[hider=Zephyr] [center] [img]http://www.hoodturkey.com/wp-content/uploads/2017/05/hoodie.jpeg[/img] [h2]Zephyr Tremblett[/h2] [h3]Basics[/h3] [b]Name:[/b]Zephyr Tremblett [b]Age:[/b]25 [b]Gender:[/b]Male [b]Height/Weight:[/b]6 feet tall, 200 pounds [b](Former) Occupation:[/b]Tae-Kwon-Do Instructor [b]Appearance:[/b]Zephyr tries to dress in a way which makes him unremarkable to other people. A simple hoodie with no markings and jeans will do just fine. [/center] [center][h3] Biography[/h3] Zephyr has always been a pretty timid guy, he doesn't like getting very emotional or worked up over things. When he was about 8 years old he got in to a fight with a kid in his class, to this day he can't even remember what it was that set him off, but he was really angry at this kid. He ended up sending the guy to the hospital with a broken nose and a lot of serious bruises. It would have been worse if a teacher hadn't intervened so quickly. He was suspended after that incident, obviously. When he came back to school all the other kids were scared of him, and Zephyr couldn't blame them, he was scared of himself. His parents thought he needed an outlet for the aggression he clearly had pent up. They signed him up and tae-kwon-do and Zephyr really took a liking to it, he felt like he could fight the others without trying to hurt them which kept him from going too far. Towards the end of Zephyr's school career his dad came down with cancer, and died shortly after. Zephyr's dad always loved that he did tae-kwon-do and wanted him to keep up with it. So Zephyr did, he even got a job as an instructor since he was at this point a 3rd degree black belt. It didn't pay a ton but he liked it, he made up for the lack of pay with a second job as a school bus driver. As all this was happening the first of the Violet Dawns had occurred, and this for some reason had grabbed on Zephyr's brain. It got him interested in the supernatural, wondering what caused it and why now of all times. Zephyr became very spiritual during all of this, believing the Violet Dawn was just a supernatural occurrence created by the gods when they felt the world needed magic for whatever reason. Zephyr thought about if he would like to be blessed with magic. He never could make up his mind, but he just kept living his life, it wasn't much, but it made him happy, and that's what mattered. [/center] [h3]Skills and Weaknesses[/h3] [b]Skills:[/b] [list] [*] Martial Arts-Zephyr has been taking tae-kwon-do most of his life, so he’s pretty good in a fight, though he tries his best to use it only for self defence [*] Smooth Talker-Zephyr is decent at trying to talk his way out of situations, a useful skill since he really doesn’t like fighting if he doesn’t have to [*] Professional Driver-Zephyr has driven a school bus part time for several years which has made him a pretty good driver [/list] [b]Weaknesses:[/b] [list] [*] Reluctant Fighter-Zephyr tries to never fight anyone if he can avoid it. He will deflect blows all day but he hates having to fight someone with intent to hurt them. He’s afraid if he lets himself go in a real fight to seriously hurt someone he may go too far [*] Trusting-Zephyr is a bit too quick to trust that people are being honest and to give people second (and third and fourth) chances. He’s never been taken advantage of in a horrible way yet so that’s probably why he’s still like this [*] Slow-Zephyr isn’t dumb, he can just be a bit slow on the uptake sometimes. Not realizing exactly what’s going on or needing to be told what to do in an unfamiliar situation is not uncommon [/list] [b]Spells:[/b] [list] [*] Create Weapon (Green)-Zephyr uses the earth around him to create a weapon, usually a staff as that is what he's familiar with. The staff can only take a few hits before breaking, and is mainly used to redirect blows. [*] Rock Skin (Red)-Zephyrs skin takes on the appearance and toughness of the earth itself. This makes him very hard to injure in exchange for having near zero mobility while in this form. [*] Ignore Pain (Black)-Zephyr numbs his senses and blocks out any physical pain he is feeling. This of course means Zephyr won't know how badly injured he is or if he is pushing himself too hard until the spell is deactivated. [*] Increase Physical Prowess (Red)-This spell increases Zephyrs strength, durability, and endurance beyond that of a normal human. It can strain the muscles and leave Zephyr incapacitated if left used for too long. [*] Sharpen Senses (Red)-Zephyrs mind goes in to overdrive, taking in all details of a person or place. This can be used to analyze a persons fighting style, body language, or even how they write. When looking at a room he can identify exits, weak walls and areas that were disturbed recently. This ability uses a lot of energy and can only be used in short bursts. [*] Time Out (Black)-Zephyr makes a T with his hands and demands everyone in a small area cease hostilities. Those affected feel compelled to stop fighting for a short time. During this time they are also more susceptible to suggestions that lead to a nonviolent solution. This spell is less effective the more it is used, especially against the same person [/list] [/hider]