Additionally, I've updated the OOC with some clarifications about the nature of magic and the schools of colour - specifically that spells ought to be specific abilities as opposed to general power with wide consequences and applications, like controlling any part of your environment with one spell or turning any substance into any other substance and so on. Your characters are unfamiliar with magic, and all of their abilities so far are linked to innate knowledge and character traits rather than techniques they have learned or will learn. I'd like to apologise for this misunderstanding, and reassure folks that although your characters may not feel powerful at the beginning (and indeed, will never be overpowered) the plot revolves around interaction with people who can train you.