Magdar glares after the fleeing kobold, but there isn't any point in trying to pursue it when it takes off into the air. Time goes on without trouble, and you move forward, further into the centre of town. You've almost made it. The keep looms above you, and you can see movement atop of the walls as guards shoot arrows and drop stones. There is just one last corner... and Caw, being the quickest, is the first to turn it... What he sees stops him in his tracks. Between your group and the gates to the keep, a larger group has formed. Nine kobolds, and four other figures - three of medium height, and one of shorter stature. Four of the kobolds are winged, and one of them is gesticulating wildly, speaking frantically in Yipyak. The tallest of the group says something in the same draconic tongue, and three of the Urds take flight, headed in the same direction - away from the keep, to the outskirts of the city. Each carries a similar bag, full to bursting. The (presumed) man then barks an order, and the remaining kobolds begin to spread out, eyes gleaming in the dark, the remaining winged kobold flying up to a small ledge and perching there like a miniature gargoyle. For a moment, Caw is sure that the closest one has seen him, but then its eyes glide away to the next shadow. [i]There are five kobolds, a winged kobold (slightly injured), and four unknown foes. They don't know you're there, but they're on their guard. You do not need to fight them, but you do need to get past them. [@Eleven][@Vertigo][@Tangletail], please roll initiative.[/i]