[center][hider=Aesthen] [center][img]https://i.pinimg.com/originals/4d/9d/47/4d9d47202f9bcfacfc3982fe65d2eea1.png [/img] [/center][hr] [b]Character Full Name:[/b] Aesthen Graiert Halstorn [b]Alias:[/b] Sven Graythorn [b]Gender:[/b] Male [b]Race:[/b] Human [b]Height:[/b] 5’7 [b]Weight:[/b] 189lbs [b]Main Class:[/b] Rogue [b]Subclass:[/b] Theif [b]Short Biography:[/b] Born on a ship he lived a sailors life traveling harbour to harbour and growing up with entertainers, acrobats and traders. He learnt all the things that the people loved and cheered for. How to sell, how to tell a story, how to move and how to entertain. He also learnt all the skills that the crowds did not see. The picking of pockets, the duping and conning of rich men. The scams, ploys and traps that came and went like the rising of the moon with none but a few wise to the riches now gone. Growing to big for his troupe, Aesthen sought the new opportunities of an old home. Things were different now, he was different now. Tired of always traveling, maybe this could be his future. [b]Personality Description:[/b] There are many tales of brave carefree rogues throwing themselves into danger and trouble with reckless abandonment, only scraping through vast unforeseen misfortunes by the skin on their teeth. Overwhelming courage, charisma and luck pulling them through the ordeal to reward them handsomely for their brainless blunder. Aesthen is not one of those rogues. For every one of those success stories there are numerous others of failure that go unheard and untold. Simply because living foolishly relies on luck, and fate does not favour the foolish. No, to live and survive as a Rogue one had to be smart, cautions and calculating. Aesthen was all of these. Even his charming demeanour was one of calculated precision. A patient man with a curious eye for detail. He has little ill will towards others but just a simple self serving focus on himself. He loves his trinkets and and can spend hours reading or tinkering. He is meticulous and thorough in all that he does. Despite being a thief he still holds a good heart and a small streak of moral values, this can be difficult to uphold though as he often lacks true empathy beyond that of his constant charade. [b]Why have you come to Draydon? [/b] For Aesthen this is not only a journey for opportunity and prosperity, the likes of which can only be found in a town such as Draydon, but it’s also a long overdue trip home. He seeks to cement himself in the foundations of the growing ‘new’ thieves guild. [b]Character Fighting Style:[/b] Life has not been ‘fair’ to Aesthen and he holds no qualms in forwarding that same fate onto his opponents. Liveliness is more important than fairness and Aesthen wants to live. There are few things he can imagine worse than the bleak darkness of non existence with its lack of opportunity, chances and future. To avoid such a fate he will do whatever necessary to tip the scales of favour onto his side and has no hesitation in fleeing should he feel it necessary. Let the dead have their honour. Aesthen likes to plan everything ahead of time and be in control of almost all situations. Traps, trickery and deception are his favourite tools to avoid physical confrontation before it even begins. If things must go another way he will attack mid range with throwing daggers or the likes, from a vantage point where he can over look his options. Always opting to ambush from the shadows with quick hard unexpected strikes if he can. In melee, movement is his friend and while dancing around with skill and grace, feigning and misdirecting, he will utilisie his knowledge of anatomy and take advantage of his opponents momentum and physiology. Considering all physical engagements equally a test of wits, Aesthen simulates it in his mind many times over before it ever begins. [b]Primary Armament:[/b] An array of throwing daggers strapped all over his body. [b]Secondary Armament:[/b] [hider=Breakers Adamantin Shears.] Shears are used to quickly cut through items by snipping them between two sharp blades. Small shears can be used in one hand. Lopping shears are 3 feet long and must be used in two hands; they are commonly used by farmers or gardeners to cut hedges and branches. Adamantine shears are lopping shears with sharpened adamantine blades that can snip through nearly any material. You can use adamantine shears to cut through bars, chains, grates, or similar items. On any item the adamantine shears can fit around (such as a chain or iron bar, but not an iron door), using adamantine shears provides a bonus on your Strength to break or burst it. Aesthen’s custom made and purpose designed shears appear and function as two seperate individual daggers. With near straight blades, little to no guard and slightly long hilts. They are sharp, precise and deadly giving no clue to their alternate purpose. The tools and bits required to join the blades and make the shears whole are hidden within the hollow pommels, while the scabbards hold a secret compartment containing a vial of phosphorescent gel and a dose of rusting powder. [/hider][hider=The getaway Buckler] This deceptive small forearm mounted shield does not look intricate at all. Appearing as a simple, solid and sturdy piece of basic shaped metal. Secretly it possesses 2x tightly sprung grappling bolts underneath attached to a length of coiled silk, just waiting to be fired off in the direction of the hand. In the centre is a concealed spring loaded punch dagger, ready to turn this defensive weapon into an offensive one at a moments notice. Hidden compartments hold a single use smoke bomb and supply of caltrops just waiting to be quickly deployed with a simple motion. It’s final feature is due to its shape and unique materials inside. When placed and sealed against a flat surface it is highly susceptible to vibrations, and with the aid of a hearing horn placed upon it a near tremor sense ability is gained. Although no voices can be heard, careful manipulation and familiarity with the device will allow the user to discern the direction of the oncomer. [/hider][b]Inventory Items:[/b] (4-8 Items) [hider=Tinkerers goggles] This expertly crafted steampunk contraption has several small arms that hold magnifying lenses near the wearer’s face. They’re kept in place by locking hinges and crude gyroscopes that compensate for normal head movements. While the lenses are properly aligned, the wearer gains a circumstance bonus when working on items that are small or highly detailed and when inspecting something within 5 feet. However, the arms can easily become misaligned if the wearer is not careful. If the arms are misaligned, they lose their usefulness until readjusted This version is specifically designed and fitted to Aesthen and is a lot more compact and sturdy than most others. It also comes with a telescopic seeing glass that can be removed, altered and used as a hearing horn. There is even a tube in the goggle strap that connects from the horn to the ear so that when run beneath a hooded cloak, one can be a far more discreet and inconspicuous than simply placing his head against the door. [/hider][hider= Chain belt of restraining] Barbed Quickcatch manacles (Disguised as a belt) This light yet sturdy tightly woven chain sits around the wearers waist and is quickly released to become an improvised chain weapon that also doubles as manacles. These masterwork manacles are designed to swiftly secure a restrained creature. The price includes a quick-release mechanism that, when attached to a belt or pack, allows you to retrieve the quickcatch manacles with one hand as a swift action. Quickcatch manacles include a good lock that locks automatically when the manacles are applied. Manacle Barbs Barbs added to these manacles wound a captive who does more than move slowly and with care. Rough movement of any kind, such as being struck in combat or falling prone, likewise causes damage. Attempting to break out of barbed manacles with strength also deals damage to the captive regardless of the success of the attempt. [/hider][hider=All purpose Boots] These tall sturdy tightly laced leather boots have specialised padded soles that not only softens the wearers steps but makes him quieter and harder to track. Left boot also has a small concealed spring loaded blade. The Right boot has a hollow heel for concealing small items like his blank key wax. The toes have small thin sturdy claws beneath the leather that are only exposed when pressed forth. Useful for climbing. A small spool of fishing wire is intricately woven through each of the laces. [/hider][hider=Rings] Thieves’ Ring This slightly over-sized ring conceals a few lockpicks and other tools coiled inside its band. These discreet tools, made of a metal alloy that springs straight once the tool is removed from the band, are sufficient to attempt Disable Device checks without penalty, and long enough to pick locks on manacles fastened around the wearer’s hands (once he slips off the ring). Pin Ring This simple weapon is a ring with a flip-up lid, below which is a needle capable of delivering a dose of poison (or knock-out drug, etc.) Poisoner's Ring (Signet ring) A poisoner's ring outwardly appears as a common piece of jewelry, but is capable of delivering a dose of poison. A hollowed out feature on the ring (perhaps a jewel, or signet face), results in a cavity that holds a dose of poison; by means of a painstakingly crafted hinge, the wearer could use specific hand motions to access the space within. With practice, the wearer could deposit the the fatal cargo into a cut or bowl with little chance of being noticed. Razor ring This simple ring can be manipulated to produce a thin small razor along its edge, useful for cutting purses or hacking at ropes. [/hider][hider=Belt pouch] Dissipating fan Glass cutter/glue paper caltrops, chalk, [/hider][hider=Masterwork Backpack.] This deceptively normal appearing backpack is laden with many hidden pouches. It is currently holding the standard bedroll, some chalk, a flint and steel, a grappling hook, an iron pot, a mirror, pitons (10), rope, soap, torches (2), trail rations (5 days), and a waterskin. It is also hiding some more thieves tools with extenders, a drill and has 2 quick release pouches of caltrops. [/hider][hider=Leather armour & Performers Adventuring Cloak] This fine leather armour is pretty standard and well maintained. It has many straps and places to hold and conceal blades. The fine thick cloak, as well as protecting him from harsh conditions, has a dark inlay that when turned inside out helps conceal the wearer at night. Weights it the hem help it flourish and be twirled around. As with all great things it also has hidden pockets. Amongst this attire Aesthen hides a wrist sheath, Marked cards and concealed thieves’ tools. [/hider][hider=Scroll case] This is a standard, albeit sturdy, double ended scroll case. One long end holds all the papers and while the other a more cushioned smaller chamber contains the ink. A thin pocket along the side houses an ink pen. It is completely waterproof and air tight. Contents: Ink (1 vial), an inkpen, paper (10 sheets) sealing wax. [/hider] [b]Coin Purse:[/b] 21Gp, 10pp & 3 gems worth 40gp ea. (He’s worked hard.) [/hider][/center]