[center][img]https://i.imgur.com/CiStIct.jpg?1[/img][/center] [h2][center][color=f7976a]Willow[/color][/center][/h2] [u]Health:[/u] 2700/2700 [u]Mana:[/u] 3300/3550(+450) [hider=Stats] [list] [*][u]Strength:[/u] 5 [*][u]Agility:[/u] 31 [*][u]Intelligence:[/u] 75 (+5 gloves) [*][u]Stamina:[/u] 30 [*][u]Reduction:[/u] 4U / 5P / 6B / 3C [/list][/hider] [hider=Skills] [list] [*][u]Staff Wielding:[/u] 24 (+5 Armor) [/list][/hider] [hider=Passives] [list] [*][u]Mana Payback (3)[/u] - Every time user casts any spell, there is a 10% chance of recovering 50% of spent mana. Passive. [*][u]Arcane Resistance (6)[/u] - User and any friendlies within a short distance gain 5% spell resistance. Passive. [*][u]Spell Essence Collector (10)[/u] - User gains 150MP whenever any nearby friendlies cast a Spell. Passive. [*][u]Double Casting (12)[/u] - User may cast 2 spells at the same time, provided they are level 11 or lower Pure Magic Discipline spells. Passive. [*][u]Boost Intel (14)[/u] - User gains +15 INT permanently. Passive. [*][u]Attuned to One’s Body (3)[/u] - User gains 100HP whenever they cast a spell from the Body Discipline. Passive. [*][u]Essence Gain (6)[/u] - User gains +100MP every time they heal by using spells from the Body Discipline. Does not activate with “Attuned to One’s Body”. Passive. [*][u]Mind Shock (3)[/u] -Any opponents affected by Mind Discipline spells have a 5% chance to be stunned for 15s in addition to other affects. Passive. [*][u]Mind’s Eye(6)[/u] - User gains +10 Intelligence for a minute after casting a Mind Discipline spell. Passive. [*][u]Hidden in the Shadows (3)[/u] - Whenever user casts a spell from the Darkness Discipline, user becomes covered in shadows, grating +5% Evasion chance. Passive. [*][u]Attuned to the Night (6)[/u] - User slowly regenerates mana during nighttime. 50 mana per hour. Passive. [*][u]Night Vision (9)[/u] - User gains near-perfect night vision. Passive. [*][u]Bounty (1/Universal)[/u] - User gains D10 extra Renn whenever they receive Renn from GM. Passive. [*][u]Greater Bounty (5/Universal)[/u] - User gains D10 extra Renn whenever they receive Renn from GM. Stacks with Bounty. Passive. [*][u]Grand Bounty (10/Universal)[/u] - User gains D10 extra Renn whenever they receive Renn from GM. Stacks with Bounty and Greater Bounty. Passive.[/list][/hider] [hider=Equipped Items:] [list] [*]Cloth Armor (Mythic): 3U / 4P / 5B / 2C +5% Evasion +5 Staff Wielding [*]Glove of Magi: +5 Int, +200 Mana [*]Cloak of Magi: +150 Mana [*]Sorcerer's Shoes: +100 Mana [*]Teleport Ring: 1/day wear may teleport a short distance. [*]Ring of Protection: +1% to all items’ reductions. [*]Wand of Affinity(uncommon): -25 Mana Cost [*]Blue Poton: Restores 15% of Maximum Mana [*]First Aid Kit [/list][/hider] [color=f7976a]“Well, this should be exciting. Instill Tenacity.”[/color] Aura shined a faint rainbow hue for a few moments before returning to normal. That would give her a bit more to eat hits with. Area monsters that spawned in retaliation to farm parties were normally a bit tougher than their level suggested so it wouldn’t hurt to keep Aura well defended. [color=f7976a]“Enfeeble.”[/color] A sickly green wisp slithered around the Treant, cutting it’s strength a little. Hopefully, the combo of Buffs and debuffs would help keep Aura from needing too much healing next round. [color=f7976a] “Alright, keep an eye out. We don’t have a lot to go on so watch your step. It might be able to manipulate the plants around us if it’s anything like other games. We don’t want to get am[i]bush[/i]ed by adds.”[/color] She kept her wand at the ready, the Weaken Magic spell on the tip of her tongue if it tried to do something outside of the expected physical attacks. She stuck close to River, wanting to feed off that wonderful battery of magic she was used to. [hider=summary] -Cast Instill Tenacity on Aura (150 MP, 4 minutes) -Cast Enfeeble on Treant (100 MP, 1 minute) -Hold Weaken Magic in the event of a spell cast [/hider] [center][img]https://txt-dynamic.static.1001fonts.net/txt/dHRmLjcyLjc1ZjAwYS5WR2hsSUZkcGJHUnpJQSwsLjAAAAAA/trinigan-fg.regular.png[/img][/center] [center][img]https://i.pinimg.com/564x/be/db/52/bedb52a76d73acaa660203edb5e57b1d.jpg[/img] [img]https://txt-dynamic.static.1001fonts.net/txt/dHRmLjcyLmYwMGEyNy5RM1Z5YzJWa0lFRnVhVzFoZEdsdmJqb2dWSEpsWVc1MC4yAAAA/shlop.regular.png[/img][/center] Level 17 (Uncommon) Health: [color=F80000]12,239[/color]/[color=F80000]15,000[/color] Mana: [color=00EFF8]7,000[/color]/[color=00EFF8]7,000[/color] The Treant barely responded as the Stunned debuff ticked upwards from 5 seconds to 20 seconds, its mouth going slack and eyes dimming momentarily. The purple fog seeping out of its mouth whirled around everyone coming in melee range but dissipated far too quickly to have any real effect. Inside the still Treant, the Shadows writhed furiously as their giggling sharpened into a shrill scream. Two of the blue orbs were being ripped to shreds by the other shadows and massive bolt of blue energy blasts out of the yawning abyss. The energy barely dimmed as Willow caught the spell with her own but its still slammed directly into Aura’s shield, massively damaging the Paladin. A notification popped up on her dashboard, warning of a 25% reduction in all equipped item durability. The Treant stirred after the assault, blinking its eyes and howling in anger. The roots writhing in it’s legs pushed themselves into the ground and the Treant settled into the spot. A tiny green emblem reading [i]Ingrain[/i] appeared beneath the Monster’s health bar, timed at 2 minutes, and suddenly its health shot up by 1000. More shadows poured out from its mouth, one for each player, and rose above each player. They took on the silhouette of children, giggling and dancing around the players before all but the one in front of willow vanished. The shadow giggled and said in a sing song voice, [b]You’re it![/b]. [hider=summary] -The Shadows cast Vengeance, dealing 3996 damage to Aura and reducing item durability by 25%. -The Treant casts Ingrain, restoring 1000 HP and MP. -The Shadows prepare Imprison, tagging Willow. [/hider] [center][img]https://txt-dynamic.static.1001fonts.net/txt/dHRmLjcyLjc1ZjAwYS5WR2hsSUUxaGNtdGxkQSwsLjAAAA,,/trinigan-fg.regular.png[/img][/center] Prome’s crafting went quickly and efficiently, his smithing skill high enough to knock out the required steel in almost no time at all. Ten steel bars sat in his inventory after little more than ten minutes with plenty of time to spare on his purchased smithy spot.