[hider=Master][center][img]https://i.imgur.com/D0MLhOC.png[/img][/center] [b]Name:[/b] Jack [b]Title(s):[/b] - [b]Gender:[/b] Male [b]Age:[/b] 133 [b]Alignment:[/b] True Neutral [b]Rank:[/b] - [b]Objective for the Grail:[/b] Completion of his magecraft. [b]Personality:[/b] A quirky, overly-touchy buffoon, an idiot savant who stumbles into personal breakthrough after personal breakthrough. Someone who large has the mind of a child, but whose intuition is second-to-none. Prefers plants to people, but thinks people are pretty neat too. [b]Biography:[/b] A first-generation magus and former insane child. As a youth, he was incapable of properly controlling his psychic ability, trapped either on one channel of his brain or the other, and so was designated as an insane individual. With his own maturation, however, came control, with control came understanding, and with understanding came the awakening of his own ability as a magus. After being declared of sound mind, Jack began exploring the world, a backpacker who largely ignored his family, dismissing them as trivial for their inability to hear the voices that he heard. Over this time, he gradually learned something halfway resembling magecraft through trial and error, learning from what the plants told him of what they themselves had seen, speaking to great trees that had existed for centuries and seen much in their time. He continued his travels, a childlike curiosity driving him to see as much of the world as he could. It was not until he encountered another wandering magus who chastised him for such open practice that he learned of magecraft theory, though, learning the 'basics' several decades into his life, before dismissing them as trivial and focusing on his own true passions. At this point, Jack could be said to have become a magus at last. The months became years, and the years became decades, but still this went on. His harshness towards humanity softened, but his love for the plants remained. And so he still traveled, roaming the world with what funds he could scrounge up, never staying in a single place for much longer than a year. At this point, his travels have found him in Fuyuki. A place where the plants whisper of a great ritual taking form, a place that might hold the key to his ideals. --- [b]Magic Circuit Switch:[/b] The sensation of biting a tree. [b]Number of Magic Circuits:[/b] E [b]Quality of Magic Circuits:[/b] D --- [b]Elemental Affinity:[/b] Earth, Wind [b]Magecraft:[/b] [i]General Magecraft:[/i] Actually somewhat below-average at this, due to considering it inane and boring. [i]Druidcraft:[/i] A western European foundation covering such things as plant growth, the acceleration of life, the encouragement of growth, and divination. Jack's ability here is frankly mediocre. While capable of the basics with an average level of skill, his focus is undeniably on the aspects of Druidcraft that benefit his specialty. [i]Conversion:[/i] Jack's chosen Attribute. Strictly speaking, the name covers the concept itself, but it is best known for its conduciveness to Jewel Magecraft. The capability that allows for one to place such things as magical energy into other substances, enduring outside of the body. [i]Conversion (Beans):[/i] Jack's personal specialty and application of the Conversion attribute. A synthesis of Conversion and Druidcraft, while also pulling on the folklore notion of such things as 'magic beans'. A jewel is optimal as a storage medium because it is a prison that stops flow. It’s excellent as a storage compartment in that way. However, rather than storage, Jack’s magecraft is based around using the vessel not as a container, but as an incubator. A bean is a seed that will germinate and grow, strengthening and expanding its contents and making them evolve past what they were. Instead of a prison that stops flow, it’s a hatchery that permits flow. The difficulty of this magecraft, then, is keeping things aligned. The vessel and the contents must be synchronized to the finest level during the incubation process, otherwise failure is guaranteed. It is for this reason that Jack's particular psychic ability has been indisposable to the honing of his craft. [i]Plant Speech:[/i] Not magecraft, but rather a psychic ability. An abnormal channel in the brain in which the common sense needed to live in the current world does not exist. Put simply, this channel receives and transmits the words of plants instead of people.  [b]Magic Crest:[/b] N/A [b]Equipment:[/b] [i]Magic Beans:[/i] Jack's primary Mystic Code, beans which contain things. To Fuyuki, he has brought ten beans which contain sufficient magical energy to be called "D-rank", two beans for external circuitry, two beans which contain human minds, one bean which contains a form of each of the five Western elements, and two beans each which contain the concepts of acceleration and deceleration. [i]Greenhouse Panels:[/i] Glass panels which Jack uses for the establishment of his workshop. Essentially, ensorcelled items which function as a layered bounded field when appropriately arranged. The interior space they form acts as a 'greenhouse', predisposed to the benefit of plant-life. [i]Fertilizer:[/i] Essentially, magic fertilizer which is used to enrich plants. Rather simple in design, being magus body parts that are ground up and processed appropriately. A results-focused approach. [i]Mundane:[/i] Bean plants, canned beans, dried beans, a can opener, toiletries, a knife, some chalk, and changes of clothes. [b]Exceptional Benefit:[/b] Superior Mystic Code.[/hider]