[center][img] https://i.imgur.com/BGcBj0e.jpg?1 [/img] [img]https://fontmeme.com/permalink/181222/4cbd7c4b907e3b2d4b54c461a024d745.png [/img] [hr] [h3]Health: [color=ed1c24]2600/2600[/color] Mana: [color=00aeef]1500/1800[/color] [color=orange]Renn: [/color]3,870[/h3] [hider=Stats] [u][color=00EE00]Health[/color]:[/u] 26 [u][color=00EE00]Mana[/color]:[/u] 18 [u][color=00EE00]Strength[/color]:[/u] 20 [u][color=00EE00]Agility[/color]:[/u] 82 + 5 [Cutthroat Gauntlets] + 5 [Ranger’s Quiver] + +5 [Leather Armor (Mythic)] [u][color=00EE00]Intelligence[/color]:[/u] 10 [u][color=00EE00]Stamina[/color]:[/u] 20 [u][color=00EE00]Action Slots[/color]:[/u] 7+4 (11) [/hider][/center] [hider=Skills] [color=00EE00]Archery[/color]: 71 [color=00EE00]Acrobatics[/color]: 13 [color=00EE00]Tracking[/color]: 15 [color=00EE00]Hiding[/color]: 15 [color=00EE00]Light Step[/color]: 20 [color=00EE00]Beautifying[/color]: 20 [/hider] [hider=Equipment] Ivory Bow (Rare / Named) [sub]- A pure white bow carved from a single piece of ivory. This item does not require repairing and will count as indestructible. Target's hit by this weapon will take additional 50% damage from Spells for the next few seconds.[/sub] Fancy Clothes (Common) Leather Armor (Mythic) [sub]5% Agility Reduction - +5 AGI, 3% Accuracy, 3% Fire Resistance – 8U / 12P / 15B / 5C [/sub] Java Jungle Wear (Common) [sub]Severe Heat Debuff Reduced[/sub] Cutthroat’s Gloves (Uncommon) [sub]+5 Agility[/sub] Sharpshooter’s Hat (Uncommon) [sub]Small increase in ranged weapon accuracy[/sub] Ranger’s Quiver (Uncommon) [sub]Holds 100 arrows – +5 Agility[/sub] Arrows (Common) [sub]97 [i](Probably lower in arrow count)[/i] arrows – Within the Ranger’s Quiver[/sub] Ring of Protection (Uncommon) [sub]+1% to all items' reductions[/sub] Jewelry (Common) Raincoat (Common) [sub]Soaked Debuff Reduced[/sub] Boots of Travel (Uncommon) [sub]x2 walking speed[/sub] [color=silver]Consumables[/color]: Blue Potions x1 [sub]Restores 15% of Maximum MP.[/sub] Diluted Agility Potion x3 [sub]AGI+5% for 1 day. Only 1 potion may affect a player at any time. Drinking a second potion replaces the first one.[/sub] [/hider] [hider=Actions & Passives] [u]Evade Missile (5/Universal)[/u] [sub]User evade incoming range attacks. +20% Evasion (Projectile) chance. 100 MP. Action Cost: 3 – Cool Down: 30 seconds[/sub] [u]Quick Reflexes (5/Universal)[/u] [sub]User gains +10 Agility for a while. Can only be used once a day. 200 MP. Action Cost: 3 – Cool Down: 1 Day[/sub] [u]Meditate (5/Universal)[/u] [sub]User focuses for few a minutes, recovering either 200 HP or 200 MP. 0 MP. Action Cost: 2 – Cool Down: 3 Minutes[/sub] [u]Power Shot (1/Archer)[/u] [sub]User pulls back for an extra few seconds and fires a shot that deals medium piercing damage. Can only be casted if the user has a loaded bow. 100 MP. Action Cost: 4 – Cool Down: 30 seconds[/sub] [u]Kick Back (1/Archer)[/u] [sub]User immediately kicks target to push themselves back, creating large distance. Does not move the target. 50 MP. Action Cost: 3 – Cool down: 30 Seconds [/sub] [u]Greater Power Shot (10/Archer)[/u] [sub]User pulls back for an extra few seconds and fires a shot that deals high piercing damage. Can only be casted if the user has a loaded bow. 300 MP. Action Cost: 4 – Cool down: 1 Minute [/sub] [hr] [color=00EE00]Passives:[/color] [u]Focus (1/Archer)[/u] [sub]User may spend a moment to aim, gaining 5% to hit. Passive.[/sub] [u]Bounty (1/Universal)[/u] [sub]User gains D10 extra Renn whenever they receive Renn from GM. Passive[/sub] [u]Confidence (10/Archer)[/u] [sub]User gains +10 Bow Wielding Skill for a few minutes after successfully hitting and damaging a target with a normal attack. Passive.[/sub] [u]Greater Bounty (5/Universal)[/u] [sub]User gains D10 extra Renn whenever they receive Renn from GM. Stacks with Bounty. Passive.[/sub] [u]Grand Bounty (10/Universal)[/u] [sub]User gains D10 extra Renn whenever they receive Renn from GM. Stacks with Bounty and Greater Bounty. Passive.[/sub] [u]Experienced Hunter (5/Archer)[/u] [sub]User gains +D50 EXP if they finished off at least one target by firing an arrow. Passive.[/sub] [/hider] [hider=Summary]Holly targets Baby Blue 1, with a Greater Power Shot and releasing her bow to have the arrow hit the target. 11 – 4 (7) – 300 MP used She released another arrow at the same target, which she hit with her greater power shot, baby blue 1.[/hider] [hr] Holly was definitely happy that River’s monster knowledge was helpful to the situations. [color=00EE00]”Poison Mushrooms, which can call more Chitters? How fun to say the least.”[/color] Holly said, which was a bit tired of fighting Chitters anyways. It was great to fight something different at least, however, she and Cecilia were like the only ones that can do full damage to them. She agreed with Cecilia’s about bursting them down one by one. Holly took out her bow and put an arrow within it. She giggled slightly at the suggestion of putting a plant to sleep and what Cecilia said made her agree with it. [color=00EE00]”Might as well kill these poisonous mushrooms then, friends.”[/color] Holly said, with a smile on her face. It was obvious, she wanted to take first crack at the mushrooms, which she decided to pull back on her bow for a bit. They were apart of her subclass quest anyways. Holly went ahead and released her arrow under a greater power shot at the first baby blue on the list. She wanted to make sure it would definitely hurt, which caused her to use 4 action points and 300 MP as well. She would have to reload her bow so she could fire again, which was at least she was further away but have a feeling these mushrooms would be harder than the Chitters because of their hp differences. Holly decided to fire another arrow at the same target, which she fired at. But this time it was just not empowered by any of her actions. She was only trying to help out Cecilia’s reckless nature out by making one of the targets easier to take out. [color=00EE00][i]”I hope… they all don’t attack me for attacking one of them. That would suck actually.”[/i][/color] Holly thought to herself, with a bit of a fact that she should’ve allowed Cecilia to make the first move, in all actuality.