[center][img]https://i.imgur.com/Qvm9ihS.png[/img][/center][hider=Status] [color=FFE4E1][u][b]Level 15[/b][/u][/color] [color=ed1c24]Health:[/color] 2900/2900 [color=00aeef]Mana:[/color] 2500/3300 [color=f26522]Strength:[/color] 30 + 5 [Power Treads] [color=fff79a]Agility:[/color] 85 - 4 [5% Armor Reduction] + 5 [Skirmisher's Buckler] + 5 [Cutthroat Gloves] [color=a187be]Intelligence:[/color] 0 [color=39b54a]Stamina:[/color] 10 [b]Action Slots:[/b] 7 + 4 [b]Defense:[/b] 13U 17P 12B 6C 11M [/hider][hider=Skills] [color=f26522]Polearm Wielding[/color] 70 [color=a187be]Acting[/color] 20 [color=a187be]Beautifying[/color] 20 [color=fff79a]Light Step[/color] 20 [color=a187be]Sewing[/color] 44 [/hider][hider=Equipment] [i]Steel Spear (Mythic)[/i] [sub]Electricity Affinity, +7% Damage[/sub] [i]Cutthroat Gloves (Uncommon)[/i] [sub]+5 AGI[/sub] [i]Light’s Bane Cloak (Uncommon)[/i] [sub]+5 Hide[/sub] [i]Leather Armor (Uncommon)[/i] [sub]7U/9P/11B/5C/10M, 5% AGI penalty[/sub] [i]Java Jungle Wear (Common)[/i] [sub]Severe Heat Debuff Reduced[/sub] [i]Skirmisher’s Buckler (Uncommon)[/i] [sub]4U/6P, +5 AGI[/sub] [i]Power Treads (Uncommon)[/i] [sub]+5 STR[/sub] [i]Ring of Protection (Uncommon)[/i] [sub]+1% to all items' resistances[/sub] [i]Teleport Ring (Common)[/i] [sub]Teleport small distance, once per day.[/sub] [i]Jewelry x2[/i] (Common) [i]Lagley’s Spear (Uncommon)[/i] [sub]Large, 5% Crit Chance[/sub] [i]Boots of Travel (Uncommon)[/i] [sub]2x Walking Speed[/sub] [i]Fancy Clothes (Uncommon)[/i] [sub]10P[/sub] [i]Raincoat (Common)[/i] [sub]Soaked Debuff reduced[/sub] [/hider][hider=Passives] [color=#000000]Lycanbane[/color] - Increased Damage against Lycan-based Enemies [color=#000000]Feral Experience (X/Title)[/color] - If User is to gain experience in Wild Areas, User receives increased bonus experience. [b]Light’s Bane Cloak[/b] [sub]+5 Hide[/sub] [b]Ring of Protection[/b] [sub]+1% to all items' resistances.[/sub] [b]Teleport Ring[/b] [sub]Teleport small distance, once per day.[/sub] [color=fff79a]Light-speed Escape (8)[/color] User's body automatically moves a medium distance away at the speed of light when they fall below 10% of maximum HP. Passive. [color=A9A9A9]Bounty (1/Universal)[/color] User gains D10 extra Renn whenever they receive Renn from GM. Passive. [color=A9A9A9]Greater Bounty (5/Universal)[/color] User gains D10 extra Renn whenever they receive Renn from GM. Stacks with Bounty. Passive. [color=A9A9A9]Grand Bounty (10/Universal)[/color] User gains D10 extra Renn whenever they receive Renn from GM. Stacks with Bounty and Greater Bounty. Passive. [color=A9A9A9]Ultimate Bounty (15/Universal)[/color] User gains D10 extra Renn whenever they receive Renn from GM. Stacks with Bounty and Greater Bounty. Passive [color=A9A9A9]Trip (15/Universal)[/color] Upon successfully avoiding an enemy's melee attack, the user automatically uses their weapon to trip the opponent knocking them prone. [color=A9A9A9]Blood Thirst (15/Universal)[/color] User gains 10% of their damage as HP. Does not work with Actions and Spells. [color=7bcdc8]Flexible (1/Lancer)[/color] [sub]Whenever user successfully Evades a melee attack against the user, user may immediately move backwards or counterattack to deal low [b]piercing[/b] damage.[/sub] [color=7bcdc8]Practiced Steps (5/Lancer)[/color] [sub]User gains +15% Evasion chance if an opponent has a short-range melee weapon.[/sub] [color=7bcdc8]Polearm Mastery (10/Lancer)[/color] [sub]User's normal attacks deal 5% additional damage.[/sub] [/hider][hider=Summary] Redeeming Glow [AC:4][CD:60s] Gain 400 MP. Devastating Charge [AC:3][CD:60s] Ignore movement impairing effects. Heavy piercing damage. Piercing Strike [AC:4][CD:60s] Stun. Heavy piercing damage. 3x Standard Attacks [u][b]Cooldowns[/b][/u] Falling Comet: 90s Radiate: 30s [/hider] Well, things always looked like they were going well, until someone took four thousand damage in a single attack, huh? That made things serious real fast. As Cecilia skidded back, watching the creepy shadow children crawl out from the Treant's mouth to absolutely [i]explode[/i] Aura, her eyes narrowed. She focused on her breathing, forced the fear down into the pits of her stomach. The Paladin meant nothing to her, of course; just another pub that they needed to pick up before they got themselves a permanent tank, but Cecilia wasn't going to let her die for no good reason either. Vengeance, that was what that attack had been called. Was it consistently four thousand, or did it scale proportionate to Treant HP lost? Ingrain looked to be healing over time as well, one thousand HP every thirty seconds. If Vengeance scaled, they couldn't win. If Ingrain could be stacked, they couldn't win. In the Lancer's mind, the dice were tumbling in her skull, rattling and rattling and rattling, but never landing. They'd only show the result at the end. But regrets continued regardless. God, if she had purchased Beam Shot before, this would be so much kinder...or a scaling Vengeance would have instantly obliterated their tank. Cecilia sucked in a breath. Whatever Willow was dealing with, she couldn't help her with. As a Lancer, stuck between the roles of tank and DPS, there was only one thing to do: be annoying and look fabulous. [color=FFE4E1]"Redeeming Glow!"[/color] Warm light bathed her as she charged in once more, streaming towards the rooted Treant as swiftly as her legs could carry her. Gritting her teeth, she leapt up, confounded gravity, and drove her spear right between its two yellow eyes. Sap seeped before she kicked off the tough bark, twisting in the air until she was upside down. Deal damage, stun, and repeat. The creature had high Fortitude for resisting such things, yes, but she hadn't put her back into it that time. Now though? As her feet found purchase against its canopy, Cecilia kicked off again, the last beads of light from Redeeming Glow making her lightning incarnate. An echoing crack, and her lightning-enhanced spear found its way in the Treant's right arm. With a heavy kick, Cecilia sent it all the way through, swinging down to catch her spear as it fell out the other side, leaving a hole. It was just a hole, of course, but a mark was a mark regardless. If they couldn't do it this time, she'd at least give the miserable bastard something to remember her by. [color=FFE4E1]"Willow!"[/color] Cecilia backed up again, each leap sending her ten feet further away. [color=FFE4E1]"If Aura gets chunked again, I'm out! We don't have the heals for this!"[/color]