Bagel's back [hider=Abigail] [center] [img]https://i.imgur.com/9jo6SsZ.png[/img] [color=HotPink][h2]Abigail Harlow[/h2][/color] [h3]Basics[/h3] [b]Name:[/b] Abigail Harlow [b]Age:[/b] 15 [b]Gender:[/b] female [b]Height/Weight:[/b] 5'2, 44kgs [b](Former) Occupation:[/b] Student [b]Appearance:[/b] Depending on the season, Abigail has two skin tones - pale and sunburnt. She's short and lanky, with knobbly joints, an upturned nose and snaggly teeth. Often has a spot or two on her face. Pale blonde greasy hair which she either wears loose, covers with an equally greasy baseball cap or ties up into an unappealingly tight ponytail. She wears thrift shop fashion or sports gear. Often smells of teenage BO. [/center] [hr] [center][h3] Biography[/h3] Abigail grew up with her grandparents in a caravan that cruised around Arizona. They were fulltimers; a beautiful nomadic subculture of trailer park inhabitants that scuttle from Solero Springs to Redville Acres, from camp to park and back again when they've outstayed their welcome. She didn't know her father and her mother was incarcerated around a decade ago for drug-related charges. They were kind yet misguided people who did the best for a little girl who found herself in an awkward situation. Abigail few up on exaggerated stories of her uncle, their eldest son - a stoic and severe war veteran-turned outdoorsy type, who her grandparents idolised but hadn't heard from in decades. Where they could, Meemaw and Pops forced the impetuous rapscallion into whichever public school they could find. Her education was disjointed and patchy but it kept her occupied. They were the Catholic, god-fearing sort who, having failed their daughter and somehow lost all contact with their precious son, were twice as insistent to keep the demon-spawn on the straight and narrow. Abigail took to sports rather than drugs. Academia frustrated her but the rustic, eccentric and ultimately homely lifestyle of the various camper parks she frequented had imbibed her with knowledge that you'd generally expect to pick up from toothless old hermits and professional recidivists. She's bright, just not in the way you'd expect. Most of the time she doesn't elect to use her brightness, which probably explains the myriad of stories she's similarly accumulated over such a brief and tumultuous lifespan. When the Violet Dawn first hit, Abigail was quick to pick up on the anti-mage rhetoric that her grandparents used quite liberally throughout the five year period. As strong southern Catholics, the incursion of magic was devilwork and the unwilling practitioners were souls destined to go to Hell. In her grandparents mind, and therefore in her mind, the Violet Dawn was the beginning of the rapture; the manifestation of these sinful and destructive powers were signs from God of the unworthy who deserved to be culled in Jesus' name. She lost friends and foe alike to the phenomenon but it never necessarily affected her, and she had far worse problems to deal with, so why would she care for the lives of the condemned? It wasn't as if it would happen to her, right? [/center] [hr] [h3]Skills and Weaknesses[/h3] [b]Skills:[/b] [list] [*] White Trash Encyclopedia: Well-versed in a vast array of little helpful tidbits ranging from repairs to pest control to lockpicking to varmint snares to shotgunning (sodas, of course!) to couponing. In other words, she's a bit of a jack of all trades, but only has a very minor knowledge in these things. [*] Macguyver: Living in a low-income and transient lifestyle has pushed Abigail to become resourceful. Anything's a weapon or a tool if you think hard enough, and Abi's trusty roll of duct tape helps to facilitate the process. [*] Jogger Junkie: Abigail's favourite sport is running. She enjoys her 8k morning jogs, her relay races, her marathons. She's fast on her feet and doesn't tire out easily. [/list] [b]Weaknesses:[/b] [list] [*] Child: She's fifteen. This should be self explanatory, but it means she's not very strong, not very mature, not taken seriously, not allowed to drink, smoke or drive, can't have a job and should be in school - to say the least. On top of all the human repercussions of being on this earth less than her adult counterparts, it also means her spellcraft is erratic and hard to control. She doesn't know all the spells she can cast and the ones she can cast aren't that strong yet. Magic is also more exhausting to use. [*] Dumb Sombitch: Whilst gifted with a keen gut instinct and the gift of vibe-reading, Abigail's not all that smart; partially due to her age and partially due to her upbringing. She's especially vulnerable to Black magic because of this. [*] Amber Alert: It's one thing if an adult goes off-grid, it's another if a child winds up missing. Even trailer park inhabitants look after their young. She's on missing posters and the news in and around the Arizona area. [/list] [b]Spells:[/b] [list] [*] Pick-me-up (Red): A very simple spell that regenerates flesh. At the moment it can only knit together scrapes and bumps, but may be able to work on detailed and extensive flesh wounds if given time and practice. Burns through calories to use, so it requires spare calories to cast. [*] Overflow (Violet): Discharge of excess magical power, currently in small erratic blasts from the base of her palm, capable of causing burns. Difficult to control and essential to cast in order to 'burn off' excess power, which causes discomfort and pain if left uncasted for too long. [*] Astral Projection (Violet): Currently completely uncontrollable and unpredictable. Sometimes, when Abigail sleeps, she can look into another History for a brief period of time. She cannot interact with the History and cannot be detected without magical means. [*] Telekinesis (Green): Similarly uncontrollable and unpredictable, though easy enough to train, Abigail can (unintentionally) change the way in which gravity affects small inanimate objects. With refinement, the mass of the object and the direction of the gravitational pull on it can be manipulated. Causes headaches and even migraines after a significant period of use. [*] Energy Theft (Green): Abigail can divert the flow of all electrical currents within a 6m diameter sphere into herself, effectively turning off all technology in the area. The electricity transmutes into mana, but the sudden surge of power can cause significant harm. Abigail can hold onto the spell to the limits of her physical and mental resilience against increasingly excruciating pain and, when she does lose her grip on the spell, it is vital that she releases the excess power quickly before it causes her to burn up. [*] Currently Unknown [/list] [/hider]