[center][img]https://i.imgur.com/Qvm9ihS.png[/img][/center][hider=Status] [color=FFE4E1][u][b]Level 15[/b][/u][/color] [color=ed1c24]Health:[/color] 2900/2900 [color=00aeef]Mana:[/color] 2650/3300 [color=f26522]Strength:[/color] 30 + 5 [Power Treads] [color=fff79a]Agility:[/color] 85 - 4 [5% Armor Reduction] + 5 [Skirmisher's Buckler] + 5 [Cutthroat Gloves] [color=a187be]Intelligence:[/color] 0 [color=39b54a]Stamina:[/color] 10 [b]Action Slots:[/b] 7 + 4 [b]Defense:[/b] 13U 17P 12B 6C 11M [/hider][hider=Skills] [color=f26522]Polearm Wielding[/color] 70 [color=a187be]Acting[/color] 20 [color=a187be]Beautifying[/color] 20 [color=fff79a]Light Step[/color] 20 [color=a187be]Sewing[/color] 44 [/hider][hider=Equipment] [i]Steel Spear (Mythic)[/i] [sub]Electricity Affinity, +7% Damage[/sub] [i]Cutthroat Gloves (Uncommon)[/i] [sub]+5 AGI[/sub] [i]Light’s Bane Cloak (Uncommon)[/i] [sub]+5 Hide[/sub] [i]Leather Armor (Uncommon)[/i] [sub]7U/9P/11B/5C/10M, 5% AGI penalty[/sub] [i]Java Jungle Wear (Common)[/i] [sub]Severe Heat Debuff Reduced[/sub] [i]Skirmisher’s Buckler (Uncommon)[/i] [sub]4U/6P, +5 AGI[/sub] [i]Power Treads (Uncommon)[/i] [sub]+5 STR[/sub] [i]Ring of Protection (Uncommon)[/i] [sub]+1% to all items' resistances[/sub] [i]Teleport Ring (Common)[/i] [sub]Teleport small distance, once per day.[/sub] [i]Jewelry x2[/i] (Common) [i]Lagley’s Spear (Uncommon)[/i] [sub]Large, 5% Crit Chance[/sub] [i]Boots of Travel (Uncommon)[/i] [sub]2x Walking Speed[/sub] [i]Fancy Clothes (Uncommon)[/i] [sub]10P[/sub] [i]Raincoat (Common)[/i] [sub]Soaked Debuff reduced[/sub] [/hider][hider=Passives] [color=#000000]Lycanbane[/color] - Increased Damage against Lycan-based Enemies [color=#000000]Feral Experience (X/Title)[/color] - If User is to gain experience in Wild Areas, User receives increased bonus experience. [b]Light’s Bane Cloak[/b] [sub]+5 Hide[/sub] [b]Ring of Protection[/b] [sub]+1% to all items' resistances.[/sub] [b]Teleport Ring[/b] [sub]Teleport small distance, once per day.[/sub] [color=fff79a]Light-speed Escape (8)[/color] User's body automatically moves a medium distance away at the speed of light when they fall below 10% of maximum HP. Passive. [color=A9A9A9]Bounty (1/Universal)[/color] User gains D10 extra Renn whenever they receive Renn from GM. Passive. [color=A9A9A9]Greater Bounty (5/Universal)[/color] User gains D10 extra Renn whenever they receive Renn from GM. Stacks with Bounty. Passive. [color=A9A9A9]Grand Bounty (10/Universal)[/color] User gains D10 extra Renn whenever they receive Renn from GM. Stacks with Bounty and Greater Bounty. Passive. [color=A9A9A9]Ultimate Bounty (15/Universal)[/color] User gains D10 extra Renn whenever they receive Renn from GM. Stacks with Bounty and Greater Bounty. Passive [color=A9A9A9]Trip (15/Universal)[/color] Upon successfully avoiding an enemy's melee attack, the user automatically uses their weapon to trip the opponent knocking them prone. [color=A9A9A9]Blood Thirst (15/Universal)[/color] User gains 10% of their damage as HP. Does not work with Actions and Spells. [color=7bcdc8]Flexible (1/Lancer)[/color] [sub]Whenever user successfully Evades a melee attack against the user, user may immediately move backwards or counterattack to deal low [b]piercing[/b] damage.[/sub] [color=7bcdc8]Practiced Steps (5/Lancer)[/color] [sub]User gains +15% Evasion chance if an opponent has a short-range melee weapon.[/sub] [color=7bcdc8]Polearm Mastery (10/Lancer)[/color] [sub]User's normal attacks deal 5% additional damage.[/sub] [/hider][hider=Summary] [b]Evade Missile[/b] AC3 CD30 100MP +20% Evasion (Projectile) chance. [b]Devastating Charge[/b] AC3 CD60 200MP Ignore movement impairment. Heavy piercing damage on Baby Blue 2. [b]Iron Pull[/b] AC1 CD15 100MP Pull target closer. Moderate piercing damage on Baby Blue 2. [b]Piercing Lift[/b] AC2 CD30 100MP Disables target. Moderate piercing damage on Baby Blue 2. [b]Pole Spin[/b] AC1 CD 30 50MP 50% chance of blocking projectile attack. [b]Iron Pull[/b] AC1 CD15 100MP Pull target closer. Moderate piercing damage on Baby Blue 3. 4 standard attacks on Baby Blue 2. 2 standard attacks on Baby Blue 3. [/hider] Holly's arrow marked the target, and Cecilia closed in immediately afterwards, bursting off the verdant ground. Her footwork twisted and turned, evasive measures taken to deal with the ranged spore attacks that the Baby Blues doubtlessly had. Leveling her spear upon the first monster, she charged straight into it, her whole body devoted into a singularly devastating charge. Mythic steel twisted into the fibrous flesh of the mushroom creature, before she pulled it back out with just as much savage force. She raised her shield as spores spewed from the wound, then spun around to leverage centrifugal force. A piercing strike bounced up this time, rising from a low trajectory. If those creatures drew their regenerative energies from the ground they were rooted in, perhaps it was best to lift them up from it? That was the thought, at least, as Cecilia bent down and completed her Piercing Lift. Sensing the incoming barrage of poison that was just about to appear now, the Lancer bent down and swung her spear behind her. The polearm span like a makeshift shield or fan, dispersing what spore spray may have come in her direction, before she quickly turned to her next target. The rest of them could finish off what she left behind. For now, she'll get started on the other one. Like a sunbeam, Cecilia sliced into the second Baby Blue, pulling it closer in preparation for her next set of combos.