Blurb: This scene takes place a week after Dash's and Mahree's arrival at the Korriban Academy. Two of the overseers have arranged a trial to intro them to the Sith's competitive world using a tomb run. The tomb itself is small and one of the earliest raided, making it a perfect testing ground. Other non-students Sith can join in as long as they contact and gain approval from Mara and/or Corinth. Players are one of two groups and their goals in the tomb are different. This scene will encourage character conflict, sabotage, and interaction with all involved. Students * Survive the challenges within the tomb * Retrieve a single baton from Mara and keeping it until they reach the end Non-Students * Stop or prevent the students from crossing the end with the baton * Are not allowed to seriously damage, maim or kill students directly- each other is another story Students who fail to deliver the baton will result in two types of punishment: * Immediate: A quick lightning force from Mara * Long Term: Gardening work for her Alchemy infused plants [hider=Tomb Layout] [img]https://66.media.tumblr.com/c7adac111249cd81fe6a2de9ffeb34b0/tumblr_ocadheN5Gf1vba5fco1_1280.png[/img] The only exit is the S near the 10th room. I do not own the map and only using it as close reference to the tomb's outline. [/hider]