[center][h1][color=chocolate]Edward Marsh[/color][/h1][/center] [hr] The bone weapon was not able to withstand the brutality and power output the young ratman had exerted upon it shattered into pieces on the third hit against the bandit's sturdy shield. But it was not all for nought, as the spearman took advantage of the distraction he provided and landed a solid stab even if it did not kill the bandit. The sight and scent of blood excited the berserk ratman greatly; his blood-stained hand gripped the stick with such force that it quivered slightly in his grasp. His heightened animalistic hearing could hear the faint gurgling of a creature in the direction of the burial mound, the bandit's ranged support was gone. His mouth bared dozens of sharp teeth as he gave the wounded bandit a smile. One that was more akin to a sadistic snarl. [color=chocolate]"HUNTER IS DEAD, YOU'RE NEXT!"[/color] Without waiting for the bandit to make sense of Ed's statement, he rushed forward and readied his shield to defend him from attack, but ready to dodge if his shield wouldn't cut it. He would keep low to the ground as closed in and focused solely on the wounded bandit, activating [b][Beast Sense II][/b] and focusing it on his sight and [b][Dynamic Eye][/b] to better observe and telegraph the bandit's movement. Ed would first feint a swing at the bandit's wounded side, curl the last foot or so of his tail into a hook shape, and finally combine his tail and momentum to sweep the bandit's feet off the ground. Hopefully giving the spearman the opening he needs to finish him. [hider=Stats] LVL: 7 HP: [color=Green]Healthy[/color] SP: [color=Yellow]Rested[/color] MP: [color=Green]Full[/color] Effect/s: SORE [b]SKILLS:[/b] Unspent Skill Points: [color=red]0[/color] Current Skills: Monster Analysis (1.25) Magic Analysis I (1.0) Overwork (1.3) Dynamic Eye I (1.1) [color=green](ACTIVE)[/color] Rabid Fit II (2.0) [color=green](ACTIVE)[/color] Smash I (1.3) Focus I (1.0) Beast Sense II (2.75) [color=green](ACTIVE)[/color] Mental Resistance I (1.0) [color=yellow](PASSIVE)[/color] Alert I (1.15) [color=yellow](PASSIVE)[/color] Harder I (1.0) [color=yellow](PASSIVE)[/color] Faster I (1.05) [color=yellow](PASSIVE)[/color] Stronger I (1.65) [color=yellow](PASSIVE)[/color] Muffle II (2.275) [color=yellow](PASSIVE)[/color] Dexterous I (1.1) [color=yellow](PASSIVE)[/color] Use Light Equipment (--) [color=yellow](PASSIVE)[/color] __________________________________ SKILL PROGRESS: Material Analysis (0.5) Warcry (0.7) Tremor Sense (0.05) Telepathy (0.1) Mana Shape (0.7) Shield (0.5) Mana Shell (0.4) Soil Manipulation (0.7) Crafting (0.6) First Aid (0.1) Meditate (0.4) People Sense (0.3) Plant Analysis (0.2) Swift Swimmer (0.4) Charm (0.025) Repel (0.025) Stealth Kill (0.3) Blunt Resistance (0.1) Prehensile Tail (0.5) Mana Strike (0.6) Minor Heal (0.05) Iron Gullet (0.4) Taming (0.1) Suppress Presence (0.5) Use Medium Equipment (0.4) Inspire (0.2) Point Strike (0.3) Strengthen (0.3) Pierce Resistance (0.2) Double Skill (0.1) Deception (0.2) Lucid Dream (0.2) [b]Inventory:[/b] - Vine Belt (Shoddy Quality) x 1 [color=green][b][Equipped][/b][/color] [list][*]Bundle of Sticks x 1 [*] Flame touched crystals x 2 [*] Short Cudgel (Unknown Quality) x 1[/list] - Grass Mat (Unknown Quality) x 1 [b][Dropped][/b] [list][*] Healing Herbs x 1 [*] Nullven Cone x 1 [*] Flint and Striker x 1 [*] Tainted Crystal x 1 [*] Great Club (Unknown Quality) x 1 [/list] - Sturdy Stick (Unknown Quality) x 1 [color=green][b][Equipped][/b][/color] - Hobgoblin Shield (Unknown Quality) x 1 [color=green][b][Equipped][/b][/color] - Assorted Insect Parts and Meat x 1 [b][With Asteria][/b] [/hider] [hider=Action Summary] -Weapon breaks but Ed is excited by the sight and scent of the bandit's blood. -Hears the faint gurgles of the dying hobgoblin archer in the distance. -Gives the bandit a snarl/smile and informs him that Hunter is dead and he is next. -Not giving the bandit a moment to process what he said, Ed rushes at him. -Keeps low on the ground, shield ready, but ready to make evasive maneuvers. -Activates [Beast Sense II] to enhance sight and [Dynamic Eye] to better read and telegraph movements. -Would feint an attack on the bandit's wound, but would actually use tail to sweep legs from under him. -If successful, give the spearman the advantage he may need to kill the bandit. [/hider]