Alright, here's a two-pronged update: [@Archmage MC] [@ProPro] [@Dawnrider] [@Genon] [@xoxKieroBombxox] First off, I realize I may have left Dead Zone in a someone tough spot, so here's a little extra information. With the realization that there's a haunting in the police station, an investigation is now available to find out clues related to the haunting and figure out how to get it gone. Your characters are free to roam the police station using a map given by Captain Howard: [hider=RCPD Interior] [img]https://i.imgur.com/gUA1Cfh.png[/img] The survivors have fortified the Main Hall, the East and West Offices, the Library, and the Press Room. The East Office, with its windows facing the front of the station, is the primary defensive center that has what little equipment that remains, while the Press Room and Library are the civilian safe rooms. Additional fortified defensive positions include the Lounge, Watchman's Room, and Reception. The second floor's east side is more or less safe but not under lockdown, with the doors under scrutiny. The Garage and Basement are overrun, so the elevator is deactivated and the Watchman's Room is heavily fortified. The Observation Room is a makeshift treatment center for the wounded, while the presumed or confirmed to be infected are kept in the Art Room. [/hider] Where you go is up to you, including nowhere if interacting with NPCs is your prerogative, and I'll fill you in on what you find when you get where you're going. For the most part, the hallways are empty, but who knows what's in the various rooms? You might even run into the specter itself... Second, for everyone, I have the next holiday event to share with you all. Here you go. [h3]Master Dreams[/h3] In the heroes most vulnerable moments, in the depths of sleep and senselessness, he reaches for them--Master Hand. Into the distant realm of fancy seep images delightful or disturbing, for one purpose only: to test their resolve and see if they'll give in, whichever form that takes. Yet perhaps there is meaning to be found in the madness; Master Hand will find no sleeping slaves. [b]The Deal:[/b] A limited time opt-in event involving writing short stories that take place in dreams, canonically to occur when next your selected character sleeps or is otherwise out of it. [b]The Details:[/b] Before the end of the day on the provided deadline, submit a short story of your character's dream that follows the related event prompt. The dream can be of anything, and does not need to be isolated to your own character and/or his or her past experiences. Using elements from multiple games is encouraged, given the nature of this RP. Other players' characters can appear in yours's dream, but while you can consult other players, you'll need to play those characters; they can be distorted by your character's perspectives or by the dream. If you like, you can bookend your dream in brief falling asleep / waking sequences, but since we don't know where, when, or how your character will sleep next, keeping it vague would be best, and such bookends won't supplement the word count. [b]The Rewards:[/b] For the dream, EXP is rewarded via the following scale, where n is the level of the character that's dreaming: <1000 words = 2 * n ; 1000-2000 words = 4 * n ; 3000+ words = 7 * n Keep track of your rewards. Your participating character will gain all stockpiled event EXP following his or her next long rest. [b]Current Event:[/b] Christmas [b]Deadline:[/b] December 25th, end of day [b]Prompt:[/b] To give. Master Hand is presenting your character with a sort of test: someone, from some world, badly needs something only your character can give. It could be a treasured keepsake, a vital service, or something within your character him- or herself. Can your character look within and confront the pain of parting with it, or the pain of leaving a wish unfulfilled?