[center][img] https://i.imgur.com/BGcBj0e.jpg?1 [/img] [img]https://fontmeme.com/permalink/181222/4cbd7c4b907e3b2d4b54c461a024d745.png [/img] [hr] [h3]Health: [color=ed1c24]2600/2600[/color] Mana: [color=00aeef]1400/1800[/color] [color=orange]Renn: [/color]4,035[/h3] [hider=Stats] [u][color=00EE00]Health[/color]:[/u] 26 [u][color=00EE00]Mana[/color]:[/u] 18 [u][color=00EE00]Strength[/color]:[/u] 20 [u][color=00EE00]Agility[/color]:[/u] 82 + 5 [Cutthroat Gauntlets] + 5 [Ranger’s Quiver] + +5 [Leather Armor (Mythic)] [u][color=00EE00]Intelligence[/color]:[/u] 10 [u][color=00EE00]Stamina[/color]:[/u] 20 [u][color=00EE00]Action Slots[/color]:[/u] 7+4 (11) [/hider][/center] [hider=Skills] [color=00EE00]Archery[/color]: 71 [color=00EE00]Acrobatics[/color]: 13 [color=00EE00]Tracking[/color]: 15 [color=00EE00]Hiding[/color]: 15 [color=00EE00]Light Step[/color]: 20 [color=00EE00]Beautifying[/color]: 20 [/hider] [hider=Equipment] Ivory Bow (Rare / Named) [sub]- A pure white bow carved from a single piece of ivory. This item does not require repairing and will count as indestructible. Target's hit by this weapon will take additional 50% damage from Spells for the next few seconds.[/sub] Fancy Clothes (Common) Leather Armor (Mythic) [sub]5% Agility Reduction - +5 AGI, 3% Accuracy, 3% Fire Resistance – 8U / 12P / 15B / 5C [/sub] Java Jungle Wear (Common) [sub]Severe Heat Debuff Reduced[/sub] Cutthroat’s Gloves (Uncommon) [sub]+5 Agility[/sub] Sharpshooter’s Hat (Uncommon) [sub]Small increase in ranged weapon accuracy[/sub] Ranger’s Quiver (Uncommon) [sub]Holds 100 arrows – +5 Agility[/sub] Arrows (Common) [sub]73 arrows – Within the Ranger’s Quiver[/sub] Ring of Protection (Uncommon) [sub]+1% to all items' reductions[/sub] Jewelry (Common) Raincoat (Common) [sub]Soaked Debuff Reduced[/sub] Boots of Travel (Uncommon) [sub]x2 walking speed[/sub] [color=silver]Consumables[/color]: Blue Potions x1 [sub]Restores 15% of Maximum MP.[/sub] Diluted Agility Potion x3 [sub]AGI+5% for 1 day. Only 1 potion may affect a player at any time. Drinking a second potion replaces the first one.[/sub] [/hider] [hider=Actions & Passives] [u]Evade Missile (5/Universal)[/u] [sub]User evade incoming range attacks. +20% Evasion (Projectile) chance. 100 MP. Action Cost: 3 – Cool Down: 30 seconds[/sub] [u]Quick Reflexes (5/Universal)[/u] [sub]User gains +10 Agility for a while. Can only be used once a day. 200 MP. Action Cost: 3 – Cool Down: 1 Day[/sub] [u]Meditate (5/Universal)[/u] [sub]User focuses for few a minutes, recovering either 200 HP or 200 MP. 0 MP. Action Cost: 2 – Cool Down: 3 Minutes[/sub] [u]Power Shot (1/Archer)[/u] [sub]User pulls back for an extra few seconds and fires a shot that deals medium piercing damage. Can only be casted if the user has a loaded bow. 100 MP. Action Cost: 4 – Cool Down: 30 seconds[/sub] [u]Kick Back (1/Archer)[/u] [sub]User immediately kicks target to push themselves back, creating large distance. Does not move the target. 50 MP. Action Cost: 3 – Cool down: 30 Seconds [/sub] [u]Greater Power Shot (10/Archer)[/u] [sub]User pulls back for an extra few seconds and fires a shot that deals high piercing damage. Can only be casted if the user has a loaded bow. 300 MP. Action Cost: 4 – Cool down: 1 Minute [/sub] [hr] [color=00EE00]Passives:[/color] [u]Focus (1/Archer)[/u] [sub]User may spend a moment to aim, gaining 5% to hit. Passive.[/sub] [u]Bounty (1/Universal)[/u] [sub]User gains D10 extra Renn whenever they receive Renn from GM. Passive[/sub] [u]Confidence (10/Archer)[/u] [sub]User gains +10 Bow Wielding Skill for a few minutes after successfully hitting and damaging a target with a normal attack. Passive.[/sub] [u]Greater Bounty (5/Universal)[/u] [sub]User gains D10 extra Renn whenever they receive Renn from GM. Stacks with Bounty. Passive.[/sub] [u]Grand Bounty (10/Universal)[/u] [sub]User gains D10 extra Renn whenever they receive Renn from GM. Stacks with Bounty and Greater Bounty. Passive.[/sub] [u]Experienced Hunter (5/Archer)[/u] [sub]User gains +D50 EXP if they finished off at least one target by firing an arrow. Passive.[/sub] [/hider] [hider=Summary] [sub]Greater Power Shot[/sub] (1 Arrow) – 4 AP – Cool down: 1 minute (300 MP – 1,500 MP) Free Attack After Skill (1 Arrow) [sub]Power Shot[/sub] (1 Arrow) – 4 AP – Cool Down: 30 seconds (100 MP – 1,400 MP) Free Attack after Skill (1 Arrow) Regular Arrow Shots (3 Arrows) – 3 AP 7 Arrows = 66 Arrows Left [/hider] [hr] Holly’s eyes go a bit wide at seeing a large tree, which came to life to avenge its fallen comrades is a bit wild to say the least. However, she tried to not freak out from the fact this tree came to life but she would embarrass herself though. [color=00EE00]”Why are we fighting a [i]Tree[/i]ant?”[/color] Holly questioned with a slight emphasis on tree more than what it is. However, she did hear what River said especially since that sounded like a terrible thing to fight, most of all. It caused her to move back slightly from the group since she is an archer and not a melee combatant alike the reckless Ceci or Ciara, which is the tank of the group. She decided to pull out her Ivory Bow and put an arrow into it, which she started to pull back for a Greater Power Shot. A few seconds past, and she releases the arrow directly at the [i]tree[/i], which is attacking her and her allies. However, she puts another arrow into her bow and releases it straight away at the Treant. [color=00EE00][i]”Why did I emphasis tree? When I was talking… god damn… this is more embarrassing then saying I suck at Yahtzee. Even though that part is true...”[/i][/color] Holly thought to herself, with a soft sigh at her embarrassment. She was a bit embarrassed at that, however. There was more important things to deal with than her embarrassment it’s life or death with this game anyways. Holly puts another arrow into her bow, which this time she starts to pull back for a regular power shot. It takes a few seconds less than the greater variant of her skill, which she releases after awhile. She puts another arrow into her bow, and releases it at the Treant. However, she notices her AP points are only at three, which means her next three attacks will have to be regular arrow shots in a row. It takes her a few seconds to put an arrow in her bow and attack the Treant with it, which feels like it happens slowly. However, after that she watches her arrow count, which is 66 and the cool down on her actions, which she used. [color=00EE00][i]”Great… 66 arrows left. I hope I don’t have to use them all on this angry laughing tree.”[/i][/color] Holly thought to herself. It only took her a bit to realize she’s still calling it a tree, even though its a Treant at least she’s thinking it and not saying it out loud again. She hoped the rewards for defeating this Treant will be good even though, its nice that Ciara taunted the tree. [color=00EE00]”Thank god for you being here Aura…”[/color] Holly said, with a relief in her voice. Even though the evil treant and this game isn’t going to pull their punches even though they decimating most things, however. If River couldn’t read most of its abilities and what not means its definitely a higher level. But Rare mobs are usually higher level in most mmorpgs, elite status and what not.