[center][img]https://i.imgur.com/Qvm9ihS.png[/img][/center][hider=Status] [color=FFE4E1][u][b]Level 15[/b][/u][/color] [color=ed1c24]Health:[/color] 2900/2900 [color=00aeef]Mana:[/color] 2500/3300 [color=f26522]Strength:[/color] 30 + 5 [Power Treads] [color=fff79a]Agility:[/color] 85 - 4 [5% Armor Reduction] + 5 [Skirmisher's Buckler] + 5 [Cutthroat Gloves] [color=a187be]Intelligence:[/color] 0 [color=39b54a]Stamina:[/color] 10 [b]Action Slots:[/b] 7 + 4 [b]Defense:[/b] 13U 17P 12B 6C 11M [/hider][hider=Skills] [color=f26522]Polearm Wielding[/color] 70 [color=a187be]Acting[/color] 20 [color=a187be]Beautifying[/color] 20 [color=fff79a]Light Step[/color] 20 [color=a187be]Sewing[/color] 44 [/hider][hider=Equipment] [i]Steel Spear (Mythic)[/i] [sub]Electricity Affinity, +7% Damage[/sub] [i]Cutthroat Gloves (Uncommon)[/i] [sub]+5 AGI[/sub] [i]Light’s Bane Cloak (Uncommon)[/i] [sub]+5 Hide[/sub] [i]Leather Armor (Uncommon)[/i] [sub]7U/9P/11B/5C/10M, 5% AGI penalty[/sub] [i]Java Jungle Wear (Common)[/i] [sub]Severe Heat Debuff Reduced[/sub] [i]Skirmisher’s Buckler (Uncommon)[/i] [sub]4U/6P, +5 AGI[/sub] [i]Power Treads (Uncommon)[/i] [sub]+5 STR[/sub] [i]Ring of Protection (Uncommon)[/i] [sub]+1% to all items' resistances[/sub] [i]Teleport Ring (Common)[/i] [sub]Teleport small distance, once per day.[/sub] [i]Jewelry x2[/i] (Common) [i]Lagley’s Spear (Uncommon)[/i] [sub]Large, 5% Crit Chance[/sub] [i]Boots of Travel (Uncommon)[/i] [sub]2x Walking Speed[/sub] [i]Fancy Clothes (Uncommon)[/i] [sub]10P[/sub] [i]Raincoat (Common)[/i] [sub]Soaked Debuff reduced[/sub] [/hider][hider=Passives] [color=#000000]Lycanbane[/color] - Increased Damage against Lycan-based Enemies [color=#000000]Feral Experience (X/Title)[/color] - If User is to gain experience in Wild Areas, User receives increased bonus experience. [b]Light’s Bane Cloak[/b] [sub]+5 Hide[/sub] [b]Ring of Protection[/b] [sub]+1% to all items' resistances.[/sub] [b]Teleport Ring[/b] [sub]Teleport small distance, once per day.[/sub] [color=fff79a]Light-speed Escape (8)[/color] User's body automatically moves a medium distance away at the speed of light when they fall below 10% of maximum HP. Passive. [color=A9A9A9]Bounty (1/Universal)[/color] User gains D10 extra Renn whenever they receive Renn from GM. Passive. [color=A9A9A9]Greater Bounty (5/Universal)[/color] User gains D10 extra Renn whenever they receive Renn from GM. Stacks with Bounty. Passive. [color=A9A9A9]Grand Bounty (10/Universal)[/color] User gains D10 extra Renn whenever they receive Renn from GM. Stacks with Bounty and Greater Bounty. Passive. [color=A9A9A9]Ultimate Bounty (15/Universal)[/color] User gains D10 extra Renn whenever they receive Renn from GM. Stacks with Bounty and Greater Bounty. Passive [color=A9A9A9]Trip (15/Universal)[/color] Upon successfully avoiding an enemy's melee attack, the user automatically uses their weapon to trip the opponent knocking them prone. [color=A9A9A9]Blood Thirst (15/Universal)[/color] User gains 10% of their damage as HP. Does not work with Actions and Spells. [color=7bcdc8]Flexible (1/Lancer)[/color] [sub]Whenever user successfully Evades a melee attack against the user, user may immediately move backwards or counterattack to deal low [b]piercing[/b] damage.[/sub] [color=7bcdc8]Practiced Steps (5/Lancer)[/color] [sub]User gains +15% Evasion chance if an opponent has a short-range melee weapon.[/sub] [color=7bcdc8]Polearm Mastery (10/Lancer)[/color] [sub]User's normal attacks deal 5% additional damage.[/sub] [/hider][hider=Summary] Pole Jump [AC:1][CD:30s] +5% Evasion chance. 50MP. Charge [AC:1][CD:10s] Low concussive damage and stun. 50MP. Radiate (7) [AC:3][CD:60s] AoE Blind. 200MP. Falling Comet [AC:4][CD:120s] Heavy concussive damage and knockback. 400MP. Piercing Lift [AC:2][CD:30s] Moderate piercing damage and disable. 100MP. 4x Standard Attacks [/hider] [color=FFE4E1]"Wow. How extra."[/color] The treant may have been Level 17, and it may have been boasting a Strength score almost double their own, but that wasn't all that impressive anyways, not when no one here actually specialized in strength. So what was that, 70 or so? May as well be nothing. Its backstory or whatever, its role as the protector and avenger of the Baby Blues, its threatening atmosphere and the boss music that Cecilia heard in her mind also didn't matter. The Treant was just food, and she was going to enjoy this little break in monotony. River's Chitter strikes did literally no damage, while his Lightning, once their greatest form of magical artillery, had practically been cut to a third of its efficacy against the tough bark of the oaken monstrosity. If they didn't have a proper tank, Cecilia may have actually suggested a retreat if the fight went on too long. But they did have a tank, and not just any tank, but a Paladin with Radiating Challenge. If Aura did her job, Cecilia could do hers. Kicking her steel spear into her hand with a flourish, the Lancer dropped low, breathing deeply as the earth quaked. Just a touch taller than a one floor building, hm? There were actual trees nearby that were taller than this angry sapling. [color=FFE4E1]"Y'know what they say 'bout lightning and trees,"[/color] Cecilia grinned, her golden eyes flickering towards the others. [color=FFE4E1]"They get smote!"[/color] And then she launched off, meeting the Treat's charge. Pole jumping upwards, she twisted her body and slammed the rim of her shield into its face, before her virtual mana veins surged outwards. Cecilia blazed like a star within the shadows of the canopy, and like a star, she fell as well, streaking down into the base of the Treant with meteoric force. A veritable wave of dirt burst outwards from the epicenter of her dynamic landing and the monster was sent flying by the concussive strike. Flying, right on top of her Mythic Spear. Was it heroic might, or simply the programmed mechanics of the game? As the steel shaft creaked, Cecilia drove her polearm deep into the monster's trunk and raised it up, a trophy to her instance of evisceration.