[center][img]https://fontmeme.com/permalink/190625/719189d8e3f301d8951a31667af28eeb.png[/img][/center] [hider=Status] [b][u]Level: 15[/u][/b] [b][color=ed1c24]Health:[/color][/b] 6556/6600 (60+1+5) [b][color=00aeef]Mana:[/color][/b] 3600/4100 (36+5) [b][color=fff200]Renn:[/color][/b] 1330 [b][color=39b54a]XP:[/color][/b] 2880 [b]Strength:[/b] 45 (30+5+5+5) [b]Agility:[/b] 15 (15-20%+5-5%) [b]Intelligence:[/b] 25 (20+5) [b]Stamina:[/b] 30 (25+5) [b]Action Slots:[/b] 8 (7+1) [b]Defense:[/b] 20U/27P/29B/16C [/hider] [hider=Skills] [b]Healing:[/b] 30 [b]Sword Wielding:[/b] 26 (21+5) [b]Shield Wielding:[/b] 41 [b]Monster Knowledge:[/b] 25 [b]Smithing:[/b] 25 [/hider] [hider=Equipment] [color=00aeef]Sturdy Clothes[/color] [color=00aeef]Raincoat (Prot: Soaked)[/color] [color=00aeef]Power Treads (+5 STR)[/color] [color=00aeef]Steel Full Plate (12U/14P/16B/9C, -20% AGI)[/color] [color=00aeef]Gauntlet of Might (+5 STR, +100 HP)[/color] [color=00aeef]Helm of Resilience (1U/3P/3B)[/color] [color=ed1c24]Obsidian Buckler (3U/5P/3M)[/color] [color=00aeef]Carved Kite Shield (7U/10P/7B/7C, -5% AGI)[/color] [color=00aeef]Oliam's Longsword (+5 ATT, +5 Sword Wielding)[/color] [color=00aeef]Teleport Ring (Teleport 1/Day)[/color] Diluted Red Potion x2 (+15% Health) Sentry Ward (Alerts against nearby enemies 1hour) Smoke Bomb x5 (-ACC/EVA for small area) [hider=Materials] 1 Dinosaur Hide (uncommon) 1 Bones (common) 1 Baby Blue Bell (uncommon) 1 Baby Blue Bell (common) [/hider] [/hider] [hider=Passives] [b]Vengeful Smite (3)[/b] - User has a 20% chance to deal low spell damage to target that has managed to deal melee damage against user. Passive. [b]Fortress of Wood (6)[/b] - User's Natural Resistance is increased to 11% permanently. Passive. [b]Fortress of Stone (12)[/b] - User's Natural Resistance is increased to 12% permanently. Passive. [b]Bounty (1/Universal)[/b] - User gains D10 extra Renn whenever they receive Renn from GM. Passive. [b]Greater Bounty (5/Universal)[/b] - User gains D10 extra Renn whenever they receive Renn from GM. Stacks with Bounty. Passive. [b]Grand Bounty (10/Universal)[/b] - User gains D10 extra Renn whenever they receive Renn from GM. Stacks with Bounty and Greater Bounty. Passive. [b]For Honor (5/Paladin)[/b] - Whenever user takes physical damage greater than 20% of their maximum HP, user gains +5 Strength for a few minutes. Stacks. Passive. [b]For Glory (5/Paladin)[/b] - Whenever user takes magical damage greater than 20% of their maximum HP, user gains +5 Intelligence for a few minutes. Stacks. Passive. [b]Honor and Glory (5/Paladin)[/b] - If For Honor and For Glory both were activated in the recent times, user gains immunity against physical and magical damages for a few moments. Passive. [b]Inspiring Presence (1/Paladin)[/b] - Whenever User takes damage, user has a 5% chance to either recover 200HP or have target nearby friendly gain 150HP. Passive. [b]Aura of Confidence (10/Paladin)[/b] - Nearby friendlies of the User gains resistance against negative emotions. Passive. [/hider] Aura nearly punted the 'Chitter' in the middle of the group when she first saw it. It was only due to a second glancing look that she discerned that 'it' was in fact the guild's Shaper and she lowered her shield against it. That was going to be troublesome to discern, even if there was an indicator to tell her that the Shaper was a friendly unit - especially in the heat of the battle, when she didn't have time to play Guess Who. Although it was idly fascinating to watch in a way. How did the game even process the different body type to the brain? Was it just a player model change? Aura decided to save questions for when they didn't have a treant in their face. On that subject...[color=ed1c24][b]"A Creepy laughing treant. How original."[/b][/color] Aura deadpanned as she raised her shield, keeping a steady poise as she advanced towards the monster. One foot back, shield held center-right and tilted up, sword held against the side of the shield, ready to quickly shift the orientation as the situation demanded. And eyes watching with an unimpressed gaze as a lightning bolt was hurled against it, the Treant's health barely being tickled. It was time to do her job - but carefully. As much as she did have Radiating Challenge and more importantly, double Fortress passives that drastically raised her Natural Resistance, she didn't know what the Treant packed - and neither did she know the extent of her companion's healing/recovery capabilities. The treant had probably the usual root attacks that many video game tropes had, and Aura didn't think the map would already throw and impossible challenge at them - but Aura knew all too well that assumptions and arrogance were the biggest, most insidious killers. A lesser taunt, scope out the attack pattern, then push in with the Challenge if the thing couldn't scratch her too much. Meanwhile, her companions should be able to find a way to take this thing down. Aura saw other Paladins roaring whatever battlecry they came up when they were using a Taunt, but invariably suffer from a sore throat afterwards when they had to shout insults a bunch of times throughout the day. Aura was neither witty nor bothered enough to pick out whatever personal flaw that the mobs supposedly had. So she settled for a solid clash of shield against her sword-pommel, keeping stance and position as solidly as possible. [hider=Summary] Treant - Aggravate [AC: 1][CD: 0.5min] - Taunt single target for 30sec Treant - Shield Bash [AC: 3][CD: 2min] - Heavy Stun Self - Bless Weapon [AC: 3][CD: 1min] - Next 3x Basic Attacks deal additional magic damage Treant - Basic Attack [/hider]