[center][img]https://i.imgur.com/9wSYVAd.png[/img][/center] [hider=⚫ The Overview] [center][img]https://i.imgur.com/RahqmDC.png[/img][/center] ⚫ Some call them wizards, witches, and sorcerers. ⚫ Others call them monsters, fiends, and devils. ⚫ A few may even gaze upon these individuals with absolute awe, and brand them angels from the heavens. ⚫ Of course, one ought to consider the nature of every specific entity before affording them a title infernal, or divine. ⚫ Mutants, the term used by scholars and Silvermist Academy, would, however, ring far truer. ⚫ Where attempts have been made in unearthing the origin of these spectacular individuals, an undying belief tying them to the concept of magic is not soon to fade. ⚫ Feared, and equally respected, mutants come in varying shapes and sizes. ⚫ Where some appear largely human, others are entirely unable to pass as such, and rather maintain glaring features confessing another nature, altogether. ⚫ These creatures, these [i]mutants[/i], they have a place to call home. ⚫ Though not the only venue of such prestige, Silvermist Academy is known throughout the West as a high-standing monument in its own rights. ⚫ A spectacular castle for any who would view its daunting shape, Silvermist Academy is located in one of the largest cities in the Western world, a trade hub for far more than simply wares of material value. [/hider] [hider=⚫ The Mutant] [center][img]https://i.imgur.com/ak1nuF6.png[/img][/center] ⚫ People born with extraordinary powers, and often also inhuman weaknesses, mutants are what people invoke when speaking of ancient tales involving heroes, villains, and even Gods. ⚫ Born from human parents, scholars, and biologists reason that the chances of a mutant entering our world brush north of 0,9 percent. ⚫ It is unknown what causes pregnancies to result in a mutant offspring, but it has been established that all mutants are sterile, and cannot reproduce further. ⚫ Every mutant is born with something dubbed 'The Mutant's Mark', among many other names. ⚫ This is a physical alteration that varies drastically from one mutant to the other. ⚫ Where one mutant may possess horns, another may display eyes with an unnatural color. ⚫ Meanwhile, some mutants do not even appear human, to the extent where they have scales, or fur. ⚫ The Mutant's Mark can be incredibly subtle, or encompass the mutant's entire body. ⚫ Powers vary to an equal amount. ⚫ Where some mutants have very subtle abilities, others may display vastly bombastic powers. ⚫ It has, however, been noted that powers and weaknesses go hand in hand. ⚫ For every power a mutant possesses, they have an accompanying weakness. ⚫ Many have far more. ⚫ It is speculated that this is the side effect of a human body mutating to such large degrees within the womb. [/hider] [hider=⚫ The Academy] [center][img]https://i.imgur.com/oVA6by2.png[/img][/center] ⚫ Silvermist Academy is not merely a home for mutants, but also a school, and military installation. ⚫ The Academy teaches every mutant enrolled to harness their powers, before eventually allowing the student to accept contracts from third parties. ⚫ These contracts stretch from a plea of healing to those with fitting abilities, to protection detail for high-standing officials, to soldiers in a lord's army. ⚫ It is impossible to narrow down the exact number of contracts flowing into the academy, but it is clear that Silvermist is not merely a school. ⚫ The building is also known as a nexus of superpowered mercenaries, to which others often turn. ⚫ At twelve years of age, a mutant child is enrolled in the academy, which is obligatory. ⚫ Considering the small number of mutants, accommodating the growth is fairly easy, especially considering the more risky nature of many Silvermist contracts. ⚫ It is easy to spot a mutant at birth, due to their Mark. ⚫ Every mutant is documented, and Silvermist is informed of the eventual student, which twelve years later will enter their halls. ⚫ This has become a way of both monitoring and using mutants to better society. ⚫ Silvermist is ran by mutants, which was a very early requirement when this system was set in place, which was incidentally done by a mutant. ⚫ This was an attempt at lowering public hostility, and ensuring the safety of not only humans, but mutants, as well. ⚫ Considering how not all Silvermist contracts are battle-oriented, mutants with 'peaceful' abilities tend to find more peaceful work. ⚫ Silvermist does not have 'grades', but rather, by the time a student reaches fifteen years of age, they will be offered their first contracts. ⚫ From twelve to the last day of fourteen, students solely focus on harnessing their powers. ⚫ At fifteen, they graduate into fully-fledged mercenaries, balancing academy development with contract work. ⚫ It is a gradual process, where both faculty and older students are expected to guide the younger generations with every step. ⚫ Silvermist has three principals acting like a leading council. ⚫ They are also considered a national authority on all mutant matters. ⚫ These principals are ironically dubbed 'The Fates', due to being three very mysterious women. ⚫ Very little is known about them, other than their names, Wisp, Shale, and Spin. ⚫ Students may very well come in contact with them on a daily basis, and they are generally considered motherly and loving towards mutants, but cold and calculated towards humans. ⚫ It is very clear that they are triplets, but their ages are unknown. [/hider] [hider=⚫ The School Grounds] [center][img]https://i.imgur.com/m6MrWES.png[/img][/center] [color=786b61][b][u]Dorms[/u][/b][/color] ⚫ Every dorm in Silvermist houses a single student. ⚫ A hallway of dorms contains mixed genders. ⚫ The dorms are quaint and large enough to be considered an upper-class chamber. ⚫ Every student is allowed to decorate their own dorm however they see fit, but is solely responsible for tidiness. [color=786b61][b][u]Classrooms[/u][/b][/color] ⚫ More akin to auditoriums, Silvermist offers its students rooms inspired by Greek forums. ⚫ Circled by students, professors stand in the middle of the room, with a large amount of space available to them. ⚫ This often comes in handy during power displays. [color=786b61][b][u]Mess Hall[/u][/b][/color] ⚫ Silvermist has a large mess hall that offers the students breakfast, lunch, and dinner. ⚫ Students fifteen and up are required to pay for anything else, if they are in the mood for snacks. ⚫ Mutants that require a larger amount of food are accommodated. [color=786b61][b][u]Library[/u][/b][/color] ⚫ If anything in the castle is impressive, it's most certainly the library, which houses, allegedly, 'all the world's knowledge'. ⚫ New students find themselves here more often than they'd like. ⚫ Accomplished mercenaries often roam the library halls in search of critical information related to an assignment they have been afforded. [color=786b61][b][u]Lounges[/u][/b][/color] ⚫ A common venue of interaction, within the castle. ⚫ Silvermist's lounges are comfortable areas where students can relax, and wind down. ⚫ This is also where they tend to play games with each other, and where awkward drama is birthed. [color=786b61][b][u]The Board[/u][/b][/color] ⚫ All contracts are gathered in this room, known as 'The Board'. ⚫ One would be forgiven for mistaking is a parchment store, due to the countless rolled-up scrolls neatly slotted into shelves. ⚫ Students frequently visit 'The Board' for assignments. [color=786b61][b][u]Underground Gardens[/u][/b][/color] ⚫ Silvermist might be surrounded by a giant city, but beneath the castle, one can find an enchantingly beautiful garden. ⚫ Plant-based mutants quickly tend to find themselves at home here. ⚫ They also tend to care for the garden, almost as if it's a natural instinct. [color=786b61][b][u]Baths[/u][/b][/color] ⚫ Following the theme of underground wonders, Silvermist offers its students warm, comfortable marble caverns beneath the castle. ⚫ Again largely inspired by the Greeks, ivory-colored baths bring their heat from hot springs directly located beneath the large structure. ⚫ Students are expected to keep clean, as a means of preserving Silvermist's reputation, and image. [color=786b61][b][u]Training Rooms[/u][/b][/color] ⚫ Arguably the most used venues of Silvermist, training rooms find themselves in constant rotation. ⚫ New and old use these areas in a constant pursuit to master their otherworldly abilities. ⚫ They are all sleek, stone rooms, and incredibly resilient. ⚫ Everyone needs to register before using the training rooms. [/hider] [hider=⚫ The Regulations] [center][img]https://i.imgur.com/EdR5Z6y.png[/img][/center] ⚫ Students are expected to look out for each other. ⚫ Use of powers outside classes is allowed, but regulated. ⚫ Attacking or otherwise intentionally harming another student will result in incarceration within Silvermist's dungeon. ⚫ Murder of another student will result in a permanent punishment, depending on the perpetrator's powers, which leads to lifetime incarceration or execution. ⚫ Disagreements with faculty should always be brought to the principals. ⚫ Only students and invited officials are allowed within Silvermist. [/hider] [center][img]https://i.imgur.com/xtdY9HK.png[/img][/center] [hider=⚫ The Premise] [center][img]https://i.imgur.com/xWFCT25.png[/img][/center] ⚫ This roleplay follows a very easy setup. ⚫ Mutants during medieval times, in a school, where they learn to be mercenaries. ⚫ A combination of action, adventure, and slice of life. ⚫ Every player can choose for themselves which aspect of these types works best for them. ⚫ This is a character-driven RP, and while larger events can always be requested, players are welcome to engage with each other and create memorable stories. ⚫ My inspirations for this was quite simply 'Medieval X-Men,' with a few twists. [/hider] [hider=⚫ The Character] [center][img]https://i.imgur.com/RDvAKwO.png[/img][/center] [color=786b61][u][b]Name[/b][/u][/color] [color=786b61][u][b]Age[/b][/u][/color] ⚫ Our character are between fifteen and eighteen. [color=786b61][u][b]Gender[/b][/u][/color] [color=786b61][u][b]Ethnicity[/b][/u][/color] ⚫ Silvermist is located in the biggest trade city in the Western world. ⚫ Your character can have roots from essentially anywhere. ⚫ For simplicity's sake, this RP takes place in medieval England, and the fictional city is named 'Cloud's Reach.' [color=786b61][b][u]Height[/u][/b][/color] [color=786b61][b][u]Weight[/u][/b][/color] ------- [color=786b61][b][u]Mutant's Mark[/u][/b][/color] ⚫ This can be anything from eye color, to looking like Nightcrawler. ⚫ A Mutant's Mark has no effects on your powers. ⚫ This is purely aesthetic. [color=786b61][b][u]Appearance[/u][/b][/color] [color=786b61][b][u]Personality[/u][/b][/color] ------- [color=786b61][b][u]Everyday Skills[/u][/b][/color] [color=786b61][b][u]Combat Skills[/u][/b][/color] [color=786b61][b][u]Equipment[/u][/b][/color] ------ [color=786b61][b][u]Powers[/u][/b][/color] ⚫ Keep this balanced. ⚫ You are welcome to have more than one power, but please don't involve a 'typical package' of superstrength, durability, etc, with something wildly different. [color=786b61][b][u]Weaknesses[/u][/b][/color] ⚫ I want at least one weakness per strength, you're welcome to have more than that. ⚫ Weakness builds character. [/hider] [hider=⚫ The Rules] [center][img]https://i.imgur.com/NnQyjSE.png[/img][/center] [color=786b61][u][b]Behavior[/b][/u][/color] ⚫ Be mature. ⚫ Communicate, and don't be afraid to express yourself. ⚫ Be civil when you do this. ⚫ Don't be passive-aggressive. ⚫ If you have a problem with another player, take it up with me. There is no use in crowding someone. ⚫ I personally do not care how inflammatory you are, but to make it pleasant for everyone, don't actively try to push any buttons. [color=786b61][u][b]Responsibilities[/b][/u][/color] ⚫ I am here every day. ⚫ I do not expect the same level of commitment from others, but I do expect weekly attendance. ⚫ Anyone stuck in a scene for days, waiting for someone else, is welcome to write themselves out of it. ⚫ If you address your vacancy beforehand, you are welcome back whenever you're no longer busy. [color=786b61][u][b]Characters[/b][/u][/color] ⚫ I expect to see fully-fledged characters submitted. ⚫ No WIPs in the OOC, please. ⚫ You are welcome to be as dark and gritty, or colorful and bombastic as you want. ⚫ You can tackle whatever taboo theme you want. ⚫ This takes place during the medievals, so your characters can very well have 'outdated ideals'. ⚫ You can use whatever kind of picture, or lack thereof, that you want, be it drawn or real. ⚫ There are no aliens. ⚫ There is no magic, people just think that mutations are magic. ⚫ When you post your character, do so in hiders. ⚫ Technology in this RP can be narrowed down to 'late medievals', so there are crossbows, but no guns. ⚫ Potatoe 🥔 [/hider] [hider=⚫ The Notes] [center][img]https://i.imgur.com/t8gVA76.png[/img][/center] ⚫ I have omitted the 'Biography' section from the character sheet, because what your toon did at eleven and before is not relevant. ⚫ In previous RPs, I have been very strict with powers, but this time, I am willing to be more lenient (to an extent). ⚫ If a character appears overpowered when submitted, I might ask you to reconsider some things. ⚫ However, I will put the most emphasis on what you choose to do in-game. ⚫ Mary and Gary S(t)ues make themselves known rather quickly through writing, and if there is an issue, I'll point it out for you. ⚫ You are welcome to pimp out your character sheet however you want, as long as all the information is there. ⚫ Let's all try to keep things balanced. [/hider] [center][img]https://i.imgur.com/xtdY9HK.png[/img][/center] [hider=⚫ Lore Pictures] [center][img]https://i.imgur.com/lD6OvM1.png[/img][/center] [hider=⚫ The Principals] [img]https://i.imgur.com/XUEqvEG.png[/img] [/hider] [hider=⚫ The City] [img]https://i.imgur.com/N34wYqr.png[/img] [/hider] [/hider] [hider=⚫ Communication] [center][img]https://i.imgur.com/GGFa4mn.png[/img][/center] [h2][url=https://discord.gg/5PHjZQU]📰 Discord[/url][/h2] [/hider] [center][img]https://i.imgur.com/xtdY9HK.png[/img][/center]