[b]SOUTH GATE[/b] [color=ed1c24]Enemy Spotted[/color]! [list][*][s]Brigand[/s] ([color=ed1c24][u]Branna [/u]+10 EXP[/color]) [*][s]Brigand [/s]([color=ed1c24][u]Branna[/u], Bel +10/5 EXP[/color]) [*]Bandit Lancer ([color=ed1c24]Engaging Branna[/color]) [*][s]Bandit Archer[/s] ([color=ed1c24][u]Artemisia [/u]+5 EXP[/color]) [*][s]Bandit Archer[/s] ([color=ed1c24][u]Bel [/u]+5 EXP[/color]) [*]Sword Bandit ([color=ed1c24]New[/color]!) [*]Brigand ([color=ed1c24]New[/color]!)[/list] [@Typical][@Yankee][@Lugubrious][@Haeo] The south side was looking to become quite active, with Trace heading south too to join the fray. Bel manages to finish off the last archer in the window, while Branna strikes down the Brigand whose blood has already been drawn, a sure kill. Yet it left her sides open to an attack as the Lancer made a charge, striking at her and Mors' side. Not a clean blow, unsure if he should aim for the rider or the ride itself, he only manages to nick both of them. Not at all convincing. As Trace arrives to the battle proper, he would spot two more bandits rearing out from the back of the building, a sword wielding bandit, and yet another axeman. It appears his presence was needed here. [hr] [b]WALL BREACH![/b] [color=ed1c24]Enemy Spotted[/color]! [list][*]Bandit Pugilist [*]Brigand [/list] [@Savo] Alnard gave the approval to use the blasting powder, and pretty soon the wall was done away. After a brief pause where the satchel was set, the fuse was then set off and after some tense moments the wall crumbled under a fiery explosion. While enemies were dazed from the initial blast, now was a good chance roll in and take the initiative.