[center][img]https://fontmeme.com/permalink/190625/719189d8e3f301d8951a31667af28eeb.png[/img][/center] [hider=Status] [b][u]Level: 15[/u][/b] [b][color=ed1c24]Health:[/color][/b] 6100/6100 (60+1[s]+5[/s]) [b][color=00aeef]Mana:[/color][/b] 3600/3600 (36+[s]5[/s]) [b][color=fff200]Renn:[/color][/b] 1275 [b]Strength:[/b] 40 (30+5+5[s]+5[/s]) [b]Agility:[/b] 12 (15-20%[s]+5-5%[/s]) [b]Intelligence:[/b] 20 (20[s]+5[/s]) [b]Stamina:[/b] 25 (25[s]+5[/s]) [b]Action Slots:[/b] 8 (7+1) [b]Defense:[/b] 12U/14P/16B/9C [/hider] [hider=Skills] [b]Healing:[/b] 30 [b]Sword Wielding:[/b] 20 (20[s]+5[/s]) [b]Shield Wielding:[/b] 40 [b]Monster Knowledge:[/b] 25 [b]Smithing:[/b] 25 [/hider] [hider=Equipment] [color=00aeef]Sturdy Clothes[/color] [color=00aeef]Raincoat (Prot: Soaked)[/color] [color=00aeef]Power Treads (+5 STR)[/color] [color=00aeef]Steel Full Plate (12U/14P/16B/9C, -20% AGI)[/color] [color=00aeef]Gauntlet of Might (+5 STR, +100 HP)[/color] [color=ed1c24]Helm of Resilience (1U/3P/3B)[/color] [color=ed1c24]Obsidian Buckler (3U/5P/3M)[/color] [color=ed1c24]Carved Kite Shield (7U/10P/7B/7C, -5% AGI)[/color] [color=ed1c24]Oliam's Longsword (+5 ATT, +5 Sword Wielding)[/color] [color=00aeef]Teleport Ring (Teleport 1/Day)[/color] Diluted Red Potion x2 (+15% Health) Sentry Ward (Alerts against nearby enemies 1hour) Smoke Bomb x5 (-ACC/EVA for small area) [/hider] [hider=Passives] [b]Vengeful Smite (3)[/b] - User has a 20% chance to deal low spell damage to target that has managed to deal melee damage against user. Passive. [b]Fortress of Wood (6)[/b] - User's Natural Resistance is increased to 11% permanently. Passive. [b]Fortress of Stone (12)[/b] - User's Natural Resistance is increased to 12% permanently. Passive. [b]Bounty (1/Universal)[/b] - User gains D10 extra Renn whenever they receive Renn from GM. Passive. [b]Greater Bounty (5/Universal)[/b] - User gains D10 extra Renn whenever they receive Renn from GM. Stacks with Bounty. Passive. [b]Grand Bounty (10/Universal)[/b] - User gains D10 extra Renn whenever they receive Renn from GM. Stacks with Bounty and Greater Bounty. Passive. [b]For Honor (5/Paladin)[/b] - Whenever user takes physical damage greater than 20% of their maximum HP, user gains +5 Strength for a few minutes. Stacks. Passive. [b]For Glory (5/Paladin)[/b] - Whenever user takes magical damage greater than 20% of their maximum HP, user gains +5 Intelligence for a few minutes. Stacks. Passive. [b]Honor and Glory (5/Paladin)[/b] - If For Honor and For Glory both were activated in the recent times, user gains immunity against physical and magical damages for a few moments. Passive. [b]Inspiring Presence (1/Paladin)[/b] - Whenever User takes damage, user has a 5% chance to either recover 200HP or have target nearby friendly gain 150HP. Passive. [b]Aura of Confidence (10/Paladin)[/b] - Nearby friendlies of the User gains resistance against negative emotions. Passive. [/hider] [hr] Aura checked the message. Good. They didn't go too far. Aura checked the map as she walked towards the rest of the guild. As a Paladin, her movement speed were slower than most and probably because Aura more or less dumped the AGI stat. Now that she thought about it - how did the game even handle movement anyway? Aura wasn't out of shape in real life, and she didn't feel like she was particularily hindered in the game. Was one's movement multiplied by some function of force? Then how did the game mask the feeling of kinetic movement? Aura yawned. She probably shouldn't prod too much. It was all literally in her head anyway, and people summoning fireballs with twinkle-fingers was a thing. She was heading into her first fight with a guild, so she should focus on that instead.