Alrighty, here's what I've got. I hope you enjoy! [hider=The Fodder Baron] [center] [b]Name:[/b] 'Director' Vitaphagas Graft [b]Gender:[/b] Male [b]Age:[/b] 38 [b]Appearance:[/b] A broad-shouldered man standing at 6'3” with a sickly complexion, more yellow-green than pale, with a platinum blond, closely-cropped beard. He wears heavy clothing, including a very old-fashioned industrialist suit jacket, vest, and pants in murky dark green, and a large black overcoat with a fur collar. He also wears an ascot cap, and a metal headpiece-mask that covers his eyes and nose and wraps around the back of his head, sort of like elaborate goggles. Underneath the clothing, most of his flesh is integrated with biotechnology. Countless cables, cords, and apparati snake in and out of his skin. His entire lower legs and arms are gray-green nanoflesh, ribbed and ridged with hardened, stretched skin. His back has an entire array of extendable tri-clawed tendrils attached to it, and both his coat's interior and his belt are lined with various devices. His sharp teeth, his eyes, and his entire inner mouth and throat are all biomechanical, giving his typically-exuberant voice a filter as though speaking through an intercom, or radio. This also means he can 'talk' with his mouth shut. [b]Occupation:[/b] Industrialist Director of Research and Development [b]Residence:[/b] Chapter 2: The Factory [b]Character Focus:[/b] Support Commander (A mix of ally support, crowd control, and minion management) [b]Personality:[/b] Graft is by all accounts an exceptional gregarious and outgoing individual, constantly empowered by an overriding passion for his work. He conducts himself like a go-getter businessman-slash-salesman, enthusiastically throwing out jargon and pitches and offering deals in his quest for growth and gain. Always looking for new innovations and chances for expansion, he is highly opportunistic and practically shameless. The terrifying nature of his work apparently doesn't bother him in the slightest, and he coolly uses terms like 'productivity', 'employment', 'turnover', and 'mergers' to refer to horrific violations. As overly friendly entrepreneurs without boundaries go, however, he's an invaluable and helpful ally. He actively seeks to be on good terms with fellow NPCs, exchanging business talk for ribbing and joking, though underlings don't receive the same consideration. When commanding his minions or fighting, he retains the same cheery, offhanded manner as usual, which comes off as extra psychopathic when he himself goes on the attack or uses underlings as shields or weapons. While not a frontline fighter, he does put his all into supporting his more important allies via healing, buffing, or well-placed crowd control. He might describe such actions as protecting his investments, but it's clear that in certain respects, Graft really does care. Among Chapter Keepers, he has a high level of deference for the Bandersnatch Lords, sometimes referring to them as shareholders or collectively 'the Board', and thinking of them as the ultimate authority. [b]Notable Equipment:[/b] Graft's overcoat, the Baron Trench, was designed as stylish but protective gear for a boss unafraid to join his workers on-site, and adds a small multiplier Graft's RESIST. He carries with him a cane made of a tiny, malformed skeleton with a large, oblong head melded to a metal shaft with nanoflesh, the Squandered Pygmy. It can be used as a casting catalyst and as a sword if necessary. Graft also carries with him a few homemade devices that he can summon on cooldown, both deployables and weapons: [list][*]Bionic Regenerator – a deployable consisting of a heart held in a metal ring on an telescoping stand, surrounded by cables and diodes. Once set up, it can extend needles tentacles to attach to nearby allies, pumping in restorative blood to heal them. [*]Pneumatic Respirator – a deployable consisting of three lungs connected by a cylindrical flesh bulb, inside a metal ring of fasteners and diodes, with comb-toothed clamps around the lungs to apply pressure. Once set up, the lungs can pump toxic gas into the air. [*]Hydraulic Speaker – a deployable consisting of a bunched-up organism with finely-tuned vocal cords attached to a hydraulic activator. On impact, the activator begins by pumping the organism with a steroid that primes it, before the hydraulics jab into the organism to make it scream. Its howl, in addition to being painfully loud, also disrupts the electrochemical receivers in the nervous systems of living things, paralyzing them or even rendering them limp. [*]Filament Mine – a pale blob in a metal wire mesh, with skin that can camouflage to blend in with its surroundings. Once camouflage, it extends long, silky hairs in every direction that are highly sensitive. When its hairs are stimulated by contact, the organism opens its eye to check whether the target is friend or foe, and if it's a foe, it panics, standing its hairs on end. At that point a device in it releases a chemical that causes an immediate explosive reaction. [*]Corrosive Mine – a nanoflesh organism that, once attached to a surface, will lie in wait until its attached sensors pickup an nearby intruder. Once they do, the sensors let out a specific tone that compulsively makes the mine spit out a globule that explodes into a shower of equipment-destroying acid after a moment's exposure to air. [*]Nanoflesh Grenade – a mottled gray-green egg-looking thing. When broken, it releases a large globule of fibrous nanoflesh that rapidly infests all material it touches, joining it together. This rapid adhesive-fusion can disable enemy biology and technology, hindering movement and function. Stronger targets resist the nanoflesh, however, killing it and sloughing it off.[/list] [b]Creator Information:[/b] Graft was created by the Bandersnatch Lord Madegaine Vlafoess, an art student and passionate DMMO player inspired heavily by the works of H.R. Giger, and interested in horror. Madegaine, herself a rather ordinary Astrologian for gameplay reasons, made Graft to autonomously go about creating and managing a force in Bandersnatch that appealed to her creative sensibilities. He also fulfills a highly utilitarian role in R&D for new items, minions, and weapons, which was intentional after Madegaine -a loner- was nearly kicked out for not contributing anything to guild growth. [b]Total Level:[/b] 60 [b]Class Levels: 45[/b] Medic: 15 Commander: 10 Inventor: 10 Artificer: 5 Bioengineer: 5 [b]Race Levels: 15[/b] Homunculus: 10 Technoorganism: 5 [b]Alignment:[/b] Lawful Evil [b]Stats:[/b] [u][i]HP:[/i][/u] 60 [u][i]MP:[/i][/u] 70 [u][i]PHY. ATK:[/i][/u] 50 [u][i]PHY. DEF:[/i][/u] 40 [u][i]AGI:[/i][/u] 30 [u][i]MAG. ATK:[/i][/u] 50 [u][i]MAG. DEF:[/i][/u] 70 [u][i]RESIST:[/i][/u] 80 [u][i]SPECIAL:[/i][/u] 70 [b]Dominion:[/b] the Factory Chapter 2 of the Chateau is a nightmarish industrial facility. Inside, one can scarcely tell where architecture ends and living matter begins, so robust is the uncannily organic layout of green, black, and gray, the walls stretched like skin over sturdy pylons like bone. At its heart, the Factory is indeed a productions facility, and a spacious one at that. Its [url=https://steamcdn-a.akamaihd.net/steam/apps/698670/ss_9630c030fbffcd3f0b77033b37d2071ccd85fa2c.1920x1080.jpg?t=1533906097]hallways[/url] and [url=https://cdn.wccftech.com/wp-content/uploads/2016/07/Scorn-corridors-740x416.jpg]corridors[/url] lead to and overlook rooms of living machines, whirring and throbbing away as they process, refine, sort, and send on the Guild's resources, from ores to corpses. To progress through it, intruders are obliged to navigate through the eerie, mazelike facility, sneaking past or fighting through its immense security force. The [url=https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/39925b84-5ddb-44c4-afa0-f63c2b7240a2/dbssj4n-94ef8ce3-e677-4706-8df3-6d3ab2298e61.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcLzM5OTI1Yjg0LTVkZGItNDRjNC1hZmEwLWY2M2MyYjcyNDBhMlwvZGJzc2o0bi05NGVmOGNlMy1lNjc3LTQ3MDYtOGRmMy02ZDNhYjIyOThlNjEuanBnIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.M26kdCEc9gGLJKRUXiMubPCRX_Q8WXKv4iZg6Af0xa8]Guards[/url] fight with toxic weaponry, taking cover and shooting from afar or blitzing the enemy in squads. While not that powerful the Guards can steadily wear down intruders through poison and numbers. [url=https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/9955b5ea-1422-4b21-b965-322f5bf204ef/dchyeq8-fbd69527-87ef-430a-8333-3207e9b90ba8.jpg/v1/fill/w_783,h_1020,q_70,strp/fantasy_mob_by_trufanov_dchyeq8-pre.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9MTE3MiIsInBhdGgiOiJcL2ZcLzk5NTViNWVhLTE0MjItNGIyMS1iOTY1LTMyMmY1YmYyMDRlZlwvZGNoeWVxOC1mYmQ2OTUyNy04N2VmLTQzMGEtODMzMy0zMjA3ZTliOTBiYTguanBnIiwid2lkdGgiOiI8PTkwMCJ9XV0sImF1ZCI6WyJ1cm46c2VydmljZTppbWFnZS5vcGVyYXRpb25zIl19.ItmKgfNOB7sAog-HOpVSfisgtHG0U_6oK3Cpk-nqxaQ]Supervisors[/url] also roam the facility, more interested in production but more than capable of lending their dark magic to defense. Intruders might also run into [url=https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/39925b84-5ddb-44c4-afa0-f63c2b7240a2/dalw146-252faaf2-87f8-4cc6-a9aa-21401d399719.jpg/v1/fill/w_894,h_894,q_70,strp/legion__hatchery_by_22zddr_dalw146-pre.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9MTAwMCIsInBhdGgiOiJcL2ZcLzM5OTI1Yjg0LTVkZGItNDRjNC1hZmEwLWY2M2MyYjcyNDBhMlwvZGFsdzE0Ni0yNTJmYWFmMi04N2Y4LTRjYzYtYTlhYS0yMTQwMWQzOTk3MTkuanBnIiwid2lkdGgiOiI8PTEwMDAifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6aW1hZ2Uub3BlcmF0aW9ucyJdfQ.8ORO0Ho3Ukhel1YVV_vF1yCMiNsSUk52RRYv3ood9lM]Production Specialists[/url] gathering or moving around materials, and if they're especially unlucky, an intelligent tentacled juggernaut: a [url=https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/39925b84-5ddb-44c4-afa0-f63c2b7240a2/dbq85va-8a2a2c73-816b-4830-9b86-2d0638840402.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcLzM5OTI1Yjg0LTVkZGItNDRjNC1hZmEwLWY2M2MyYjcyNDBhMlwvZGJxODV2YS04YTJhMmM3My04MTZiLTQ4MzAtOWI4Ni0yZDA2Mzg4NDA0MDIuanBnIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.CkXhJfJlOYduFaNpSbjI8LdmK5V7dYm2gMom-fndZPc]Manager[/url]. However, just wandering the facility halls and rooms will never get intruders anywhere. Instead, with security locked down, they must instead willingly brave one of the scattered fleshy chutes in the walls, which all funnel down to the [url=https://gamepedia.cursecdn.com/scorn_gamepedia_en/5/55/Art_2.jpg]Testing Room.[/url] A large circular arena, the Testing Room is populated with monsters brought in from the Beast Pen for the purpose of evaluating new products. Once the room is cleared, intruders can proceed to the next Chapter, but two more chambers adjoining the Testing Room make this even more difficult. One is Graft's [url=https://pbs.twimg.com/tweet_video_thumb/DvmMHYyWkAAjBZX.jpg]office[/url], with its window overlooking the Testing Room, and the other is the [url=https://cdn.mos.cms.futurecdn.net/H6FoZLydvhWVAvK2vs4X6L.png]Barracks[/url]. Inside the well-defended core of the Barracks is [url=https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/38040708-bd10-4939-a941-50a5fea3460e/ddfleba-af9f0e66-3d10-4799-b557-86a3cf70b511.jpg/v1/fill/w_750,h_1066,q_70,strp/icarus_by_skirill_ddfleba-pre.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9MTMwMCIsInBhdGgiOiJcL2ZcLzM4MDQwNzA4LWJkMTAtNDkzOS1hOTQxLTUwYTVmZWEzNDYwZVwvZGRmbGViYS1hZjlmMGU2Ni0zZDEwLTQ3OTktYjU1Ny04NmEzY2Y3MGI1MTEuanBnIiwid2lkdGgiOiI8PTkxNSJ9XV0sImF1ZCI6WyJ1cm46c2VydmljZTppbWFnZS5vcGVyYXRpb25zIl19.yiPzo_aXAcEs6oByVfeZNFhygqRqSsq3J7SCr48pBo4]Production[/url], a living engine fused to the bones of a seraphim. All biological matter put into the Factory's system ends up here, funneled through Production and remade through an unholy blend of science and magic into a technoorganic egg capable of hatching and quickly growing into a new technoorganism, usually a Guard. Since both Graft and Guards typically join the fight in the Testing Room, the final battle of the Factory is often a chaotic mess of technology and toxins, with a consistently high mortality rate. Once discovered in their trip through the Factory, intruders can enjoy being talked to by Graft the whole time through his speakers, narrating their journey while offering new products and hyping up his wares. Graft negotiated first rights to any intruders who fall or are captured in his domain, which must be overriden by any Bandersnatch Lords who desire otherwise. Bodies and equipment are recycled while still-living foes are taken directly to an Interview for Employment within the Factory, which doubles as one of Bandersnatch's premier methods of torture and/or punishment. When not on lockdown, the Factory is open to free perusal by the Lords and NPCs of Bandersnatch, as long as they can put up with the advertisements. Graft himself is happy to provide tours and even free samples, showcasing the ability of his Guards, the usefulness of his products, splendor of his machines, and the horrifying depths of his work.[/center] [/hider]