For your consideration... [hider=Zee sounds stupid anyway] [center][img]https://i.ibb.co/gTdm6tc/zed.jpg[/img] [color=f7976a][h2][b]Zed Draven[/b][/h2][/color][/center] [color=f7976a][u][b]Age[/b][/u][/color] [color=ed1c24]⚫[/color] Eighteen [color=f7976a][u][b]Gender[/b][/u][/color] [color=ed1c24]⚫[/color] Male [color=f7976a][u][b]Ethnicity[/b][/u][/color] [color=ed1c24]⚫[/color] Anglo-Saxon [color=f7976a][b][u]Height[/u][/b][/color] [color=ed1c24]⚫[/color] 6'1" (roughly 185cm) [color=f7976a][b][u]Weight[/u][/b][/color] [color=ed1c24]⚫[/color] 175lbs (79kg) [hr] [color=f7976a][b][u]Mutant's Mark[/u][/b][/color] [color=ed1c24]⚫[/color] Zed's arms and legs are naturally scarred in a way that looks like his veins are accented, much like a [url=https://i.dailymail.co.uk/i/newpix/2018/08/13/10/4F0FC09100000578-6054687-image-a-87_1534153361123.jpg]lightening scar[/url]. The veins are a dark red and trickle from his shoulders to his finger tips as well as his thighs to the tips of his toes. [color=f7976a][b][u]Appearance[/u][/b][/color] [color=ed1c24]⚫[/color] Zed is muscularly tone with generally unkempt dark hair and is almost never clean shaven, looking stubbly on his best days and akin to a homeless vagrant on his worst. [color=ed1c24]⚫[/color] He keeps his wardrobe simple and functional, preferring long sleeves and pants to help hide his abnormality. He is not one for extravagance nor does he feel the need to impress others with his appearance. [color=ed1c24]⚫[/color] He has dark bags under his eyes, giving evidence to his insomnia. [color=f7976a][b][u]Personality[/u][/b][/color] [color=ed1c24]⚫[/color] Zed is a fan of gambling and competition in general. [color=ed1c24]⚫[/color] He is initially timid around new people but once you win over his trust, he can be an extremely loyal companion. [color=ed1c24]⚫[/color] When he is tired, which is quite often, he can become snarky and sarcastic. On a day where he is more well rested and content, he can be quite compassionate and empathetic. [color=ed1c24]⚫[/color] He is not afraid to be alone, though he does prefer the company of others. He recognizes that being part of a team as well as being your own person both have their advantages. [color=ed1c24]⚫[/color] Zed can be underhanded and sneaky as a means of self preservation. He does not wish ill will upon others as a policy, but if your goals hinder his, he will always choose his first. [hr] [color=f7976a][b][u]Everyday Skills[/u][/b][/color] [color=ed1c24]⚫[/color] Zed is a gifted picker of locks and pockets, both of which he employs regularly to make ends meet and fill his stomach. [color=ed1c24]⚫[/color] He is also quite adept at moving quickly while making at little noise as possible in addition to being gifted in the art of camouflage. [color=f7976a][b][u]Combat Skills[/u][/b][/color] [color=ed1c24]⚫[/color] When in combat, Zed is does not employ much finesse, instead usually letting his adrenaline take hold. His fighting style could be best described as a berserk flurry of rage. All offense, very little defense. [color=ed1c24]⚫[/color] Zed is adept at bladed weapons, usually opting for the ones nature has given him as oppose to ones made by man. [color=f7976a][b][u]Equipment[/u][/b][/color] [color=ed1c24]⚫[/color] Zed carries very little on his person other than a money bag and a satchel that straps over his shoulder for various storage purposes. He almost always carries flint as well in case he ever has to camp outside. [hr] [color=f7976a][b][u]Powers[/u][/b][/color] [color=ed1c24]⚫[/color] Bio Morphing/Shapeshifting [color=ed1c24]⚫[/color] Zed's appendages, primarily (but not limited to) his arms, hands and fingers are able to be genetically modified at will, changing size, shape and even material. Specifically, Zed can modify them to stretch in length into a sort of tendril and transform parts or all of them into a durable metallic substance akin to steel. [color=ed1c24]⚫[/color] There are various applications for his transformations ranging from a tendril with a bladed tip (which can act as a grapple, a harpoon or a razor sharp whip), his fingers can be modified to act as lock picks (for instance), or he can transform his entire arm into a malleable bio-sword. [color=ed1c24]⚫[/color] His appendages, specifically, can heal at an accelerated rate. If his arm were to be severed, he'd have a fresh one within days. He also had advanced control over the biology of said appendages meaning he can clot and close wounds that they endure at will. [color=f7976a][b][u]Weaknesses[/u][/b][/color] [color=ed1c24]⚫[/color] He cannot currently change his entire body. His torso, abdomen and face are mostly human in description and his most vulnerable areas. [color=ed1c24]⚫[/color] While Zed has some fairly useful features, he is not immune to pain or damage. If you strike a sword at the hilt, the hilt may become dented, but it's still a usable sword. If you strike Zed's at the hilt, his arm is likely to come off. [color=ed1c24]⚫[/color] Zed is vulnerable to all the dangers that a typical human would face. His abilities grant him some offensive and utility advantages but they provide very little in extraordinary defense. You engulf him in flame, and he will burn. You encase him in ice and it will lead to frostbite and ultimately death. While his abilities sound fantastical, he might as well just be a guy with a biological Swiss army knife, which doesn't make him much more of a threat than a regular human with bladed weapons. [/hider]