[b]“Damn Silva and his damn levy! Mistles are drying up every damn day, and the Lost just keep growing bigger and bigger. Alright you thralls, you know what you’re here to do. Find Blood Beads and get back here. And don’t even think of trying to run off: those bombs on your chest will make sure you’ll turn to ash faster than you can pull the trigger. If you think you’ll be clever and take it off, go ahead and try: we don’t need stupid thralls who’ll sooner suicide than get work done. Alright, send the first group in!”[/b] This was your life so far. For some of you, you just came to before you were suddenly forced to become thralls, slaves for Revenants, functionally immortal soldiers who only need feed off blood to survive. You’ve been given basic weapons and armor to help fend for yourself against the Lost, monsterous beings who won’t hesitate to kill you for no reason at all. In your short time as a captive you know your chances of escape are bleak. Your captors are no cowards and can easily defeat multiple revenants or Lost on their own, and they’re simply sending thralls in out of cruel convenience. And if that alone wasn’t enough, your captors have managed to manufacture and strap explosives to your chest. Carefully shaped charges that will destroy your heart with a simple trigger pull, or if you try and take it off without the key. You’ve all seen first hand people who’ve tried, either by force or finesse. Even if you die and disperse, the bomb will still be on your chest. It was a bleak situation. But that was life in the vein. A few minutes after the first group was sent into the ruins, guns would be aimed at you as your captors commanded your group to go. You’ll be exploring a vast underground subway station. A fresh location, scouts have reported that it has only recently opened up with a notably small miasma presence. That means that there is either Mistle or not a lot of Lost here, and either way that means opportunity for Thralls to go looking for Blood Beads. Eventually your group is pushed through a gate into almost total darkness. The gate shuts behind you with a final warning that anyone who comes out that gate without blood beads will turn to ash. Additionally, you have about three hours. Anyone who doesn’t show up with Blood Beads after three hours will have their bombs remotely detonated. Truly cruel keepers. You don’t see any signs of the first group who went in before you, so they might’ve went through a different entrance. Either way the first thing you may want to address is the immediate lack of a light source.