[hider=The Red Baron] [img]https://upload.wikimedia.org/wikipedia/commons/1/11/Manfred_von_Richthofen.jpg[/img] Name: Manfred von Richthofen “Success flourishes only in perseverance — ceaseless, restless perseverance.” Title(s): The Red Baron, Ace-of-Aces Class: Gunner Gender: Male Attribute: Just leave this blank during application! Alignment: Neutral Good Personality: Formerly a brash man who took risks ever since his childhood, a man who commissioned a silver cup for every plane he downed before he was stopped by a silver shortage in his home country and made an effort to collect souvenirs from those he defeated in aerial combat. A poster boy for Germany, real life Hero out in the Skies and defending the Fatherland. However War dragged on for Manfred, he took it more seriously and after every Dog Fight he went by himself to a room to think. It became less of a daring adventure and joyful thing to fly above the clouds but now rather the best means he had to defend his country from those who would seek to do it harm He was given chances to step away from it, his accolades allowed him to take a safer position near the end of the war, people warned that if he did not step away from flying he would die. He would not however stop just for safety, for those down in the trenches who were doing just as an important job did not have a choice like that. Honor compelled him to keep fighting to the best of his ability. Objective for the Grail: To Fly Under Those Sky’s Once Again. Character Objectives: What your character wants to accomplish here besides their wish/winning the war, and what you as a player would like to do with your character. PM this to me, rather than including it in the public sheet! Biography: Forced into Cadet service from a young age due to his father he only did enough to pass, seeing to do more as a waste of effort. Even young as 11 he was a known risk taker and climbed a chapel tower, something that would be helpful later in life. He joined the Army as part of the Calvary but after seeing what WW1 changed in warfare, he decided to stick to relaying supplies before writing a letter to join the Aerial Unit. Accepted, he learned how to fly and on his first solo flight crashed on the landing. Manfred would swiftly get past it and become known as a cocky pilot, flying straight through a thunderstorm against his superiors orders. This caught the attention of Germany’s then top Ace Pilot Oswald Boelcke who asked him to join his fighter squadron Jasta 2. When Oswald had an accident that took his life, Manfred became in charge of the squad and lead it straight into infamy. He took to coloring his Bi-plane red and his squad did the same, the practice spreading to other squads using different colors. This caused later when Manfred recruited Elite Pilots and other Aces to a new unit that became known as the “Flying Circus” for its brightly colored planes, movement back and forth across battle lines and its camp making use of tents. After securing 80 confirmed kills and another 20 unconfirmed, Manfred von Richthofen died chasing a plane that had injured his brother, seemingly from a stray bullet that destroyed his heart and lungs. He still had enough to him to smoothly land the plan and laid there for Allied Soldiers to come upon. Weapon: Luger P08: A sidearm if Manfred was ever forced to fight on the ground. While having received training to use it well, it was sparingly used in his life. Parameters: STR: E END: E AGI: C+ MGI: E LCK: B Class Skills: Marksmanship: Skill at shooting techniques. C+ Trained in using basic firearms of his time allow him have a basic understanding of shooting the enemy. When fighting other pilots in his Plane is when he shined as he spent more time up in the air than on the ground. Independent Action: Ability to survive for a time even without a Master (Servants without this can only last for a matter of moments if their Master dies). B Manfred was used to hours of a time by himself in the clouds patrolling. While eventually becoming a Leader in his own right, to his core he was still used to doing things at his own tune at times and going against others instructions. Personal Skills: Disengage A- As one of the first Dog Fighters in history and Ace among his time, Manfred has learned how to pick and choose his fights, able to get away from bad situations and turn it to a more even playing field. Eye of the Mind (True) B - Developed over his training and refined over the war, Manfred is able to pick up the smallest detail to his advantage to turn it around on his enemies and bring them down from the sky. Dog Fighting EX - The first to truly master Fighting in the Skies, you paved a whole new way of fighting in war. None were ever your best while you lived and never did you lose a duel up there among the Clouds. Up in the Air you were near invincible and those who tried to challenge that always failed. This allows Manfred access to parts of the Riding skill as to benefit from his experience in the war on his plane and his uncanny ability to turn the most dire situations into a great benefit. Noble Phantasm: Your trump card and the symbol of your legend as a whole. The limit for these is generally going to be two, unless you're using a canon Servant who has more. Name: An Ace among Aces “Fight on and fly on to the last drop of blood and the last drop of fuel, to the last beat of the heart.” Title: Those Who Reigned Supreme Up There Rank: B NP Type: Anti-Unit Range: 1-50 Maximum Number of Targets: 1-15 Description: His most famous image of his Legend, the very thing that gave him the title “Red Baron”. This Tri-Plane terrorized the skies of WW1 and Allied Forces grew weary spotting this particular red blot in the sky. A Symbol of Air Dominance wherever it was. Here the Red Baron pulls on those that used to fly with him, the Flying Circus and performs a devastating Aerial Combo on the enemy. Passes from every direction and hails of fire, distracting the enemy with his comrades first and then giving the Baron time to line up the perfect pass and unleash onto them as he had done so many times before. Name: The Red Baron Title: That Red Devil in the Sky Rank: C NP Type: Anti-Unit Range: 1-5 Maximum Number of Targets: 1 Description: His Fokker Dr1 Dreidecker, a core part of his Legend as without it he would not be known as the "Red Baron" and as such he is able to summon the Tri-Plane wherever he is and take flight upon it once more. Without need for refueling or restocking on ammunition allows Manfred to stay in the Air much longer than normal and is only dependent on his Master's ability. [/hider] [hider=Master] Name: Rapheal Dumind Title(s): Indiana [img]http://i.imgur.com/EUu1Guw.jpg[/img] Gender: Male Age: 28 Alignment: Chaotic Neutral Rank: How the Mage's Association would rank you. Leave this blank during application! Objective for the Grail: The Locations of remaining Artifacts from the Era of the Gods. Character Objectives: To survive and maybe loot whatever bodies become of this War. Personality: Raised to take risks and to not flinch in the face of the extreme were the only options given to one who was raised to raid ruins, mystical or otherwise around the world. While always making sure to do good by himself first, Rapheal can at times lend a helping hand if he finds the sight pitible enough. He's seen some of the worst the world has through exploring old sites and selling it on the Black Market has made him much more agreeable to odd personalities than most would. A usually calm man, not much can set him off. Biography: The Dimunds are an odd family, tomb divers since the 1800's they were up in their neck's of anything someone would consider old or precious. Thieves of the Past, they decided that rather get caught in the middle of a city they had a better chance out in the world. Around the 1900's however something happened, a desperate Magus in need of help in cracking a tomb with a powerful artifact that would save his reputation at the Tower, and the Dimunds had made enough of a name for themselves at that point for him to seek them out. Not enough time to teach them, the Magus instead made them aware of Magecraft so they could serve as better minefield trippers as it were. As luck would have it, they actually had some circuits in them and when the Magus tried to kill them off with the Artifact in sight, they surprised him with low level magecraft that activated a trap and brought the whole ruin on their heads. Able to escape and armed with new knowledge, the Family was never the same. --- Magic Circuit Switch: Breaking a Robins neck. Number of Magic Circuits: D Quality of Magic Circuits: C --- Elemental Affinity: Earth Magecraft: Bare Basics of Foundations: General Craft is learned and is able to use, specialized in Bounded Fields, specifically in breaking into them. Spirit Evocation: Useful to have when raiding tombs, an evocation everybody learned in the Family. Just need a small piece of them to commune. Magic Crest: Dimunds didn't have the resources or time to develop a crest with how they lived and were introduced to Magecraft Equipment: A pair of enchanted moccasins, helpful in speeding up in short bursts it sacrificed constant advance speed for key bursts needed to avoid sudden traps or other dangers. Needed 30 seconds to recharge for the next boost. Some little gold earrings, they buzz slightly against negative thoughts directed within a 20 meter area in the direction they are. A good ole smoke pipe from Great Grandpap, enchanted to instantly smoke up an area of 10 meters that would be difficult to disperse normally. Needs to be actually smoked with beforehand to have a good effect. A sucker for the classics, a revolver for each hip fully loaded and ammo to spare for the upcoming War in a back pouch. Simple but effective even against Magi if used right. A tent kit and survival supplies. Able to survive out in the woods for a few days off it alone. Exceptional Benefit: Superior Mystic Code. [/hider]