[center][h3][i][u]Officer Julius Dayton[/u][/i][/h3] [i]"Never put off till tomorrow want you can handle today. Never handle today what you could could have dealt with a week ago." [/i] [i]Inscribed - Calendar Able to move objects and events to different dates and times within a one week period. Class - Time Cop [color=39b54a]Stamina: 28 [/color] [color=00aeef]Proficiency: 19[/color][/i] [b][u]Appearance[/u][/b] [hider] [img] https://i.imgur.com/LmH6NBx.jpg[/img] [/hider] [b][u]Age[/u][/b] 46 [b][u]Personality[/u][/b][/center] Good spirited and generally unflappable, Julius tries his hardest to maintain his dignity even in the face of his future self hurling inconveniences his way on the regular. In his opinion it's almost always better to get something done sooner rather than put it off till later and thanks to his Epithet he's proud to be able to deal with personal problems two to three days before they actually occur. He tries to keep himself looking slick and professional, and is ashamed that he nonetheless ends up looking pretty shabby most of the time. He cares deeply about the younger officers of the Gleebridge police department, never hesitating to help them out or share his experience leading to his reputation as Station Dad. [hr] [b]Weapon:[/b] [i]Rubberneck Revolver[/i] - A customized spring-loaded gun that shoots small rubber balls. Does 2 damage. Can bounce off walls and objects. [b]Passive:[/b] [i]Paternal Instinct[/i] - You need to stand strong for your men, your friends, your family. If an attack or ability targets multiple people, you only take half damage. [b]Talent(s):[/b] [i]Patch Job ([color=39b54a]+2[/color])[/i] - Start each Chapter with 20 colorful band-aids. Each band-aid heals for [b][color=39b54a]+1[/color][/b] Stamina. [b]Abilities:[/b] [i]Right on Schedule (1):[/i] With your quick wit and sharp timing, dodge a minor threat that you pushed back to this very moment. Deals [color=ed1c24][b]-3[/b][/color] damage. [i]Your Past Comes Back to Haunt You (3):[/i] Send an attack to sometime later. Once it hits, the target will take double damage from not expecting it. [i]Serving Time (5):[/i] Give the perp a literal time-out, sending them a minute into the future and getting them out of your hair for the duration. On return, the target is where they were beforehand, and takes [b][color=ed1c24]-8[/color][/b] damage. (Once Per Post)