[hider=Manager Maid of Steel] [center] [b]Name:[/b] Mamoru Dracobreaker [b]Gender:[/b] Female [b]Age:[/b] 214 (Which is basically 20 years old) [b]Appearance:[/b] [img]https://i.imgur.com/ixXE3X2.jpg[/img] [b]Occupation:[/b] Manager of Serving Staff [b]Residence:[/b] Bone Butler Quarters (Personal Room, much fancier than the rest of the quarters) [b]Character Focus:[/b] Aggro Tank [b]Personality:[/b] Dutiful yet at the same time increasing lazy. Mamoru is the type of person who would work really hard to make a simple job even simpler if it means she doesn’t have to do it again. Her strange drive to be as lazy as possible, and thus ensure everything is running fine and doesn’t need her involvement, ensures that she always have time to goof off but is also the first one to the scene of any incident in the Chateau. Mamoru can be a bit bossy when it comes to actual work, preferring to delegate and organize people into teams to accomplish specific tasks to achieve the overall goal. A strong believer in “Poor Communication Kills”, so she always wants to be in the know and frets whenever someone has gone quiet for a very long time. She tends to put her nose into other people’s business, often using her butler or other spies to stay in the information loop. At the same time, Mamoru is honest to a fault, to the point that it’s painful for her to lie or even be willingly deceitful, though she at least has enough tact to know when to keep the truth to herself instead of lying to someone’s face. In battle Mamoru is generally very supportive of her allies, not wanting them to be distracted or hurt. But instead of buffs and healing magic, she protects them by tanking hits. Mamoru quietly and gladly takes on any injury in behalf of her allies, knowing that they will avenge her. And even if not, she can certainly take care of any foe herself. Mamoru can be deviously cunning even if she claims to be a simple maid, often utilizing her own honesty as a knife to stab in the back of her enemies. She delights when her plans come together, as they’re often overly complicated or rely too much on random chance. [b]Notable Equipment:[/b] Iron Dragon Headdress - Mamoru’s signature item. This massive metal horned headpiece Grants Mamoru immunity to critical hits and attacks that cause her recoil damage (that is, attacks that also cause her to hurt herself). It also has a passive effect where as long as Mamoru is at full health, instant kill moves do not work on her, and any attack that would normally kill her instantly will leave her barely alive. Abyssal Bell - A shell shaped bell made of some dark ocean material. Anytime Mamoru strikes an opponent, she heals by 8% of the damage she inflicted. Maid Uniform - A simple uniform personally designed by her creator. Though she has other uniforms if the exact same design, this was the first one made by her creator, notably for having his [url=https://i.imgur.com/aTxMIWu.jpg]signature[/url] inscribed on the corner of her apron. Though she could upgrade it with magical effects, she chooses not to do so for the original uniform, leaving it as a purely mundane and aesthetic maid uniform. Intentionally tarnishing it is an easy way for anyone to invoke her wrath. [b]Creator Information:[/b] Mamoru’s creator was {| || || |_} (aka Loss), something of a jokester of the guild. He would often boast about crazy or impossible things he did or didn’t do, and was always present for any inter guild drama to stir up the pot and escalate things. Yet despite his trolling nature he was also the most passionate and always willing to put his money where his mouth was, and one of the people in the guild who would always repay his debts. He made Mamoru mainly as a joke on “Iron Maid”, making her into a tanky character just so she’d draw in mobs while he collected resources in the wilds. But after a while he decided to reward her with some spare gear, tailoring her classes into an actual viable character, and finally a name. She was christen the Dracobreaker after a particularly dangerous resource run resulted in Mamoru aggroing all of the dragons in an area. Due to the skills on her, however, she was able to maintain aggro long enough for Loss to safely exit the area, even picking up a few rare resources he otherwise wouldn’t be able to get. Though she didn’t survive she was revived and Loss made sure to take better care of her, creating a custom outfit for her, something that Loss hasn’t even done for himself. [b]Total Level:[/b] 60 [b]Class Levels:[/b] Monk (B): 10 Martial Lord (H): 10 Guardian (H): 5 Striker (R): 5 Ki Master (Physical) (R): 5 [b]Race Levels:[/b] Dragonoid (10) Primal Beast (5) [b]Technquies[/b] Punch Rush - A basic monk attack that allows Mamoru to rapidly deliver multiple punches in a single attack. One use of Punch Rush can deliver three punches at once, and she can chain multiple punch rushes together. However attacks from Punch Rush cannot do critical damage, relying on making every hit count to make the most damage. Speed Strike - A basic monk attack and Mamoru's signature move. On the surface it simply delivers a rather weak attack quickly. But it's true utility is to off-set Mamoru's below average agility and allow her to close the distance or take evasive maneuvers she otherwise couldn't achieve with just her default speed. Additionally it is a Priority attack, meaning that she can often use this move to strike an enemy before their abilities or buffs come into play. Meditate - A basic monk skill that fully restores Mamoru's health and removes physical status effects but inflicts her with the sleep status effect. Clairvoyant Defense - A basic monk skill that allows Mamoru to predict and detect attacks directed towards her, increasing her Physical Defense, Magical Defense, and Agility by 10 towards those attacks. Automatize - A Martial Lord skill that increases Mamoru's Agility by 20 each time it is used. The effects last for quite some time though they are not permanent. Empowering Attack - A Martial Lord attack that increases Mamoru's Physical Attack (+5) each time it lands a hit. The buff lasts a short time, but resets every time the attack lands, and can increase her attack by a total of +30. Swallow Return - A Martial Lord attack that does an average amount of damage but ignores the target's agility, essentially allowing a strike that rarely ever misses. This does not prevent the attack from simply be blocked or deflected however. Flash Step - A Martial Lord skill that essentially allows Mamoru to teleport up to 30 feet at any point she can see around her. The distance she can teleport increases based off Mamoru's agility. Challenge - A Guardian skill that force an opponent to target only Mamoru. Even Area of Effect attacks must be centered on Mamoru. Additionally this technique forces the opponent to only use offensive moves while being Challenged by Mamoru, so no buffs or defensive skills that don't do direct harm to her. Wide Guard - A Guardian skill that creates a protective barrier around Mamoru and any allies within thirty feet of her. Any attack that can pierce, break, or otherwise bypass her barrier will only harm her and not her allies as long as they are within the barrier. Full Counter - A Guardian Attack is always twice as powerful as the opponent's attack, but only if it actually manages to hit Mamoru. Whether magical or physical, the damage is always doubled even if it doesn't do any damage to Mamoru herself. If Mamoru hasn't been struck yet however, the attack does no damage at all. Barrier Buster - A Striker attack that does a large amount of damage and allows Mamoru to break and dispel any barrier or protective aura of her target. Awakening - A Striker attack that does allows Mamoru to use a specific skill even while she is asleep. This attack fails if the skill she is using is disabled or under cooldown, however when using Awakening she only ever has to use Awakening's cooldown. Once she determines what skill she will use she cannot change it until after some time has passed. Skull Breaker - A Striker attack that utilizes Mamoru's head. It does a massive amount of damage, inflicting the target with a stun and physical defense debuff every time they're hit, however it does half the amount of damage back to Mamoru. But as long as she has her Iron Dragon Headdress she can ignore the recoil damage. Shadow Divide - A Striker skill that creates an exact copy of Mamoru using 1/4 of her current health. The copy uses the same stats and stasticis as Mamoru at the time she sues this skill, but only has health equal to the amount lost and cannot use any skills other than basic attacks and movements. However it can also take any attack or status affect targeting Mamoru to herself. Foresight - A Striker skill that puts Mamoru into a meditative stance that allows her to ignore the enemy agility and make sure her next strike will always hit. It also bypasses physical and magical defenses and even allows Mamoru to target goes she cannot sense as long as she has noticed them before and they are within range of her attack. Equivalent Exchange - A Ki Master (P) attack that does not do direct damage. Instead when Mamoru manages to strike an opponent with this attack, their health is reduced or even increased to match Mamoru's percentage. This attack bypasses conventional defensive scores or abilities, however it's offensive strength is only good when Mamoru herself is on the cusp of death, though it can be a very handy support skill as long as she is healthy. Relentless Endurance - A Ki Master (P) skill that prevents Mamoru from dying, as well as purging her of any status effects and crowd control abilities. However using this skill also prevents Mamoru from using any other skills or abilities aside from Relentless Endurance, not even basic attacks. She is only able to move around. If she uses any other skill this ability goes into cooldown. Gambit - A Ki Master (P) passive and the bread and butter of Mamoru's entire fighting style. What Gambit essentially does is allow Mamoru to instantly chain a skill or attack instantly after certain conditions are met. For example she can use Gambit to chain a Speed Strike into a Punch Rush, effectively allowing her to do both moves at the same time. Gambit fails if the move is disabled or going through cooldown, but moves used through Gambit only resets Gambit's cooldown and not the skill or attack itself. Additionally Gambit can be set to activate for other triggers as well, such as if Mamoru's health is at a certain percentage, if she takes a certain amount of damage, or activating in the presence of certain characters or enemies. She can have up to six gambits active at once. Power Swap - A Ki Master (P) skill that allows Mamoru to exchange the quantity of her stats around. For example she can decrease her HP by 30 to increase her Agility by 30, or her Physical Attack by 15 and her Magic Defense by 15, so on and so forth. Dragon's Breath - a Dragonoid attack that is actually pretty weak and Mamoru only has it due to it being a default skill. It does a moderate amount of damage based off Mamoru's Magic Attack and has a chance of paralyzing enemies caught in the blast. Rampage - A Dragonoid Attack that always does a fixed amount of damage equal to 5% of the enemy’s health. This damage is not decreased by any defensive stats or abilities, but it is also not increased by any offensive buffs or bonuses. Dragon Sweep - A Dragonoid attack that is slow but does considerable damage as well as an even more incredible amount of knock back. Even if the attack itself doesn't do any damage, the knock back is quite massive. Dragon's Roar - A Dragonoid skill that makes it so that Mamoru's stats are increased to that of a true dragon. A rather useless skill in PvP, but it makes enemies think that Mamoru is a much higher power level than she isn't, either making foes flee in fear or making them focus on her as the biggest threat. Draconian Dance - A Dragonoid skill that increases Mamoru's Physical and Magical Attack by 50 for a short time. True Dragon - An upgrade of Draconoid form thanks to Mamoru's abilities in Primal Beast. True Dragon increases Mamoru's stats without the usual drawbacks of the stat penalties or the berserker rage, allowing her the clarity to use her skills and tactics. Though not as powerful as a full Draconoid, the ability to still use her skills make up for what she would lose in raw power. Perfect Clarity - A Primal Beast skill that purges Mamoru of any mental status effects and increases her resistance against mental status effects for a short duration. If she was under the effects of any mental status effect when she uses this ability, all of her stats increases by 10. Original Weapon - A Primal Beast passive that transforms Mamoru's unarmed strikes into something with weapon like qualities. She can enchant, infuse, and otherwise customized or upgrade her unarmed strikes the same as she could any other weapon. The Monster Within - A Primal Beast passive that activates whenever Mamoru would normally be killed. It instantly transforms her into her Draconoid form at 1/4 her full health, however all of her skills would refresh and do not suffer from cooldown. She will remain in this form for either a full minute or until she loses all of her health again, afterwards she will die normally. [b]Alignment:[/b] Neutral Good [b]Stats:[/b] (Dragonoid Form) [u][i]HP:[/i][/u] 60 (80) [u][i]MP:[/i][/u] 10 (10) [u][i]PHY. ATK:[/i][/u] 45 (75) [u][i]PHY. DEF:[/i][/u] 95 (95) [u][i]AGI:[/i][/u] 30 (30) [u][i]MAG. ATK:[/i][/u] 20 (20) [u][i]MAG. DEF:[/i][/u] 70 (70) [u][i]RESIST:[/i][/u] 80 (80) [u][i]SPECIAL:[/i][/u] 70 (70) Stat Total: 480 (530) [/center] [/hider] [hr] [hider=Bone Daddy] [center] [img]https://i.imgur.com/SEqF4E5.png[/img] [b]Name:[/b] Butterfly "Bone Daddy" [b]Gender:[/b] Identifies as Male [b]Age:[/b] 25 [b]Appearance:[/b] [b]Occupation:[/b] Skeletal Butler Progenitor [b]Residence:[/b] Bone Butler Quarter [b]Character Focus:[/b] Utility/Support, Minion Master, Resource Gathering Butterfly's primary purpose is to create and produce an endless amount of low level undead. Thanks to a combined combination of his Skeleton Mage and Necromancer class, he can create up to 20 low tier undead a day. Additionally, he can create profane zones where undead will not be permanently destroyed as long as they have died within those zones, allowing for any undead to simply respawn in as shortly as one minute. When paired with allies with undead traits, Butterfly can assist them with various powerful enchantments and buffs focused around empowering their racial abilities and help weakening or outright nullifying their usual undead weaknesses. [b]Personality:[/b] Butterfly is a quiet but dutiful Cybernetic Skeleton Man. He has quite a high sense of justice, but also a great sense of duty. He takes advantage of his ability to go under people's attention in order to do what must be done, even if he gains nothing from it. Has a certain determination that borderlines mindless at times, and in order to keep himself sane he tries to pay attention to the interaction of those around him. Gives him a sense of self comparing himself to others. [b]Notable Equipment:[/b] Cyber Skull - The item he's built around. The Cyber Skull is a unique item made only for Skeleton race characters that allow them to take on Automaton traits and abilities, but also their weaknesses as well. It comes with an unique ability called Synchronization, which allows him to grant any skeleton or automaton within a wide range of himself equal stats and abilities as his own, unless their own are superior. This allows even the low level and normally weak Skeleton Butlers to suddenly become deadly and competent warriors if they are near him. Adamantine Skeleton - Butterfly's skeleton is plated with Adamantine alloy, granting him an incredible amount of defense and allowing his unarmed strikes to shatter stone and metal with ease. Weapons that aren't made of adamantine or high level magic enchantments will fail to harm him. However it also makes him incredibly heavy and susceptible to magic effects that target metals except rust or corrosion based effects. Skeleton Butlers - While not possessions per say, Butterfly still feels somewhat responsible for all of the skeleton butlers under his command. As they are created via his magic and bones, he sees them as his children of sorts. Additionally thanks to being their direct creator, he always knows where they are, can command them from wherever he is at, and if he's willing to sacrifice them he can even teleport to any skeleton that he had created. [b]Creator Information:[/b] Butterfly's creator is M177013, or Meta for short. Meta was a heavy roleplayer in the chateau but was very melodramatic and had an annoying taste for super dark and depressive stories, claiming that anything that had too much happiness was just trash. He was the type of person who insists that flaws are the only important part of a character, and a character without a lot of flaws was practically a mary sue. This was a double-edge sword as Meta annoyed many of his fellows for his constant criticism, but it wasn't as if he couldn't carry his own weight either. His sharp eyes for weakness allowed even his rather suboptimal class to exploit faults of his enemies, and while he has plenty of loses under his belt Meta is also well known back in Yggdrasil for absolutely destroying various high level PvPers with his unaltered character. Butterfly himself was created as an afterthought by Meta, who only created Butterfly because Meta was asked to supply the Chateau with servants. [b]Total Level:[/b] 35 [b]Class Levels:[/b] Necromancer (H) (10) Maid (B) (5) Cook (B) (5) [b]Race Levels:[/b] Skeleton Mage (15)/Automaton (15) [b]Alignment:[/b] Lawful Good [b]Stats:[/b] [u][i]HP:[/i][/u] 20 [u][i]MP:[/i][/u] 50 [u][i]PHY. ATK:[/i][/u] 10 [u][i]PHY. DEF:[/i][/u] 15 [u][i]AGI:[/i][/u] 25 [u][i]MAG. ATK:[/i][/u] 60 [u][i]MAG. DEF:[/i][/u] 30 [u][i]RESIST:[/i][/u] 30 [u][i]SPECIAL:[/i][/u] 80 Stat Total: 320 [/center] [/hider]