[quote=@Esailia] [@Silverwind Blade] Your mention of a melee gave me an idea. Either a large mech designed to take tons of hits, using a much larger shield and melee weapons. A baby mech designed to assist in breaching and traversing infantry sized locations. Or both in one. What do you think? [/quote] Nice ideas, but remember that we're all using the same modeL of GEAR, rather than different ones. I did that, as it's more in line with actual military units that use the same models of vehicle, and also closer to most 'real robot' style anime, where a unit uses the same kind of mecha, rather than a hodge-podge of different ones. I really wanted to avoid earlier versions of the game where we had a unit of six or more people all using completely different machines. It seems particularly flimsy trying to explain away why any military would run so many different models of machine in one unit. The logistics and training for the mechanics would be an absolute nightmare... Also do remember that GEARs aren't your typical Gundam, BattleTech, etc sized 60+ foot tall monsters, they're not nearly a third of the size. Any smaller and they'd be suits of power armour, which don't really exist in this setting. I did a post with the size of them - https://www.roleplayerguild.com/posts/5003204 While they can't quite get into everywhere infantry can, I can't imagine there'll be too many places they won't fit in, but that would be where what I was saying earlier, about us dismounting and acting as infantry on occasion, would come in. Also it does fit; many of the same tactics would probably apply anyway - since our machines are humanoid and move in the same way, I imagine the knowledge would probably cross over and it'd be an integral part of GEAR pilot training.