[hider=Servant - Xerxes] [center][img]https://i.imgur.com/q9cKpWr.png[/img] [url=https://i.imgur.com/8CLR6Nn.png]Other Image[/url][/center] [b]Name:[/b] Xerxes I [b]Title(s):[/b] King of All-Nations [b]Class:[/b] Rider [b]Gender:[/b] Male [b]Era:[/b] 519 BC - 465 BC [b]Attribute:[/b] Man [b]Alignment:[/b] Lawful Neutral _________________________________________________________________________________________ [b]Personality:[/b] King Xerxes is a man who had to give up on certain dreams. He once viewed a conquest of Greece as his ultimate paradise... His Oceanus if one would compare him to the hero Alexander the Great. And yet, the reality of the world denied him that dream. Denied by men like Leonidas, or the political turmoil in his own homeland. He had to lose again, and again. Surrounded by many who were incompetent to lead. He is a pragmatic man, who seeks to elevate those who draw his interest. Maybe this is why he took interest in Artemisia, or Leonidas. Powerful individuals rejected by others because other undeniable flaws as people. He offers people all that he can, as if hoping to tease out more of their potential. This all exists around one important aspect. His dreams. His ambitions. Almost unwillingly to let his desires go. But sometimes, he must. Oh how he loathes that. Giving up on something. But sometimes, it must be done. [b]Objective for the Grail:[/b] Nothing comes to mind. _________________________________________________________________________________________ [b]Biography:[/b] He is Xerxes. Born in purple. The son of Darius the Great. His heritage is that of Darius, and Cyrus the Great. He is to be adored. He is to be perfect. To bring together the greats of his time, into a single point. To be, Xerxes, king of All Nations. His father died in the battle of Marathon, and the young man was made king. He vanished into the deserts for a while, to undergo a ritual of strength. To find strength with the Magi so that he might be the leader people believed he would be. He returned, granted visions beyond all others. He was told things, directions. And so, with those visions, he began the siege of Greece, to accomplish that which his father could not. The persian king was thwarted by only one. The young king saw in his eyes the only figure he would ever view as a rival. One who fought his impossible armies, with so little. The man... Leonidas. He is the one who left a scar on Xerxes face. In the years that would follow, he would regret the death of that man. He would wish to meet him again. Because in that time, the only success... The only joy he would feel in the conquests to come... Was the day he conquered over those Spartan three hundred. From there... His military campaigns brought him no joy. There was no joy to be gained when whatever he gained would be lost soon after. He conquered Athens, but it was lost a year later when an incompetent general failed to hold the city. He watched riots in Egypt unfold, and watch incompetent leaders fail to maintain the peace. He was surrounded by failure, and part of him wondered if he was the root. No! He was not to blame! He was king Xerxes! He would show the world his power! He gathered the world, and created magnificent palaces! He drew the minds of the era to bring new advances to his lands. He gathered beasts from the farthest corners, and tamed them to his will. He gathered, and gathered, to prove that he was the great king of his time. He was stabbed in the back... He was so busy trying to be perfect, that he had failed to see what should have been obvious. Assassinated. He died... Wondering if anything he could have done... Would have been enough. He was never enough... Despite this, he was the greatest king of his era. But he never believed he was worthy enough to be worth it. The throne called him. The King Xerxes answered. King of All-Nations. This is who he is. [b]Weapon:[/b] Xerxes possesses any weapon that his soldiers would. Simply, this means, he can wield spears, swords, and even a bow and arrow. Simply put, he's got a lot of weapons. But none of them are of high quality, so they are unlikely to hold up in a high powered battle. Xerxes can also summon a rhinoceros as a basic mount to ride upon. _________________________________________________________________________________________ [b]Parameters:[/b] Strength: B Endurance: B Agility: D Mana: C Luck: B _________________________________________________________________________________________ [u][b]Class Skills:[/b][/u] [i]- Rider A:[/i] All vehicles and all creatures but those of Phantasmal Beast and Divine Beast-rank can be used as mounts. [i]- Magic Resistance C:[/i] Cancel spells with a chant below two verses. Cannot defend against Magecraft on the level of High-Thaumaturgy and Greater Rituals. [u][b]Personal Skills:[/b][/u] [i]- Revelation B+:[/i] A Skill to "hear the voice of heavens" and take optimum action; a Skill equivalent to Instinct, a sixth sense regarding battles. However, 'Revelation' accommodates all matters related to the achievement of a goal. Xerxes received two revelations in life. The first urging him to go to war, and the second following that when he hesitated. As there is an anecdote of him dressing a relative up in his clothing, and making them sleep in his bed, he can share this skill with one other person by letting them wear an article of his clothing. Though it would be at a lesser value than his own. [i]- Ruling Over Heroes B:[/i] His name means "Ruling over Heroes." Heroes from other nations would flock to his command, and he would reward them with extravagance. He would elevate them to the heights that others could not. He even famously made this same offer to the Spartan King Leonidas, which was declined in a fashion that Xerxes never quite got over. This skill is a mutation of Charisma, granting greater offensive and defensive bonuses to those who serve him. If they attempt to betray him, the suffer a heavy demerit instead. [i]- Imperial Privilege B:[/i] An ability that, due to the insistence of the owner, Skills that are essentially impossible to possess can be obtained for a short period of time. As a ruler 'Born in Purple' who deserved to rule because he was the first born of Darius 'the King,' rather than his older brother who was the first born of Darius 'the commoner.' The required skills for Xerxes are swordsmanship, fine arts, military tactics, archery, and various others that likely won't come into play. _________________________________________________________________________________________ [b]NOBLE PHANTASMS[/b] [hider=Noble Phantasms] [b]Title:[/b] Destruction of Greek Athens - They Plundered the Temple and Burnt the Whole of the Acropolis. [b]Rank:[/b] A [b]NP Type:[/b] Anti-Fortress [b]Range:[/b] 1~50 [b]Maximum Number of Targets:[/b] 999 [b]Description:[/b] The destruction of Athens, burned by command of Xerxes. Perhaps as punishment for the death of his father? Or perhaps something more. To prove he could when no other great heroes would rise up against him? This is a recreation of the destruction of that city, an overwhelming attack, in two phases. When unleashed, a single arrow is notched, and fired into the air. It comes down from above, guided by the hand of his God Ohrmazd. That single arrow becomes the destruction of Athens, and the destruction of the greek god's temples. This noble phantasm crashes down onto a territory, spreading out rapidly and destroying a territory. The cursed fire will consume all that lay within that territory, dealing damage over time to anything that does not immediately succumb to it. The fire is cursed, and will burn without end, and finally after a while, a second strike. If the first strike does not work, a second is ushered in. The second strike is a final blow, just to be sure. Though the second strike is only anti-army in rank, rather than the initial Anti-Fortress strike. Once it hits, the second strike transforms the area into "the ruins of Athens." There, Xerxes and his army are refreshed with greater strength, as this is a territory where his legend is most well recalled. [b]Title:[/b] Athanaton Ten Thousand - Immortal Ten Thousand Soldiers [b]Rank:[/b] A [b]NP Type:[/b] Anti-Army [b]Range:[/b] 1~99 [b]Maximum Number of Targets:[/b] 500 [b]Description:[/b] The immortal Athanatoi corps of Xerxes, his army of ten thousand elite men turned into a Noble Phantasm. Having existed as historical fact, the legends established in later years causes their nature as indestructible and immortal to be emphasized. Transformed into moving corpses and walking skeletons. They gather together to form a 'war machine of death' that blocks out the sun with a barrage of projectiles. The overwhelming force of such an attack exterminates Xerxes's enemies with a "terrifying blow of magical power." It moves only under the commands of Xerxes, and it's devoted to annihilate the enemies of the king. Conceptually, it is the exact same noble phantasm as the one used by the later king, Darius III. The primary difference is that Xerxes led the army in their prime. When they faced their greatest foes, and watched them grow alongside him. As such, the army is far more pristine. Unlike the obviously undead force that obeys his descendant, the army looks like a true fighting force, with their faces hidden by masks of silver.[/hider] [/hider] [hider=Master - Ariadne Acratophorus] [center][img]https://i.imgur.com/G9bZDHd.png[/img][/center] [b]Name:[/b] Ariadne Acratophorus [b]Title(s):[/b] [b]Gender:[/b] Female [b]Age:[/b] 46 (She still looks about 18. Don't judge her.) [b]Alignment:[/b] Lawful Chaotic (Doesn't make sense, does it?) [b]Rank:[/b] Fes [b]Objective for the Grail:[/b] To Preserve the Mystery of the World, and to punish all who might endanger it. [b]Personality:[/b] Chaotic, whimsical, her world exists around the next interest. She's not a horrible person, but she operates under her own rules. The laws? Whatever pleases her. And sometimes, if it seems fun to break those rules, she will. She isn't outright malicious, and like a cult leader she tries to sway others to her cause. Inviting them to her, and drowning out their senses. Is she evil? Not really. Her goal is the betterment of humanity. That just happens to be a case of 'What's good for me is good for humanity.' So take that as you will. [b]Biography:[/b] The Cult of Dionysus is a marvel. A worshiping cult of wine, party, and freedom. To surrender yourself to a primal state of being. This is the source of the Acratophorus family. People who went in too far had to band together. And amongst them, they became the leaders, who led the cult. Those who fell behind them became a part of their family. There was no time for pain. When it was you and they... In beautiful ecstasy. Freedom forever. The origin of what would become the Acratophorus family who worshiped the god Bacchus. Who would reach out, and take his mysteries, and protect them from the world. Perhaps that is why the Dionysus Mysteries have remained so strong, even in the modern era. This family became a cornerstone of a community. They became a traditional family in time, and despite their origins accepting anybody, those anybodys became important somebodies. Teachers, students, drinkers and priests. At least that's their story. The claim they tell themselves. The reality is more likely that they are a more modern cult of Dionysus, rather than one from the age of Gods. Though the truth is rather buried. In order to preserve their knowledge, they became one of the earliest families to side with the Wandering Sea. Their resources put to attempting to push the cult of Dionysus back to the old days. Enter Ariadne, the latest in a line of daughters who would carry such a name. It still held great mystery, and importance to the god they loved after all. She was a natural prodigy of a sort. Probably would have been a priestess of a grand revelry if the times were different. But there was something that she took very seriously at a young age. The preservation of magecraft, it's histories, it's understandings. To never let it drift away. If she did, she would fail her duty in preserving the god her family worshiped. She has left the Wandering Sea to get involved in the recent Grail War. Seeing it as both an opportunity to possibly learn magic from the Age of Gods, but also to win, and to use her wish for the purpose of drawing that lost magic back into the world. --- [b]Magic Circuit Switch:[/b] Smell of Fermenting Grapes [b]Number of Magic Circuits:[/b] B [b]Quality of Magic Circuits:[/b] B --- [b]Elemental Affinity:[/b] Wind _________________________________________________________________________________________ [b]Magecraft:[/b] [u][b]- General Magecraft[/b][/u] Everybody knows this stuff. HA! What a joke. Who needs it? Me, I do. It's useful. [b][u]- Dionysian Mysteries[/u][/b] The sacred rites of the Greek God, Dionysius. The Dionysian Mysteries were a ritual of ancient Greece and Rome which sometimes used intoxicants and other trance-inducing techniques (like dance and music) to remove inhibitions and social constraints, liberating the individual to return to a natural state. It also provided some liberation for those marginalized by Greek society: women, slaves, outlaws, and non-citizens. In their final phase the Mysteries shifted their emphasis from a chthonic, underworld orientation to a transcendental, mystical one, with Dionysus changing his nature accordingly. By its nature as a mystery religion reserved for the initiated, many aspects of the Dionysian cult remain unknown and were lost with the decline of Greco-Roman polytheism. The primary means of using these mysteries is to call upon them to reduce a person to their natural state. While once upon a time they might have had the strength to reduce a man to a bull or goat in physical form, it instead now reduces their mental inhibitions. Bringing chaos, savagery, and sending them wild. A man who was a scholar and teacher might strip off his clothing and strike another dead with a rock he found on the ground if in too deep. Or, to make a woman dance about, seducing others to surrender their minds and dance. Dying once the music, and their lives have ended. But, it can liberate one from pain. Healing wounds with a cup of wine. It is the magical power of freedom itself. With this magecraft, one can even tap into the powers of the underworld, or strengthen the human body to ignore pain. Or to raise some to a heightened awareness. Its uses are as endless as a drunken mind. [b][u]- Familiar Craft[/u][/b] Standard familiar craft. It is only raised from the standard level in that through her Bacchic Rites, she has created beasts of man, and goat. Artificial Satyrs that are utilized at a kind of personal guard. _________________________________________________________________________________________ [b]Magic Crest:[/b] While the family lineage makes claims that they go back to ancient Rome when Bacchic Rites were first introduced. Though the reality is far less flashy, and the crest is only around 900 years old, despite protests that it is far older. _________________________________________________________________________________________ [b]Equipment:[/b] [hider=Equipment] [u][b]- Satyr Bodyguards (Familiars) x2:[/b][/u] Her personal bodyguards. Two artificial Satyrs, who cannot speak, but can be disguised in such a way to be mistaken for an average, if really bulky, man. Their personal strength is on par with that of a body builder, and they can utilize most man-made weapons. Their use as bodyguards is most necessary when Ariadne is out in public. [u][b]- Bacchic Wine Glasses:[/b][/u] A large cask of wine, and a set of other glasses. The cask of wine is the centerpiece, and will fill with wine on its own through the wine houses of the Acratophorus family. The glass goblets can then be filled by magically pulling from the cask. Simply put, it's a never ending goblet. Magecraft can by utilized by using the cask as the catalyst. Filling a cup uses magical energy. [u][b]- Kantharos:[/b][/u] A drinking horn made from the horn of a bull. Traditionally used for drinking, but with some slight changes makes a useful hunting horn. It's origins as a drinking horn have imbued it with the quality of drunken revelry, and madness. When blown into, the echoing sounds can fill nearby people with delusions and warp their minds. Making them wild, savage, or just looking for a good time. It's a powerful source of mental-interference. [/hider] [b]Exceptional Benefit:[/b] Supply Line - Acratophorus Family (And associates) [/hider]