[quote=@DX3214] Soooo, in other words, we play as a series of characters in a political struggle to gain independence, from the "Homeland/Imperial Power" in a series of political intrigues, Etc... [b][s]Kinds of remembers me of an idea I had a long time ago but that is not the talk right now.[/s][/b] the magic system is a bit confusing for me although I can wrap around the concept of being soft, although is a bit of a brand term, so you need to be more specific. [/quote] "Soft" as in there's no hard system. No science about it. It's a thing. Given the scope of the project I can't play it as a literary thing very much like Lord of the Rings where the magical qualities of say The One Ring can not be explained in a objective manner but as a characteristic to the struggles of Frodo. Or as the random and surreal circumstances of something like Hundred Years of Solitude, which is the primary inspiration and where it's magical events happen as commentary and contextualizing the story on the surrealism of turn-of-the-century Columbia. But instead of unleashing it out on all the players by fear of abuse, it's a GM power. Meaning I'll take a series of steps to enact it occasionally with as much random chance as I can muster.