color] 4'5" / 124 lbs. [color=#CC6600][b]g e n d e r[/b][/color] Male [center][h3][b]Attributes[/b][/h3][/center] [color=#CC6600][b]s t a t s[/b][/color] [list] [*] [b]Strength[/b] - 16 [*] [b]Agility[/b] - 14 [*] [b]Endurance[/b] - 12 [*] [b]Will[/b] - 9 [*] [b]Intelligence[/b] - 10 [*] [b]Charisma[/b] - 12 [/list] [color=#CC6600][b]s k i l l s[/b][/color] [list] [*] [b]Explosives[/b] - Torvin has a fondness for explosives and loves anything regarding black powder. Torvin has extensive knowledge on the crafting of explosives ranging from simple smoke bombs to devastating fire bombs [*] [b]Tinkerer[/b] - Before becoming a Sunrunner, Torvin was originally an engineer in the Iron Army. Torvin has a mind for machines (Dwarven machines especially) and can generally surmise who the machine runs. If he doesn't know however, chances are he'll find out if possible [*] [b]Sleight of Hand[/b] - Torvin has a knack for palming items and hiding them on his person, usually daggers or knives. Torvin has been in one to many brawls that almost ended poorly because he didn't have a knife hidden on him. Not to mention it helps if he's gambling in a game he deems appropriate to cheat in [/list] [center][h3][b]Inventory[/b][/h3][/center] [color=#CC6600][b]w e a p o n s[/b][/color] [list] [*] [b][url=https://cdnb.artstation.com/p/assets/images/images/009/278/673/large/vijay-karthick-01.jpg?1518085160]Flintlock Hatchets[/url][/b] (x2) [*] [b]Flintlock Pistol[/b] (x4) [*] [b]Daggers[/b] (x4) [*] [b]Grenades[/b] (x4) [/list] [color=#CC6600][b]a r m o r[/b][/color] [list] [*] [b]Head -[/b] None [*] [b]Chest -[/b] Leather Jacket w/ Cloth tunic & Custom Bandolier underneath [*] [b]Left Arm -[/b] Steel Bracer [*] [b]Right Arm -[/b] Steel Bracer [*] [b]Left Leg -[/b] Leather Bracer w/ Leather Boots [*] [b]Right Leg -[/b] Leather Bracer w/ Leather Boots [/list] [color=#CC6600][b]e q u i p m e n t[/b][/color] [list] [*] [b]Rider Bag[/b] (x1) [list] [*] Aquamarine Tears (x10) [*] Sunshard (x1) [*] Dried Apples (3 Days Worth) [*] Dried Pears (3 Days Worth) [*] 10 ft. Cloth (x1) [*] Sharpening Stone (x1) [*] Powder Horn (x1) [*] Pistol Ammo (x6) [*] Tobacco (Enough to fill pipe 4 times) [/list] [*] [b]Coin Purse[/b] (x1) [list] [*] Platinum (x0) [*] Gold (x2) [*] Silver (x1) [*] Copper (x2) [/list] [*] [b]Empty Water Skin[/b] (x1) [*] [b]30 ft. Rope[/b] (x1) [*] [b]Pipe[/b] (x1) [*] [b]Small Cooking Pot[/b] (x1) [/list] [center][h3][b]Info[/b][/h3][/center] [color=#CC6600][b]a p p e a r a n c e[/b][/color] Torvin was born with reddish brown hair that he keeps in a messy undercut at all times. His beard he keeps trimmed and groomed, though the ends are generally singed from his consistent use of explosives. He's generally considered handsome what with his strong jaw and good cheekbones, his crooked nose however keeps him from being considered truly handsome. He has a constant look of mischief about him with a glint in his green eyes and a natural smirk that makes him look up to nothing good. On his right arm he bears a tattoo of a cog (insignia of the Iron Army's engineer corps) crudely crossed out [color=#CC6600][b]p e r s o n a l i t y[/b][/color] Torvin believes that it is better to die a mighty death than to have lived a small life and lives his life as such. Torvin has a fondness for adventure and is always happy to tell stories of his adventures. Get some wine in him and it's even better. Many would consider the dwarf when they saw him laughing and smiling in the heat of combat. Especially when they see how liberal he is with explosives. In the end though, Torvin has lived a good life and if it is his time to die then so be it....but Makers be damned if his death won't be the stuff of legends [color=#CC6600][b]l i k e s[/b][/color] [list] [*] Wine [*] Woman [*] Smoking [*] Fighting [*] Stories [*] Jokes [*] Gambling [/list] [color=#CC6600][b]d i s l i k e s[/b][/color] [list] [*] Skavvers & Insects (Hate) [*] Liars (Hate) [*] Commitment (Hate) [*] Cats (Hate) [/list][/hider] [hider=Arabreg Oakheart] [center][img]FACE CLAIM HERE IF APPLICABLE[/img] [h3]Arabreg Oakheart "The Wandering Merchant"[/h3][/center] [color=#CC6600][b]s p e c i e s[/b][/color] Dwarf [color=#CC6600][b]a g e[/b][/color] 127 [color=#CC6600][b]h e i g h t / w e i g h t[/b][/color] 4'3" / 128 lbs. [color=#CC6600][b]g e n d e r[/b][/color] Male [center][h3][b]Attributes[/b][/h3][/center] [color=#CC6600][b]s t a t s[/b][/color] [list] [*] [b]Strength[/b] - 17 [*] [b]Agility[/b] - 8 [*] [b]Endurance[/b] - 14 [*] [b]Will[/b] - 12 [*] [b]Intelligence[/b] - 12 [*] [b]Charisma[/b] - 9 [/list] [color=#CC6600][b]s k i l l s[/b][/color] [list] [*] [b]Dwarven Forge Master[/b] - As a Dwarven Forge Master, there is very little Arabreg CAN'T forge given the time and resources. Whatever you can imagine, whether it's a simple dagger or a magic sword made of Dwarven Steel. The only exception however comes to Maker artifacts. Arabreg can make good imitations but hasn't learned the secret of Maker steel. Not yet anyway... [*] [b]Runesmith[/b] - Arabreg has studied in the esoteric art of runesmithing. A skill that he regularly applies to his work. He uses this art to enchant and strengthen his weapons. However, runesmithing is a fickle art, and the slightest mistake can cause a rune to backfire. That is why only those trained in the use of runes are ever able to use them properly, and not just anyone with a bottle of ink and a quill or a hammer and chisel in the dwarf's case. The more complicated or intricate the rune, the more time and possibly material required [/list] [center][h3][b]Inventory[/b][/h3][/center] [color=#CC6600][b]w e a p o n s[/b][/color] [list] [*] [b]Blacksmith Hammer [url=https://i.pinimg.com/originals/40/8a/76/408a76e4282d17cb44a88143866015f4.jpg]"Anduril"[/url][/b] (x1) - Anduril is Arabreg's trusty hammer. An enchanted hammer that is chained to his arm, the hammer itself is completely indestructible in the dwarf's hand AND increases his strength if he becomes enraged [/list] [color=#CC6600][b]a r m o r[/b][/color] [list] [*] [b]Head -[/b] None [*] [b]Chest -[/b] Cotton Tunic w/ Leather Apron [*] [b]Left Arm -[/b] None [*] [b]Right Arm -[/b] None [*] [b]Left Leg -[/b] Cotton Pants w/ Leather Boots [*] [b]Right Leg -[/b] Cotton Pants w/ Leather Boots [/list] [color=#CC6600][b]e q u i p m e n t[/b][/color] [list] [*] [b]Enchanted Chisel[/b] - Arabreg's chisel is a family heirloom. When someone with Oakheart blood wields the chisel, the chisel's tip will glow red hot at their command and allow the user to carve into an object without the need to heat the object in question [*] [b]Soulwood Arm[/b] - Arabreg's arm is made out of a mystical material from the homelands known as 'Soulwood.' Left unchecked, it merely grows like bamboo. When given a few drops of blood however, the wood bonds to the person the blood originated from and becomes hard like iron. The wood becomes psychically linked to the person in question and can be controlled even if the arm is not directly attached. [*] [b]'The Bureau of Fate'[/b] - In Arabreg's travels, the dwarf came across a mystical artifact known as the Bureau of Fate. Simply put, the Bureau produces an enchanted item at random based on the person who opens it. In Arabreg's case, it gave him Anduril [/list] [center][h3][b]Info[/b][/h3][/center] [color=#CC6600][b]a p p e a r a n c e[/b][/color] (Describe your character's looks, height, weight, and, unique features like scars, tattoos, etc.) [color=#CC6600][b]p e r s o n a l i t y[/b][/color] (Describe your character's overall personality) [color=#CC6600][b]l i k e s[/b][/color] (Describe what your character enjoys in life) [color=#CC6600][b]d i s l i k e s[/b][/color] (Describe what your character hates and fears) [/hider]