[center][img]https://fontmeme.com/permalink/190625/719189d8e3f301d8951a31667af28eeb.png[/img][/center] [hider=Status] [b][u]Level: 15[/u][/b] [b][color=ed1c24]Health:[/color][/b] 6556/6600 (60+1+5) [b][color=00aeef]Mana:[/color][/b] 4000/4100 (36+5) [b][color=fff200]Renn:[/color][/b] 1275 [b]Strength:[/b] 45 (30+5+5+5) [b]Agility:[/b] 15 (15-20%+5-5%) [b]Intelligence:[/b] 25 (20+5) [b]Stamina:[/b] 30 (25+5) [b]Action Slots:[/b] 8 (7+1) [b]Defense:[/b] 20U/27P/29B/16C [/hider] [hider=Skills] [b]Healing:[/b] 30 [b]Sword Wielding:[/b] 25 (20+5) [b]Shield Wielding:[/b] 40 [b]Monster Knowledge:[/b] 25 [b]Smithing:[/b] 25 [/hider] [hider=Equipment] [color=00aeef]Sturdy Clothes[/color] [color=00aeef]Raincoat (Prot: Soaked)[/color] [color=00aeef]Power Treads (+5 STR)[/color] [color=00aeef]Steel Full Plate (12U/14P/16B/9C, -20% AGI)[/color] [color=00aeef]Gauntlet of Might (+5 STR, +100 HP)[/color] [color=00aeef]Helm of Resilience (1U/3P/3B)[/color] [color=ed1c24]Obsidian Buckler (3U/5P/3M)[/color] [color=00aeef]Carved Kite Shield (7U/10P/7B/7C, -5% AGI)[/color] [color=00aeef]Oliam's Longsword (+5 ATT, +5 Sword Wielding)[/color] [color=00aeef]Teleport Ring (Teleport 1/Day)[/color] Diluted Red Potion x2 (+15% Health) Sentry Ward (Alerts against nearby enemies 1hour) Smoke Bomb x5 (-ACC/EVA for small area) [/hider] [hider=Passives] [b]Vengeful Smite (3)[/b] - User has a 20% chance to deal low spell damage to target that has managed to deal melee damage against user. Passive. [b]Fortress of Wood (6)[/b] - User's Natural Resistance is increased to 11% permanently. Passive. [b]Fortress of Stone (12)[/b] - User's Natural Resistance is increased to 12% permanently. Passive. [b]Bounty (1/Universal)[/b] - User gains D10 extra Renn whenever they receive Renn from GM. Passive. [b]Greater Bounty (5/Universal)[/b] - User gains D10 extra Renn whenever they receive Renn from GM. Stacks with Bounty. Passive. [b]Grand Bounty (10/Universal)[/b] - User gains D10 extra Renn whenever they receive Renn from GM. Stacks with Bounty and Greater Bounty. Passive. [b]For Honor (5/Paladin)[/b] - Whenever user takes physical damage greater than 20% of their maximum HP, user gains +5 Strength for a few minutes. Stacks. Passive. [b]For Glory (5/Paladin)[/b] - Whenever user takes magical damage greater than 20% of their maximum HP, user gains +5 Intelligence for a few minutes. Stacks. Passive. [b]Honor and Glory (5/Paladin)[/b] - If For Honor and For Glory both were activated in the recent times, user gains immunity against physical and magical damages for a few moments. Passive. [b]Inspiring Presence (1/Paladin)[/b] - Whenever User takes damage, user has a 5% chance to either recover 200HP or have target nearby friendly gain 150HP. Passive. [b]Aura of Confidence (10/Paladin)[/b] - Nearby friendlies of the User gains resistance against negative emotions. Passive. [/hider] Aura felt the teeth dig into the elbow, vague hot pain spiking her arm as she raised her shield a tad too late to block the chitter from jumping up against her torso. She barely gave it any register as she lifted her arm up higher as the chitter's talons failed to grip on the plate of her armor. She swung it around away from her helm to prevent it from damaging her armor further. [color=ed1c24] [i]Try a little harder, little guy. You'll get there someday.[/i] [/color] She almost felt bad for the creature, sardonically attributing the word 'cute' as the chitter dangled momentarily from her arm. The lizard tried so hard, you know? Maybe she didn't need to use abilities, but hell, after that fest of a fight in the previous level, Aura would take a curb stomp any day of the week. Or maybe she began to expect too much difficulty after that fight, and this was the actual progression that was supposed to be in place. After all, in the grand context of things, they were literally only 2% through the entire progression chain. As much as she would like to mess around a little more, Aura was in the middle of meeting up with her guild. Aura lifted her sword again and brought it back down to finish the two chitters off. [hider=Summary] Chitter 1 - 4x Standard Attack Chitter 2 - 4x Standard Attack [/hider]