[@Rune_Alchemist]. [color=cc3131]‘Mt. Strength? Isn’t that where Fighting-types are- oh. Right.’[/color] Diana answered, looking a bit unsure if that was actually a place she wanted to go to or not as Claire swooped away. Afterwards, the bird fight! Before Ralia could get off another Double Team, Fletchling managed to get in a Quick Attack, which did Critical Hit to her, reducing her health considerably! Yet, there she then managed another Double Team, and now Doduo had trouble hitting her with the next Fury Attack! Tez got working on Psywaving Doduo, doing his mildly minute damage as Ralia made herself harder and harder to hit. Now, and two turns ahead, their enemies had trouble hitting her! Finally, when Ralia went back to doing Confusions, did they do enough damage and Doduo fainted! That’s when Fletchling got a Peck Critical Hit and almost fainted Ralia. Still, for simplicity, let’s say Fletchling missed all other attacks and eventually fainted. [center][color=6ecff6][i]Tez grew to Level 17![/i][/color][/center] [center][color=6ecff6][i]Claire is victorious! Claire gained 675 P for winning![/i][/color][/center] [color=4b95de]‘Ow!’[/color] Emmie made a call as if in physical pain. [color=de7a52]‘Okay! Bird Tamer quota met! Off with you!’[/color] Darius grinned as he backed off with his gathered fainted Pokémon and Claire was free to head on. Then, versus Hughes! Tez VS Bronzor! … Tez is higher level. Tez got off Imprison first. Hughes calls cheating as Bronzor can’t do anything but Struggle. Hughes immediately switches Pokémon to Solosis. This switch meant Solosis was immediately hit by Confuse Ray. Solosis still managed to set up Reflect, after which Tez failed to put the opponent asleep. Then Solosis hit itself in Confusion instead of using Rollout, something Reflect really didn’t protect against. Solosis then rolled into a steel wall, doing minimal damage to Tez. … Tez fails to Hypnosis Solosis for the third time in a row. Then Solosis manages to hit itself in confusion rather than continuing the Rollout. NOW Tez succeeds with Hypnosis, doesn’t Reflect fade away around here? Regardless, Solosis sleeps for four rounds, plenty of time for Tez to tackle the opponent into pieces. Hughes then sent out Kadabra, so Laurel VS Kadabra, the GM supposes. The stats have been checked. Laurel needs 2 Bites to take out Kadabra, Kadabra needs 3 Confusions to take out Laurel. They trade Sandstorm with Confusion, which really rather works in Kadabra’s favour, even if he’s buffeted by some damage. Kadabra uses Confusion again, being way faster… and gets a Critical Hit! Laurel fainted! Ow. Ralia VS Kadabra! They have a Teleport-off! … Except, at the end of the day, Ralia’s the one with Disarming Voice, a move that isn’t ineffective against the opponent! It looks bad when first Kadabra somehow manages another Critical Hit on Ralia before Double Team, but then he proceeds to miss three times in a row while Ralia can leisurely Disarming Voice him to fainting! And so he did, Kadabra fainted! [center][color=6ecff6][i]Ralia grew to Level 18![/i][/color][/center] Tez VS Bronzor again. Tez used Imprison. Bronzor used Struggle. Tez used Confuse Ray. Bronzor hurts itself regardless if it succeeds with Struggle or not. … … … Tez wins! [center][color=6ecff6][i]Tez grew to Level 18![/i][/color][/center] [center][color=6ecff6][i]Claire is victorious! Claire gained 97 P for winning![/i][/color][/center] [color=c787af]‘Agh!’[/color] Hughes recoiled. [color=c787af]‘W-well, I guess evolution isn’t everything! They need to be trained even harder from there!’[/color] So he told himself, before heading on. With that, Claire could remain on Route 8… [hider=Route 8][center][h2]Route 8[/h2] [url=https://i.imgur.com/QFOwudy.jpg][img]https://i.imgur.com/QFOwudyl.jpg[/img][/url][/center] To the west, there’s the massive mountain chain that links Mt. Chill and Mt. Strength. To the east, the ground makes a sudden nosedive down a couple of cliffs leading to the waters of Route 16 and/or 17. The area between is a flat, windy grassland, with plenty of bugs and plenty of birds preying on the bugs. Route 8 is a slightly leaning route that starts at the top of a hill by Freecape Town and ends up at the bottom Route 6, but it’s decently hilly on the way as well. The route is most well known for its birds, with Taillows, Staryus and Fletchlings flying about the place and Doduo’s running, but it’s also a place inhabited by curious mammals like Sentret and Bidoof. That, and bunches of Bird Tamers from Freecape Town! On the west side of the route is the Tunnel. A dark cave that leads straight through the mountain to Cooldome City, a place where the toughest of trainers gather to battle it out in the Battle Dome. It is said that trainers who cannot overcome either the Tunnel or the Frozen Cave have no place in Cooldom City. On a lighter note, on top of one of these hills stands the Hall of Celebration, a place mostly known for the de-facto go-to place for marriages in Isson, both for people AND for Pokémon that like one another very much. Aside from getting married, it is also a place for bonding with your Pokémon and becoming closer than ever, the place holding a certain sway over potential evolutions that rely on friendship… but that aside![/hider] [hider=Suggestions to actions]1. Find Pokémon. [i]Can be specified what kind of Pokémon is being searched for, and how you search.[/i] 2. Train Pokémon. [i]With this command, we can jump ahead in time and skip posting about grinding.[/i] 3. Seek trainers. [i]Plenty of Bird Tamers from Freecape on Route 8![/i] 4. Talk. [i]People can be chatted with.[/i] 5. Move along. [i]Move along normally, letting any events that may come happen naturally.[/i] 6. Hurry along. [i]Intentionally avoid confrontations and try to get safely to the next destination.[/i] 7. Specify. [i]If you specify what you want to do, the GM will take it into account and tell the result.[/i] 8. Trigger random event. [i]Force the GM to use his imagination to make a scenario for you.[/i] 9. Hall of Celebration. [i]Famous spot for bonding, between people, Pokémon or between both. Also famous marriage spot.[/i][/hider] [i]Connected areas: [/i] Route 10. [i]The psychic farmlands await north before reaching Worldedge City.[/i] Route 6. [i]The vast plains of wilderness await south before reaching Raremine Town.[/i] Freecape Town. [i]The hanging town of birds and nobles, it’s also home to the Freecape Ferrymen.[/i] Tunnel. [i]A hole in the mountain. Those unable to overcome it are unworthy of reaching Cooldome City.[/i] [hider=Route 8, known Pokémon]Common: #84 Doduo #161 Sentret #276 Taillow #396 Starly #399 Bidoof #659 Bunnelby #661 Fletchling Uncommon: Rare: [/hider] … Or head on to the route in the south! [hider=Now entering][center][h2]Route 6[/h2] [url=https://i.imgur.com/XJQk1AF.jpg][img]https://i.imgur.com/B2UIkcd.png[/img][/url][/center] Also known as the Vast Plains, it is not hard to understand how Route 6 gained such a name. Seemingly endless, green plains spread in every direction, only stopped by the natural borders that are the cliffs down into the ocean and the mountain range of Mt. Chill. Natural hills have formed, rolling up and down like giant, stationary green waves in this ocean of grass. These hills are also the only form of cover that you will ever get on this plain. Due to the abundance of wild Pokémon eating or battling the grass around here it never grows above the height of your feet. There is nowhere to hide here…! This goes double. The Pokémon of Route 6 have nowhere to hide. They survive using speed, strength or both. Intimidation is key, in these plains of wilderness. In addition, there is a lot of them. You’re not able to look in a single direction where there aren’t wild Pokémon, to the degree that it is ridiculous. There is no Pokémon, not even rare ones, on Route 6 that you cannot find out exists here with just a number of steps over the route. This, however, means most Pokémon on the route are tempered for battle, it is among the wildest routes of Isson. There are reasons why the unprepared tend to avoid this route. However, for potentially setting astride a large Pokémon, running across large fields of grass under a blue sky, feeling the fresh air blow past as you thunder on with nothing to stop you? There is no better place. So, among the population here are burning horses, the smaller ones hurrying to catch up to their parents, while occasionally there are the smaller ones on their own walking about or the larger ones dashing past like flaming arrows at top speed… [center][url=https://cdn.bulbagarden.net/upload/3/3b/077Ponyta.png][img]https://i.imgur.com/p1PIq8Y.png[/img][/url][/center] [center][color=6ecff6][i]Pokédex Entry #77 – Ponyta, the Fire Horse Pokémon. After birth it can barely stand, but chasing after its parent day after day makes it stronger and stronger. Their hooves are allegedly harder than diamond, and they’re known to jump unfathomable heights. Its fiery mane grows shortly after birth, giving it an impressive appearance.[/i][/color][/center] [center][url=https://cdn.bulbagarden.net/upload/3/3f/078Rapidash.png][img]https://i.imgur.com/0V2OyfO.png[/img][/url][/center] [center][color=6ecff6][i]Pokédex Entry #78 – Rapidash, the Fire Horse Pokémon. Can usually be found cantering plains or fields. It is very competitive about speed, loving to run at full speed, around 150 mph. At great speed, its flames blaze ferociously, enhancing its appearance. It only slows down to let its children catch up to it.[/i][/color][/center] There are two-headed birds dashing about like there is nothing better to do, with three-headed ones watching over them or just minding their own business. [center][url=https://cdn.bulbagarden.net/upload/5/54/084Doduo.png][img]https://i.imgur.com/RhFHxFG.png[/img][/url][/center] [center][color=6ecff6][i]Pokédex Entry #84 – Doduo, the Twin Bird Pokémon. While having identical brains, the two heads have different identities. They take turns sleeping, communicate seemingly telepathically and cooperate to their goals. Better at running than flying, it’s found racing grassy plains with powerful strides up to 60 mph.[/i][/color][/center] [center][url=https://cdn.bulbagarden.net/upload/9/93/085Dodrio.png][img]https://i.imgur.com/hxXkjBw.png[/img][/url][/center] [center][color=6ecff6][i]Pokédex Entry #85 – Dodrio, the Triple Bird Pokémon. It uses three brains to execute complex plans. It has three hearts, three sets of lungs but only one stomach. The three heads are no longer identical, representing joy, sorrow and anger each, occasionally squabbling with different opinions. They’re largely aggressive and should be approached with caution for pecks.[/i][/color][/center] The most famous inhabitants of the are the violent bulls running across the plains, attacking each other and charging aimlessly across the fields. All the other inhabitants have to be suitable for avoiding these, or they will be bashed up beyond recognition. [center][url=https://cdn.bulbagarden.net/upload/b/b8/128Tauros.png][img]https://i.imgur.com/DmnnNZ0.png[/img][/url][/center] [center][color=6ecff6][i]Pokédex Entry #128 – Tauros, the Wild Bull Pokémon. Famous for their violent nature, Tauros are known to rampage endlessly. When charging, it whips itself with its three tails to fuel its anger. They fight among one another constantly by locking horns. The leader of the herd will have battle-scarred horns, that it’s very proud of. [/i][/color][/center] The exception perhaps being the large kangaroo-like Pokémon with powerful limbs capable of defending themselves, and even the Tauros knows better than to try to mess with their kids, or at least they very quickly learn the lesson. [center][url=https://cdn.bulbagarden.net/upload/4/4e/115Kangaskhan.png][img]https://i.imgur.com/8deOkK6.png[/img][/url][/center] [center][color=6ecff6][i]Pokédex Entry #115 – Kangaskhan, the Parent Pokémon. The child lives in its mother’s pouch until three years old, when it rapidly grows and gains a child of its own. The young is allowed out to play and collect berries if the area is safe. Fiercely protective, the mother sleeps standing to protect its child and will fly into a violent rage if the child is endangered.[/i][/color][/center] In the midst of it all, calm cows wander, eating of the grass. One can perhaps wonder how these friendly Pokémon survive on these wild plains, and one can perhaps stop wondering the first time one sees them rolling as a massive ball of destruction against an offender. [center][url=https://cdn.bulbagarden.net/upload/1/13/241Miltank.png][img]https://i.imgur.com/gfsQYfk.png[/img][/url][/center] [center][color=6ecff6][i]Pokédex Entry #241 – Miltank, the Milk Cow Pokémon. It produces five gallons of milk on a daily basis. Its milk is highly nutritious and seem to help combat sickness. While healthy, it is high in calories and should be accompanied by healthy exercise. It is naturally calm and prefer not to fight, but is known to violently roll at enemies if endangered.[/i][/color][/center] Flocks of noisy birds fly across, avoiding the bigger Pokémon while preying on the bugs hiding in the grass that remains, flying back and forth and occasionally hiding by the mountainside. [center][url=https://cdn.bulbagarden.net/upload/a/af/396Starly.png][img]https://i.imgur.com/yx0KGDX.png[/img][/url][/center] [center][color=6ecff6][i]Pokédex Entry #396 – Starly, the Starling Pokémon. They flock in great numbers around mountains and fields as they’re weak on their own. Though this is the case, their wings hold a great amount of power. As their singing is famously noisy and annoying, they tend to be chased away from towns.[/i][/color][/center] Larger birds also flock together, more prepared for aggressive actions as they fly looking for prey. Sometimes the flocks meet, and a massive battle of bird VS bird ensures, one of many kinds of battles happening on this plain. [center][url=https://cdn.bulbagarden.net/upload/f/f8/397Staravia.png][img]https://i.imgur.com/QLm0B0o.png[/img][/url][/center] [center][color=6ecff6][i]Pokédex Entry #397 – Staravia, the Starling Pokémon. They live in huge flocks in forests and fields, flying to search for bugs. They have considerable attachment to their flocks, and upon meeting another flock of Staravia a huge scuffle between the flocks may occur. If alone, a Staravia cries noisily to be noticed and picked up by a nearby flock.[/i][/color][/center] Occasionally, a lone bird can be seen taking on a massive opponent, a Bouffalant or Tauros or other. Often emerging victorious. [center][url=https://cdn.bulbagarden.net/upload/5/5e/398Staraptor.png][img]https://i.imgur.com/W2YNdig.png[/img][/url][/center] [center][color=6ecff6][i]Pokédex Entry #398 – Staraptor, the Predator Pokémon. When it evolves it leaves the flock to live alone. It is savage in nature, constantly challenging foes way bigger than itself. It is known for its will, and will continue to attack even if injured. It constantly fusses about the appearance of its comb.[/i][/color][/center] Larger, lonelier and tougher than the Tauros, occasionally there is a Bouffalant glaring angrily at all nearby Pokémon, more than ready to start headbutting anything that comes too close. [center][url=https://cdn.bulbagarden.net/upload/a/a4/626Bouffalant.png][img]https://i.imgur.com/n6N8Imf.png[/img][/url][/center] [center][color=6ecff6][i]Pokédex Entry #626 – Bouffalant, the Bash Buffalo Pokémon. They’re fiercely territorial and are known to headbutt anything that comes close to it. Their fluffy fur on their head absorbs damage for them when headbutting, while appearing like a wall to enemies. It’s said to be strong enough to derail a train.[/i][/color][/center] The one exception to the vast field of green is the occasional burrows. While the bunnies that inhabit them are primarily nocturnal, one or two can still occasionally be seen dashing across the field, usually from burrow to burrow. [center][url=https://cdn.bulbagarden.net/upload/7/70/659Bunnelby.png][img]https://i.imgur.com/Z4iFHLR.png[/img][/url][/center] [center][color=6ecff6][i]Pokédex Entry #659 – Bunnelby, the Digging Pokémon. Its ears are solid and serve as shovels which it uses to dig large burrows in which it lives. It is mainly nocturnal, and will dig throughout the night. Over the years the ears become stronger, and it becomes able to sever thick roots easily.[/i][/color][/center] Here and there are smaller, red birds. They chirp beautifully, yet fiercely attacks those who wander too closely. [color=2E2C2C]And in the midst of it, there’s one of them with a gold-colored belly that sticks out, but only to the perceptive or lucky.[sub][sub][sub]This is the only hidden message yet, I promise.[/sub][/sub][/sub][/color] [center][url=https://cdn.bulbagarden.net/upload/7/7e/661Fletchling.png][img]https://i.imgur.com/SymLjmO.png[/img][/url][/center] [center][color=6ecff6][i]Pokédex Entry #661 – Fletchling, the Tiny Robin Pokémon. Its widely praised for having a beautiful chirp which it uses to communicate, it’s a merciless creature that claws and pecks at those who enter its territory. When captured, though, it becomes friendly and easy to train. When excited or agitated it doubles in temperature, so surprise-poking it is a good way to get your fingers burned.[/i][/color][/center] Occasionally, there’s a larger one, flying across an area before shooting flames down into the grass below it, before swooping in to pick at the prey it had startled with its fire. [center][url=https://cdn.bulbagarden.net/upload/c/ce/662Fletchinder.png][img]https://i.imgur.com/5Nk3cWw.png[/img][/url][/center] [center][color=6ecff6][i]Pokédex Entry #662 – Fletchinder, the Ember Pokémon. A territorial Pokémon that will hunt other Fletchinders off if too close. It’s very fast, its acceleration from takeoff is famously high, though can only reach max speed when its flame sack’s gotten warm enough. When feeding it sets grass on fire from its beak, and then feeds on the bugs jumping out in fright.[/i][/color][/center] Far, far above circles the rare large red bird, and with that the smaller birds need to beware. For when it comes, they don’t see it coming until it is far too late and FAR too hot. [center][url=https://cdn.bulbagarden.net/upload/a/ae/663Talonflame.png][img]https://i.imgur.com/I4C5eRg.png[/img][/url][/center] [center][color=6ecff6][i]Pokédex Entry #663 – Talonflame, the Scorching Pokémon. Its diet is mostly built of smaller birds. It flies high, then swoops down at speeds of over 300 mph to catch its prey. Flames fill the gap between its feathers as it flies. If excited in battle, it fans its own flames to scatter fire in splendor. Its sturdy feathers have been used to make fireproof clothes.[/i][/color][/center] Of course, with so many herbivore pieces of meat around, there are some predators. The Pyroar prides roam around, with cubs playing all around. Here and there are Litleo out on their own, or female Pyroars hunting for food, but trainers should be relatively safe from them. [center][url=https://cdn.bulbagarden.net/upload/1/1f/667Litleo.png][img]https://i.imgur.com/kYKFgvp.png[/img][/url][/center] [center][color=6ecff6][i]Pokédex Entry #667 – Litleo, the Lion Cub Pokémon. When young they live in a pride, but eventually leave to become stronger or are thrown out when old enough. They’re curious and hot-blooded, quick to investigate and quick to challenge enemies way out of their league. The stronger the enemy, the hotter the fire in its mane grows.[/i][/color][/center] [center][url=https://cdn.bulbagarden.net/upload/7/70/668Pyroar.png][img]https://i.imgur.com/lY2Wami.png[/img][/url][url=https://cdn.bulbagarden.net/upload/7/70/668Pyroar.png][img]https://i.imgur.com/yXdmUyx.png[/img][/url][/center] [center][color=6ecff6][i]Pokédex Entry #668 – Pyroar, the Royal Pokémon. The male with the largest mane leads the pride. They breathe powerful fiery blasts to threaten any challenger. While the females protect the cubs and hunt the males are usually lazy, but when they’re threatened they will protect its pride with no regard to its own safety.[/i][/color][/center] Quite a few of these Pokémon could potentially be dangerous. A trainer should mention what steps they take to be safe as they’re crossing Route 6. However, notably, Claire is on the eastern side of Route 6. It doesn’t qualify as “crossing” Route 6. Here there’s a road, connecting Route 8 with Raremine Town as well as Stalford’s Ferry, that is largely left alone by the wild Pokémon. The truly wild part of Route 6 is west. [hider=Suggestions to actions]1. Find Pokémon. [i]Can be specified what kind of Pokémon is being searched for, and how you search.[/i] 2. Train Pokémon. [i]With this command, we can jump ahead in time and skip posting about grinding.[/i] 3. Seek trainers. [i]There are travellers traveling on the eastern side of Route 6, heading to and from Raremine Town from north. Few go west and fewer go east..[/i] 4. Talk. [i]There are travellers to talk to, potentially..[/i] 5. Move along. [i]Move along normally, letting any events that may come happen naturally.[/i] 6. Hurry along. [i]Intentionally avoid confrontations and try to get safely to the next destination.[/i] 7. Specify. [i]If you specify what you want to do, the GM will take it into account and tell the result.[/i] 8. Trigger random event. [i]Force the GM to use his imagination to make a scenario for you.[/i] 9. Area Specific; Rapidash Rapid Delivery. [i]Eastern side, by the entrance of Raremine Town.[/i][/hider] [i]Connected areas: [/i] More Route 6. [i]West is a vast plain that seem to stretch on endlessly, locked between the mountains of Mt. Chill and the cliffs of the southern sea. Eventually leads to Lakewatch Town.[/i] Route 8. [i]In the north lies a comparatively pleasant cliffside walkway with hilly terrain and wondrous view, leading to Freecape Town.[/i] Stalford’s Ferry. [i]North-east, to take a ferry across Route 16 towards Witchpeak City. The only pleasant way across Route 16 is onboard a ferry, but even then…[/i] Raremine Town. [i]A town of miners and researchers that study what the miners find. Also a stop for those who want to travel the desert![/i] [hider=Route 6, known Pokémon]Common: #77 Ponyta #84 Doduo #128 Tauros #396 Starly #659 Bunnelby (primarily at night) #661 Fletchling #667 Litleo Uncommon: #78 Rapidash #85 Dodrio #241 Miltank #397 Staravia #662 Fletchinder #668 Pyroar Rare: #115 Kangaskhan #398 Staraptor #626 Bouffalant #663 Talonflame[/hider][/hider] Or, like, maybe Claire wants to go directly to town, in which case, sure. [hider=Arriving to][center][h2]Raremine Town[/h2] [url=https://i.imgur.com/saVwpPm.jpg][img]https://i.imgur.com/rhaACBx.png[/img][/url][/center] [right][sub][sub][sub]no cat-eared girls here, sorry[/sub][/sub][/sub][/right] Raremine Town is a moderately large, bright town on the edge of the only desert in Isson. By some twist, the largest mineral deposits in the land is located right under the desert, making it an attractive place to build mines. From that, Raremine Town naturally sprung into being as a merchant town on the edge of habitability from where the mineral could then be delivered to the rest of Isson. The temperature is hot, sun blazing down on this land where plains slowly become desert, the atmosphere dry and unfriendly… yet, life and trees blossoms among the buildings of Raremine Town. The ground is still the grass from the Vast Plains, with buildings on top of them. The modern houses stand tall with plenty of architectural skill put into them, tools for building and living sold inside the houses. Everywhere, one can see workers walking about, but they’re happy workers, with their families living close at hand in the town and with the finest equipment available. Oh, and of course, plenty of Pokémon that assist with the finding of ores and such! The trees, which appear to have been planted and grown all over town by the residents themselves, gives plenty of homes for local Pokémon to live. Overall, it’s busy, with people walking and talking all over, an active town indeed. Looking at and around the trees, there’s actually a fair amount of bugs around. [center][url=http://cdn.bulbagarden.net/upload/d/d3/664Scatterbug.png][img]http://i.imgur.com/NOTmPPg.png[/img][/url][/center] [center][color=6ecff6][i]Pokédex Entry #664 – Scatterbug, the Scatterdust Pokémon. Using a dust which covers its body and regulates its body-temperature, it can live in any region or climate. If attacked, it can release a poisonous black powder which paralyzes upon contact.[/i][/color][/center] [center][url=https://cdn.bulbagarden.net/upload/9/90/290Nincada.png][img]https://i.imgur.com/WCUv2s4.png[/img][/url][/center] [center][color=6ecff6][i]Pokédex Entry #290 – Nincada, the Trainee Pokémon. It is usually found underground, using its antennae to sense its surroundings. It gains nourishment my tapping into the roots of trees with its claws as it await evolution. Nincadas are nearly blind, and avoid sunlight due to inability to withstand it.[/i][/color][/center] Also, it seems the natural pet of choice in Raremine Town is Drilburs, a common sight following kids or just playing around, looking pretty happy. [center][url=https://cdn.bulbagarden.net/upload/c/cf/529Drilbur.png][img]https://i.imgur.com/y8oAR0r.png[/img][/url] [color=6ecff6][i]Pokédex Entry #529 – Drilbur, the Mole Pokémon. They and Excadrills dig out maze like nests underground in which they live. Drilbur is known for being able to travel very fast through soil, able to reach 30 mph by putting its claws together and spinning rapidly, drilling through earth. They’re known to be rather friendly around people.[/i][/color][/center] … So. What here? [hider=Suggestions to actions, Raremine Town]1. Find Pokémon. [i]Can still search for Pokémon in cities~[/i] 2. Talk. [i]In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such.[/i] 3. Exit. [i]Exit the town to any of the connected areas.[/i] 4. Specify. [i]If you specify what you want to do, the GM will take it into account and tell the result.[/i] 5. Trigger random event. [i]Force the GM to use his imagination to make a scenario for you.[/i] 6. Notable Places. [i]Visit any of the places in the city![/i] 6.1. Pokémon Center. [i]Heal all your Pokémon.[/i] 6.2. PokéMart. [i]Go to a store and buy things.[/i] 6.3. Pokémon Gym. [i]???[/i] 6.4. Desert Miner’s Hangout. [i]The workers of the Desert Mine live around here. They can give tips about the desert![/i] 6.5. Research Lab. [i]For archaeologists, those who want to talk to Dunstan and those who want to resurrect fossils.[/i] 6.6. Stone Store. [i]Where all the stones of the Desert Mines or Frozen Cave eventually end up! Lots of evolutionary and other kinds of stones![/i] 6.7. Bug Garden. [i]A garden within which bugs thrive. Vivillons can be hired here for tracking down the Mythic Oasis![/i] 6.8. Warehouses. [i]Because the things they mine here needs somewhere to be stored. This includes Ancient Pokémon, apparently, as some of the warehouses are pens.[/i][/hider] [i]Connected areas: [/i] Route 6. [i]The Vast Plains open up to the north of Raremine. The shorter paths lead to Route 8 and 16, while west far enough leads to Lakewatch Town.[/i] Route 7. [i]The single rocky desert of Isson, it connects to the Desert Mines, the Old Tombs and to the Mythic Oasis.[/i] [hider=Raremine Town, known Pokémon]Common: #290 Nincada #529 Drilbur #664 Scatterbug Uncommon: Rare: [/hider][/hider] __________________________ [@Typical] [sub]No, they’re really hunting you because they’ve been commanded to do so by the Trial Master.[/sub] Nuzleaf really just smirked at her as he continued to play, unconcerned at Eryn’s worries. They didn’t react to the apology about having been shooting Ember, merely kept staring at her intently until she ran. Now, while the Murkrow stayed back and gave a crowing noise that sounded a lot like laughter when Eryn started to run, she found herself dodging huge shapes of Sableyes casting Night Shade at her and her Pokémon as she ran. They were still some distance away so it was likely she could dodge those huge shades passing through, but they WERE attacking. However, Sableye is not particularly fast and could be left behind by jogging, though some faster Murkrows still kept their eyes on her… And then something leapt and landed in front of her, gazing at her where it stood in the way. Its fur was dark, but around its body were bright, yellow rings that felt like they glowed in the moonlight shining down from above where it, very intentionally, blocked the way. [center][url=https://cdn.bulbagarden.net/upload/3/3d/197Umbreon.png][img]https://i.imgur.com/CL73nku.png[/img][/url][/center] [center][color=6ecff6][i]Pokédex Entry #197 – Umbreon, the Moonlight Pokémon. The light of the moon changed Eevee’s genetic structure, now it lurks in the darkness for prey. When it’s dark and the moon shines, the rings on Umbreon’s body glows, striking [i]fear[/i] into the hearts of anyone nearby. When it’s prey is quivering, it leaps to attack. When agitated, it protects itself by spraying poisonous sweat from its pores, apparently.[/i][/color][/center] Aaaaaand behind her Arbok came closer, slithering in with what almost looked like a grin on the snake’s lips as the cobra Pokémon hunted what it had decided was its prey for the evening, assumingly. Its Pokédex entry did say. When an Arbok has decided to chase something, it does not stop. Umbreon in the front and Arbok behind. What does Eryn do? __________________________ [@Eklispe] Dawkin grabs the Moon Stone. Because why not? And he also picked the Zygarde Cell that had been floating about, which was quickly absorbed into the Zygarde Cube. [center][color=6ecff6][i]Dawkin obtained Moon Stone[/i][/color][/center] [center][color=6ecff6][i]Dawkin obtained Zygarde Cell! That’s 1/100![/i][/color][/center] [color=b2dbb2]‘W-well done collecting the Zygarde Cell. But, um. Are we, just, like, not going to talk about the scene we just saw…?’[/color] Florrie asked, looking a bit uncomfortable as she gazed around the decently beautiful Mystic Oasis. Meanwhile Alec had already forgotten and was currently in the process of playing with an Espurr by the side. So, Wooper swims down under the water. Most the wild Pokémon down here were decently friendly, so it was safe to swim. Wailmers and Alomomolas parted to allow Wooper to examine the bottom… and there’s an underwater ruin here. There’s writing on it that Wooper obviously cannot read, and there’s an entrance to a place in the underwater ruin that is not flooded, a building that can actually be entered and walked in on. Going further would require a human to enter the ruin. However, there’s something else down here, resting at the bottom, which was the big thing that could partly be seen from the surface. Noticing Wooper swim close, the creature blinked at her, before moving. Suddenly the serpent twirled its tail and swam up, a rocket heading towards the oasis above giving Dawkin time to see it and move before it arrived, and then broke up the surface with an enormous splash as the sea serpent arrived above the water in all its glory, the water it had launched around it creating a slight rainbow in the desert sun before it turned the tip of its head to look down upon Dawkin. The creature was… a sight to behold. [center][url=https://cdn.bulbagarden.net/upload/3/36/350Milotic.png][img]https://i.imgur.com/9RdLwEb.png[/img][/url][/center] [center][color=6ecff6][i]Pokédex Entry #350 – Milotic, the Tender Pokémon. Said to be the most beautiful of all Pokémon, it’s been described as rainbow-coloured, changing colours depending on the angle. It’s said to live at the bottom of lakes, and it’s said when bickering happens this Pokémon rises to the surface and releases a wave of energy that soothes restless spirits and becalms emotions of anger and hostility.[/i][/color][/center] … Apparently excepting the bickering that was the trainer before chasing Cresselia. Except for that, a couple other fishes also looked up alongside Milotic. A couple ugly fishes that undoubtedly had absolutely no form of connection to the very beautiful serpentine Pokémon next to them. [center][url=https://cdn.bulbagarden.net/upload/4/4b/349Feebas.png][img]https://i.imgur.com/EOq8omz.png[/img][/url][/center] [center][color=6ecff6][i]Pokédex Entry #349 – Feebas, the Fish Pokémon. Its fins are ragged and tattered even from birth. It’s a hardy and tenacious Pokémon able to live basically anywhere there is even a little water, able to eat anything and live through any pollution. Due to its shabby appearance and dimwitted nature, few trainers become interested in raising it.[/i][/color][/center] Sooooo. Big water serpent had been awoken by Wooper. Florrie and Alec are astounded. What now? [hider=Mythic Oasis][center][h2]Mythic Oasis[/h2] [url=https://i.imgur.com/eZWJ9kq.jpg][img]https://i.imgur.com/eZWJ9kql.jpg[/img][/url][/center] As the sandstorm stills, you find the eye of the storm to be eerily calm. Before you, the sands splits open and leads down to the calmest spring of water imaginable. Luscious plants grow freely around the spring, water flows freely out of cracks in the rocks surrounding it, and live Pokémon stir in the waters as well as on top of it. There’s some unnatural effect going on, with water Pokémon able to swim deep under the surface, yet humans and ground-based Pokémon can walk in the spring like it was merely ankle-deep. Fairies and water-Pokémon and not-desert Pokémon inhabit these springs freely, frolicing and enjoying their time in the water. This truly is what one would imagine when the words that present the place is “Mythic Oasis”. Such a peaceful place.[/hider] [hider=Suggestions to actions]1. Find Pokémon. [i]Can be specified what kind of Pokémon is being searched for, and how you search.[/i] 2. Train Pokémon. [i]With this command, we can jump ahead in time and skip posting about grinding.[/i] 3. Seek trainers. [i]… There really are none, but you can still look.[/i] 4. Talk. [i]People can be chatted with.[/i] 5. Move along. [i]Move along normally, letting any events that may come happen naturally.[/i] 6. Hurry along. [i]Intentionally avoid confrontations and try to get safely to the next destination.[/i] 7. Specify. [i]If you specify what you want to do, the GM will take it into account and tell the result.[/i] 8. Trigger random event. [i]Force the GM to use his imagination to make a scenario for you.[/i] 9. Dive into the oasis. [i]Requires a Pokémon that can dive. There’s a shadow down there, what can it be?[/i][/hider] [i]Connected areas: [/i] Route 7. [i]Right back into the sandstorm is the only way back.[/i] [hider=Mythic Oasis, known Pokémon]Common: #329 Wailmer #370 Luvdisc #682 Spritzee #684 Swirlix Uncommon: #35 Clefairy #572 Minccino #594 Alomomola #677 Espurr Rare: #349 Feebas #350 Milotic [/hider] __________________________ [right][sub][sub][url=https://youtu.be/Ui6wp7VV9VU?t=165]Gym battle in progress[/url][/sub][/sub][/right] [@Gardevoiran] Hopefully couldn’t avoid. Unfortunately, being this close actually made it [i]easier[/i] to avoid, not harder. The danger-area was smaller, and as such Beedrill simply had to fly around Celebrity, avoiding to ever be placed right in front of the puff-ball. This didn’t mean Beedrill was entirely unaffected, he wavered here and there looking like he was about to fall asleep, but he endured and flew around and delivered another- and he did not, because he rolls a 1 on a 100 sided die and completely misses Celebrity. In fact, because Celebrity only missed with a 6 out of a 100 while Beedrill rolls a critical fail, Celebrity dodged out of the way of the Poison Sting and then rears up to catch the fumbling bee with a Sing attack as Beedrill is still trying to regain balance after missing, and was caught right in the midst of Celebrity’s Sing, and so promptly fell asleep. [color=7192de]‘Oh,’[/color] Lorette said, slightly surprised. [color=7192de]‘C’mon, Beedrill! Lots of treats if you manage to wake up and take out the sleeping fairy~!’[/color] Lorette tried, but quite alike Smiley, the bee was exceedingly asleep with no sign of waking up. Skylar’s next move?