Welcome to ShadowWalkers, this is a Reboot of my original RP Silver Mist. The events from the original one are going to be considered cannon but it will be over fifty years after and you must use new characters. Now lets talk about the world shall we. [hider=kingdom Lore] This role play takes place in the kingdom of Feaoswen , Feaoswen was discovered in the first era (or so the scholars say) in beliefs the divine God takmestesh made the kingdom out of his body and own flesh from said flesh races were born orcs, dwarves, elves, and men ect. men reproduced quickly and conquered the other races after years of living beneath them the other races reveled in the great wars of the third era after the wars and a year of readjustment the races now coexist peacefully for the most part though some times they can still experience bigotry from men. So far Feaoswen is at peace with its neighbors but have been experiencing much civil and outside strife after the black mist incident leading many to believe the fifth fifth era will not be peaceful. [/hider] [hider=Races] Orc- orcs are tall usually about 6 foot to seven foot and live in clans the males grow tusks out of their mouths their skin color can range from a deep purple to a light tan their culture is mainly focused on fighting and earning glory orcs have a huge sense for honor and glory they will respect agreements they have made and will try to earn glory upon their clan name odds get along with the other races fairly well but have a natural disdain for dwarves of the believe their small stature will never allow them to win a fight during a fight a orc may trigger their bloodlust with is like a bezerker rage they don't feel pain in that state and attacks who ever gets close to them. Their religion focuses on war oriented gods such as yaz'mtak their God of battle tactics and bloodlust orcs can do magic but have the lowest affinity for it out of the races therefore shamans are respected and held in high regards. Humans- humans are the most numerous race on Freaoswen and that is what has allowed them to keep in power to do many years it wasn't until the third era that the other races have achieved equality humans vary in skin tones and builds humans are great thinkers and planners but most waste that potential by acting on their own self interest therefore they can be hard to trust humans have a good infinity for magic domain so that a guild has been created focused on studying the arcane knowledge this guild is known as pendulum religion the humane worship the God they believed made Freaoswen be is known as takmestesh humans have a distain for all the races except themselves because they believed they were the superior race. Elves- elves have the highest affinity for magic and therefore pendulum is made up of a great deal of them elves have pointy ears and usually are between five foot ten to six foot 3 they come in a variety of skin colors they also are light and nimble on their feet they make excellent spies and archers elves worship gods connected with nature and life one such god is reswerer, their God of plants and animals elves have a dislike of the orcs because they believe them to be barbaric and savage. Dwarves- dwarves are short and stockey the tallest one being recorded to be four foot 6 they are master architects, engineers and blacksmiths. dwarves come in different skin colors like all the races contrary to orcish belief dwarves are very good in a fight they prefer the axe and the shield dwarves have the second lowest affinity to magic and don't care for it their gods are gods of architecture & smithing one such God is kiodiv their God of smithing and weapons dwarves have a dislike for the elves because they believe them to be aloof and not down to earth Other races are allowed these are just the main ones and the most numerous [/hider] Now that you have read about the lore and race let me talk about the plot. The characters will be people drafted into a secret highly skilled task force in service of the king and kingdom. They will go on covert missions of all sorts of nature and hopefully he successful . Your character may have joined this task force in anyway you may like (besides just randomly hearing it or threatening the king) they could be a convict , promising warrior etc, the task force name is ShadowWalkers. [hider=Monsters] Vampires How to become one- must consume vampire blood then be bit. Powers- superhuman strength speed agility, senses speed and can hypnotize their victims Weaknesses- Sunligh(just burns doesn't disintigrate) silver and objects pertaining to their faith (burns them) Werewolves How to become one- get bit or be born/cursed Powers- wolf form- superhuman strength and speed -human form- better senses and strength Weakness's- silver(burns and stops them from healing) and normal weapons Dragons How to become on- be born one Powers- can take a human form , breath fire scales claws can cut through armor Weaknesses - magic, weapons quenched in dragons blood There are many more monsters but just like the races these are the main and most numerous ones [/hider] [hider=Magic] Magic: people must be born with a innate ability for magic but they can acquire artifacts that boost their ability using magic drains a person of energy but the greater the apptitude for it the greater reserve they have some of the dark mages drain life out of living things as energy there are tour types of magic Elemental- uses fire earth air and water for their bidding a low magic user or a beginning mage can only do 4 spells or incantations they must also choose one of the four elements to specialize in. Necromancy- the power to raise the dead and commune with spirits mages just starting out with this type of magic can only resurrect animals at first Healing- this magic heals wounds but also as mages become more skilled they can infect enemies with a rot that kills them from the inside out Telepathy- telepaths can read the thoughts of others and use their mind to control men weaker than them and also move things with it a skilled telepath could bring the most noble man down to a shrinking coward if mages start of in this school they can hear thoughts Rules to using magic- New mages do not get a whole bunch of spells. They must choose what category it is that they specify in . If you would like to create a new category run it by me and if it's not too OP then I will say yes. A mage can't cast spells forever you must show your character getting weaker or show when a huge spell takes a toll on them and their energy. [/hider] Rules: 1. Respect Gm 2. No godmode/Mary sues and Gary stues 3. Take certain 'Scenes' to Pm 4. Have fun! Character sheet: Name: Age: Gender: Race: Appearance: Bio:(how they joined the task force or why)the Magic:(if any)