[hider=The Fodder Baron] [center][b]Name:[/b] 'Director' Vitaphagas Graft [b]Gender:[/b] Male [b]Age:[/b] 33 [b]Appearance:[/b] A broad-shouldered man standing at 6'3” with a sickly complexion, more yellow-green than pale. As a Homunculous, he has skin with a claylike texture, though is very much organic. He sports a blond walrus mustache, a bushy imperial goatee, and matching thick eyebrows. He wears heavy clothing, including a very old-fashioned industrialist suit jacket, vest, and pants in murky dark green, and a large black overcoat with a fur collar. He also wears an ascot cap, and the Archimedian Mask. Underneath the clothing, most of his flesh is integrated with biotechnology. On a surface level it's not too bad, with occasional attached apparati and cables snaking in and out of his skin, but his insides are modified to a startling degree. His entire lower legs and arms are gray-green nanoflesh, ribbed and ridged with hardened, stretched skin. This gives his fingers the appearance of claws, and his toes talons. His back has an entire array of extendable mouthed technoorganic tentacles built into it, and both his coat's interior and his belt are lined with various devices. His sharp teeth, his eyes, and his entire inner mouth and throat are all biomechanical, giving his typically-exuberant voice a filter as though speaking through an intercom, or radio. This also means he can 'talk' with his mouth shut. When smiling extra wide, typically out of malice, he can stretch the corners of his mouth far wider than possible for a human, exposing the extra teeth reaching all the way back to his jaw hinge on either side. [b]Occupation:[/b] Industrialist Director of Research and Development [b]Residence:[/b] Chapter 2: The Factory [b]Character Focus:[/b] Support Commander (A mix of ally support, crowd control, and minion management) [b]Personality:[/b] Graft is by all accounts an exceptional gregarious and outgoing individual, constantly empowered by an overriding passion for his work. He conducts himself like a go-getter businessman-slash-salesman, enthusiastically throwing out jargon and pitches and offering deals in his quest for growth and gain. Always looking for new innovations and chances for expansion, he is highly opportunistic and practically shameless. The terrifying nature of his work apparently doesn't bother him in the slightest, and he coolly uses terms like 'productivity', 'employment', 'turnover', and 'mergers' to refer to horrific violations. As overly friendly entrepreneurs without boundaries go, however, he's an invaluable and helpful ally. He actively seeks to be on good terms with fellow NPCs, exchanging business talk for ribbing and joking, though underlings don't receive the same consideration. When commanding his minions or fighting, he retains the same cheery, offhanded manner as usual, which comes off as extra psychopathic when he himself goes on the attack or uses underlings as shields or weapons. He has even less regard for the guild's enemies, which in his mind deserve whatever he gives them, from annoying them with his constant chatter and cruel jokes to synthesizing their innards. He does however, treat ordinary people surprisingly normally, like a normal merchant might. While not a frontline fighter, he does put his all into supporting his more important allies via healing, buffing, or well-placed crowd control. He might describe such actions as protecting his investments, but it's clear that in certain respects, Graft really does care. Among Chapter Keepers, he has a high level of deference for the Bandersnatch Lords, sometimes referring to them as shareholders or collectively 'the Board', and thinking of them as the ultimate authority. [b]Notable Equipment:[/b] [/center] Baron Trench - Graft's overcoat, was designed as stylish but protective gear for a boss unafraid to join his workers on-site, and adds a small multiplier Graft's RESIST as well as immunity to his own status effects. Squandered Pygmy - A cane made of a tiny, malformed skeleton with a large, oblong head melded to a metal shaft with nanoflesh. It can be used as a casting catalyst and if necessary as a sword that inflicts potent poison. A.I.O. Biomask - A small metal facemask-goggles hybrid with five swappable eyepieces: telecopic, protective, luminary, archival, and stylish. The telescopic piece allows an extremely fine zoom, able to peer at things far away or examine things very small. Protective offers a shielding for the eyes. Luminary can either project stored images or go full-blast, functioning as searchlights. Archival records whatever the wearer views. None provides glasses lenses with no prescription. Once worn, the mask interfaces with the skin, allowing it to be adjusted at will but leaving burnlike marks. Graft also carries with him a few homemade devices that he can summon on cooldown, both deployables and weapons: [list][*]Bionic Regenerator – a deployable consisting of a heart held in a metal ring on an telescoping stand, surrounded by cables and diodes. Once set up, it can extend needles tentacles to attach to nearby allies, pumping in restorative blood to heal them. [*]Pneumatic Respirator – a deployable consisting of three lungs connected by a cylindrical flesh bulb, inside a metal ring of fasteners and diodes, with comb-toothed clamps around the lungs to apply pressure. Once set up, the lungs can pump toxic gas into the air. [*]Hydraulic Speaker – a deployable consisting of a bunched-up organism with finely-tuned vocal cords attached to a hydraulic activator. On impact, the activator begins by pumping the organism with a steroid that primes it, before the hydraulics jab into the organism to make it scream. Its howl, in addition to being painfully loud, also disrupts the electrochemical receivers in the nervous systems of living things, paralyzing them or even rendering them limp. [*]Filament Mine – a pale blob in a metal wire mesh, with skin that can camouflage to blend in with its surroundings. Once camouflaged, it extends long, silky hairs in every direction that are highly sensitive. When its hairs are stimulated by contact, the organism opens its eye to check whether the target is friend or foe, and if it's a foe, it panics, standing its hairs on end. At that point a device in it releases a chemical that causes an immediate explosive reaction. [*]Corrosive Mine – a nanoflesh organism that, once attached to a surface, will lie in wait until its attached sensors pickup an nearby intruder. Once they do, the sensors let out a specific tone that compulsively makes the mine spit out a globule that explodes into a shower of equipment-destroying acid after a moment's exposure to air. [*]Nanoflesh Grenade – a mottled gray-green egg-looking thing. When broken, it releases a large globule of fibrous nanoflesh that rapidly infests all material it touches, joining it together. This rapid adhesive-fusion can disable enemy biology and technology, hindering movement and function. Stronger targets resist the nanoflesh, however, killing it and sloughing it off. [*]Aydi/Emel Shells – mollusk-like technoorganisms with spiral shells that end in sharp points, about half the size of a carrot. Their venom is spiked with adrenaline melatonin. They take in and compress air to use to propel their shells at high speed if stimulated, injecting targets with the designated chemicals. Adrenaline-injected targets enjoy Attack Speedier, Haste, and Inexhaustible, while melatonin-injected targets suffer Slow, Deadweight, and eventually Sleep. [*]Iyes Shield - a technoorganism like a generator crossed with an anemone. Its sensors pick up incoming projectiles and spells, at which point the shield lashes out with lightning bolts to intercept them, creating a short-range defense grid. They have a limited power supply and must expend more to stop stronger threats, but they recharge over time and can be recharged manually by stroking the tentacles to make static electricity. [*]Iyes Pylon - a technorganism like a generator crossed with a palm tree, if the leaves were like fins. Its sensors pick up corporeal threats, at which point the pylon lashes out with lightning bolts to deal damage. They have a limited power supply and must expend more to stop stronger threats, but they recharge over time and can be recharged manually by stroking the fins to make static electricity. [*]Enar Patch - a small device designed to hold and inject batches of programmable, high-performance Nanoflesh that can rewrite subjects from within, changing fundamental mental and physical traits.[/list] [center][b]Creator Information:[/b] Graft was created by the Bandersnatch Lord Brushen Penn, an art student and passionate DMMO player inspired heavily by the works of H.R. Giger, and interested in horror. Brushen, herself a rather ordinary Astrologian for gameplay reasons, made Graft to autonomously go about creating and managing a force in Bandersnatch that appealed to her creative sensibilities. He also fulfills a highly utilitarian role in R&D for new items, minions, and weapons, which was intentional after Brushen -a loner- was nearly kicked out for not contributing anything to guild growth. [b]Notable Skills:[/b][/center] [list][*]Reflexive Flesh - a sought-after Technoorganism skill. High-level technoorganisms like Graft enjoy a high degree of sophistication with their nanoflesh that compensates for mediocre natural defenses. His flesh alters its own constitution when subjected to trauma, reducing damage to the impact site if possible and conferring some resistance to the damage type inflicted. The flesh forgets after a time and loses built-up resistance. This is more effective when dealing with numerous weaker attacks than less frequent stronger ones. Brushen Penn put a lot of skill points into getting this so that Graft could adapt to any situation he needed to without overspecializing (and also because it made building him easy). [*]Ripjaws - a Bioenginner weapon skill exclusive to Technoorganisms. The extendable biotech tentacles on Graft's back, tipped with four-fold fanged mouths, form his primary physical means of attack. Deceptively strong, they are capable of inflicting Puncture and even Crush damage by biting, Impact damage by clamping their jaws and punching through targets, Slash damage by slicing into targets with serrated edges, and just grabbing things. This makes them one of the most multifaceted 'natural' weapons available in-game. It also allows their owner to carry more items at a time, which is the real reason why Brushen Penn opted for this deformity in particular, since there are many stronger methods of attack available. [*]Special Orders - a basic Commander skill. Graft's instructions grant minions or allies following them a buff to do so, and for minions specifically he can use a forced order to make a minion do something it otherwise couldn't have, like dodge an arrow or sword slash that it couldn't evade on its own. [*]Open Line - a special Commander skill that allows Graft to initiate a two-way auditory flow with any ally over any range, barring interference. He can open multiple at once, but each imposes a constant albeit small drain of MP. Since all sounds pass through, it can be used for team communication or surveillance, making minions into listeners and speakers. [*]Resupply - an Artificer skill that allows Graft to create a new instance of an artifice (in his case, any one of his technological devices) that he used, on a cooldown. [*]Remote Control - an Artificer skill that allows Graft to control machines (both ones he has permission for, especially his own, and those of low-level subjects) from afar, insofar as their functions allow. For instance, he can delay a grenade's explosion, make a Regenerator target certain allies for healing, trigger a Mine early, open and close doors, and make things malfunction.[/list] [center][b]Total Level:[/b] 60 [b]Class Levels: 45[/b] Medic (B): 15 Commander (H): 10 Inventor (H): 10 Artificer (H): 5 Bioengineer (R): 5 [b]Race Levels: 15[/b] Homunculus: 10 Technoorganism: 5 [b]Alignment:[/b] Lawful Evil [b]Stats:[/b] [u][i]HP:[/i][/u] 70 [u][i]MP:[/i][/u] 60 [u][i]PHY. ATK:[/i][/u] 60 [u][i]PHY. DEF:[/i][/u] 50 [u][i]AGI:[/i][/u] 30 [u][i]MAG. ATK:[/i][/u] 60 [u][i]MAG. DEF:[/i][/u] 60 [u][i]RESIST:[/i][/u] 90 [u][i]SPECIAL:[/i][/u] 70 [b]Total:[/b] 550 [b]Magic Summary:[/b] Graft is not a true mage, but his Artificer, Commander, and Bioengineer classes allow him limited magical capabilities. As an Artificer, he can summon and control technological devices of his own choosing, and to an extent also meddle with the devices of those with a lower level than he. As a Commander, his voice has power: he can project it across a wide area and even to specific allies, he can subjugate weak targets, and he can deliver orders to his forces that have special effects. As a Bioengineer, he can create and control biomechanical devices and objects. He can affect the physiology of technoorganisms, including his weapon, the Squandered Pygmy. As such, he can use it to 'cast' corrosive acid, poisonous bile, adhesive goo, numbing anesthetic, and restorative blood in AoE globes, conical sprays, or arcing spurts. He can also heal or buff technoorganisms like Guards, and summon nanoflesh to invade targets, causing damage and potentially conversion, or repair wounds. [b]Dominion:[/b] the Factory Chapter 2 of the Chateau is a nightmarish industrial facility. Inside, one can scarcely tell where architecture ends and living matter begins, so robust is the uncannily organic layout of green, black, and gray, the walls stretched like skin over sturdy pylons like bone. At its heart, the Factory is indeed a productions facility, and a spacious one at that. Its [url=https://steamcdn-a.akamaihd.net/steam/apps/698670/ss_9630c030fbffcd3f0b77033b37d2071ccd85fa2c.1920x1080.jpg?t=1533906097]hallways[/url] and [url=https://cdn.wccftech.com/wp-content/uploads/2016/07/Scorn-corridors-740x416.jpg]corridors[/url] lead to and overlook rooms of living machines, whirring and throbbing away as they process, refine, sort, and send on the Guild's resources, from ores to corpses. To progress through it, intruders are obliged to navigate through the eerie, mazelike facility, sneaking past or fighting through its immense security force. The [url=https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/39925b84-5ddb-44c4-afa0-f63c2b7240a2/dbssj4n-94ef8ce3-e677-4706-8df3-6d3ab2298e61.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcLzM5OTI1Yjg0LTVkZGItNDRjNC1hZmEwLWY2M2MyYjcyNDBhMlwvZGJzc2o0bi05NGVmOGNlMy1lNjc3LTQ3MDYtOGRmMy02ZDNhYjIyOThlNjEuanBnIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.M26kdCEc9gGLJKRUXiMubPCRX_Q8WXKv4iZg6Af0xa8]Guards[/url] fight with toxic weaponry, taking cover and shooting from afar or blitzing the enemy in squads. While not that powerful the Guards can steadily wear down intruders through poison and numbers. [url=https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/9955b5ea-1422-4b21-b965-322f5bf204ef/dchyeq8-fbd69527-87ef-430a-8333-3207e9b90ba8.jpg/v1/fill/w_783,h_1020,q_70,strp/fantasy_mob_by_trufanov_dchyeq8-pre.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9MTE3MiIsInBhdGgiOiJcL2ZcLzk5NTViNWVhLTE0MjItNGIyMS1iOTY1LTMyMmY1YmYyMDRlZlwvZGNoeWVxOC1mYmQ2OTUyNy04N2VmLTQzMGEtODMzMy0zMjA3ZTliOTBiYTguanBnIiwid2lkdGgiOiI8PTkwMCJ9XV0sImF1ZCI6WyJ1cm46c2VydmljZTppbWFnZS5vcGVyYXRpb25zIl19.ItmKgfNOB7sAog-HOpVSfisgtHG0U_6oK3Cpk-nqxaQ]Supervisors[/url] also roam the facility, more interested in production but more than capable of lending their dark magic to defense. Intruders might also run into [url=https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/39925b84-5ddb-44c4-afa0-f63c2b7240a2/dalw146-252faaf2-87f8-4cc6-a9aa-21401d399719.jpg/v1/fill/w_894,h_894,q_70,strp/legion__hatchery_by_22zddr_dalw146-pre.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9MTAwMCIsInBhdGgiOiJcL2ZcLzM5OTI1Yjg0LTVkZGItNDRjNC1hZmEwLWY2M2MyYjcyNDBhMlwvZGFsdzE0Ni0yNTJmYWFmMi04N2Y4LTRjYzYtYTlhYS0yMTQwMWQzOTk3MTkuanBnIiwid2lkdGgiOiI8PTEwMDAifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6aW1hZ2Uub3BlcmF0aW9ucyJdfQ.8ORO0Ho3Ukhel1YVV_vF1yCMiNsSUk52RRYv3ood9lM]Production Specialists[/url] gathering or moving around materials, and if they're especially unlucky, an intelligent tentacled juggernaut: a [url=https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/39925b84-5ddb-44c4-afa0-f63c2b7240a2/dbq85va-8a2a2c73-816b-4830-9b86-2d0638840402.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcLzM5OTI1Yjg0LTVkZGItNDRjNC1hZmEwLWY2M2MyYjcyNDBhMlwvZGJxODV2YS04YTJhMmM3My04MTZiLTQ4MzAtOWI4Ni0yZDA2Mzg4NDA0MDIuanBnIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.CkXhJfJlOYduFaNpSbjI8LdmK5V7dYm2gMom-fndZPc]Team Lead[/url]. However, just wandering the facility halls and rooms will never get intruders anywhere. Instead, with security locked down, they must instead willingly brave one of the scattered fleshy chutes in the walls, which all funnel down to the [url=https://gamepedia.cursecdn.com/scorn_gamepedia_en/5/55/Art_2.jpg]Testing Room.[/url] A large circular arena, the Testing Room is populated with monsters brought in from the Beast Pen for the purpose of evaluating new products. Once the room is cleared, intruders can proceed to the next Chapter, but two more chambers adjoining the Testing Room make this even more difficult. One is Graft's [url=https://pbs.twimg.com/tweet_video_thumb/DvmMHYyWkAAjBZX.jpg]office[/url], with its window overlooking the Testing Room, and the other is the [url=https://cdn.mos.cms.futurecdn.net/H6FoZLydvhWVAvK2vs4X6L.png]Processing Center[/url]. Inside the well-defended core of the Processing Center is the [url=https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/38040708-bd10-4939-a941-50a5fea3460e/ddfleba-af9f0e66-3d10-4799-b557-86a3cf70b511.jpg/v1/fill/w_750,h_1066,q_70,strp/icarus_by_skirill_ddfleba-pre.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9MTMwMCIsInBhdGgiOiJcL2ZcLzM4MDQwNzA4LWJkMTAtNDkzOS1hOTQxLTUwYTVmZWEzNDYwZVwvZGRmbGViYS1hZjlmMGU2Ni0zZDEwLTQ3OTktYjU1Ny04NmEzY2Y3MGI1MTEuanBnIiwid2lkdGgiOiI8PTkxNSJ9XV0sImF1ZCI6WyJ1cm46c2VydmljZTppbWFnZS5vcGVyYXRpb25zIl19.yiPzo_aXAcEs6oByVfeZNFhygqRqSsq3J7SCr48pBo4]Server[/url], a living engine fused to the bones of a seraphim. All biological matter put into the Factory's system ends up here, funneled through the Server and remade through an unholy blend of science and magic into a technoorganic egg capable of hatching and quickly growing into a new technoorganism, usually a Guard. Since both Graft and Guards typically join the fight in the Testing Room, the final battle of the Factory is often a chaotic mess of technology and toxins, with a consistently high mortality rate. Once discovered in their trip through the Factory, intruders can enjoy being talked to by Graft the whole time through his speakers, narrating their journey while offering new products and hyping up his wares. Graft negotiated first rights to any intruders who fall or are captured in his domain, which must be overriden by any Bandersnatch Lords who desire otherwise. Bodies and equipment are recycled while still-living foes are taken directly to an Interview for Employment within the Factory, which doubles as one of Bandersnatch's premier methods of torture and/or punishment. When not on lockdown, the Factory is open to free perusal by the Lords and NPCs of Bandersnatch, as long as they can put up with the advertisements. Graft himself is happy to provide tours and even free samples, showcasing the ability of his Guards, the usefulness of his products, splendor of his machines, and the horrifying depths of his work.[/center][/hider] [hider=Whole-hearted Gimmick] [center] [b]Name:[/b] Papillary Conjunctivitis [b]Gender:[/b] Female [b]Age:[/b] 21 [hider=Appearance][img]https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/0065fd12-6344-4550-89da-93c7b23fe760/dczqz7e-3e4d35c2-630c-41e1-b14d-6782d4d8b2f2.png/v1/fill/w_680,h_1176,q_70,strp/the_heart_faced_girl_by_heartzmd_dczqz7e-pre.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9MjIxMyIsInBhdGgiOiJcL2ZcLzAwNjVmZDEyLTYzNDQtNDU1MC04OWRhLTkzYzdiMjNmZTc2MFwvZGN6cXo3ZS0zZTRkMzVjMi02MzBjLTQxZTEtYjE0ZC02NzgyZDRkOGIyZjIucG5nIiwid2lkdGgiOiI8PTEyODAifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6aW1hZ2Uub3BlcmF0aW9ucyJdfQ.WM4NzEzi9bWkEj5ww00VBDlx1saBxFsH7uw5m78DzQg[/img][/hider] [b]Occupation:[/b] Factory Director's Assistant, formerly NvN fighter [b]Residence:[/b] Chapter Two, the Factory [b]Character Focus:[/b] Mutually-assured destruction [b]Personality:[/b] Owing to the nature of her creation, Papillary has a simple personality somewhat affected by her juxtaposition to Graft. She is generally earnest and hardworking, if a bit of a ditz, but she takes immense satisfaction in seeing others come to ruin, particularly by their own hands. To that end she'll do her best to assist in others' downfalls, and she derives a very sadistic pleasure from others killing themselves by attacking her. [b]Notable Equipment:[/b] Papillary possesses a number of items that support her unique build, none of them very rare, but all helpful. One, the Razor's Edge, is a cursed dagger that increases damage dealt by skills, abilities, and spells but increases damage taken, both by 25%. She has a few rings and bands that increase her max HP, including Fragile Abundance, a harness worn under her vest, that decreases her physical and magical defense by 15% but boosts her max HP by the same amount. Her only rare item is Second Chance, which makes an OHKO attack leave her at 1 HP instead, which she got from Tabula. [b]Notable Skills:[/b] The lynchpin of Papillary's skillset, and arguably the only thing she has going for her, is the signature skill of the Karmic Priestess class: Karmic Retribution. When damage is dealt to her, she can spend SP to activate the skill and deal the full total damage value against her as true damage to whoever dealt the attack, ignoring most defenses. One other, sometimes overlooked skill is Tranquility, which provides steady percentage-based HP regen as long as she doesn't take any offensive action, which Karmic Retribution doesn't count as. [b]Creator Information:[/b] Brushen Penn created Papillary to capitalize on a a game mode in Yggdrasil commonly known as NvN, an NPC battle arena where players pitted their creations against one another, in order to try and cheese its high-end rewards. She created Papillary in order to abuse a little-known but hilariously cheap build and cheese as many matches as possible. In essence, she created a character with maximized HP and minimal defenses to purposefully take massive amounts of damage from enemies and then deal it back to them. Penn did not put much effort into the 'character' part of the character, though, going to such little effort as to name her after a disease her sister had at the time. However, a little over a week after Penn finished and started using her -to great effect-, a patch was released that straight-up banned the Karmic Priest/Priestess class from being used in NvN, and Papillary was thereafter never used again, instead left to rot in the Factory. [center][b]Total Level:[/b] 45 [b]Class Levels: 30[/b] Cleric (B): 15 Barbarian (B): 5 Battle Sister (H): 10 Karmic Priestess (R): 5 [b]Race Levels: 5[/b] Flesh Golem: 5 Pudding: 5 [b]Alignment:[/b] Lawful Neutral [b]Stats:[/b] [u][i]HP:[/i][/u] 100 [u][i]MP:[/i][/u] 20 [u][i]PHY. ATK:[/i][/u] 15 [u][i]PHY. DEF:[/i][/u] 0 [u][i]AGI:[/i][/u] 20 [u][i]MAG. ATK:[/i][/u] 10 [u][i]MAG. DEF:[/i][/u] 0 [u][i]RESIST:[/i][/u] 20 [u][i]SPECIAL:[/i][/u] 100[/center] [/center] [i]Due to her relatively low level, she does not pose as much of a threat to much higher-leveled entities, especially those with ways to get around her gimmick, but against lower-level or straightforward enemies or those she manages to take by surprise, she can be an effective nuke[/i] [/hider]