[hider=Faker] [center][img]https://i.imgur.com/R5whgIK.png[/img][/center] [b]Name:[/b] Lucius Aelius Aurelius Commodus [b]Title(s):[/b] Emperor of Rust and Iron [b]Class:[/b] Faker [b]Gender:[/b] Male [b]Attribute:[/b] Man [b]Alignment:[/b] [s]Chaotic Evil[/s] Chaotic Good [b]Personality:[/b] [s]A megalomaniac to the nth degree, an absurdity of a manchild who sees the world as his, and a villain who believes he is the hero.[/s] A true hero for a moment, flaring up brilliantly. [b]Objective for the Grail:[/b] [s]Incarnation.[/s] To save a single person. [b]Biography:[/b] [url=https://en.wikipedia.org/wiki/Commodus]Commodus- Wiki[/url] [b]Weapon:[/b] Nameless bow and arrow. [hr] [center][b]Parameters[/b][/center] [i]STR[/i]: B [i]END[/i]: C [i]AGI[/i]: C [i]MGI[/i]: D [i]LCK[/i]: C [center][b]Class Skills[/b][/center] [b]Independent Action: B[/b] It is possible to take action even without a Master. However, to use Noble Phantasms of great magical energy consumption, backup from the Master is necessary. At Rank B, it is possible for a Servant to stay in the world for about two days without a Master. [b]Disguising: B (X)[/b] [s]The ability to display fake information to onlookers, pretending to be another. At this rank, Master's clairvoyance and information-gathering abilities will display Commodus as having the class and parameters of the Archer-class Servant Hercules. However, an enemy's direct observation and use of logic is unimpeded. For example, if an enemy Master personally witnesses Commodus fail to overpower a Servant with B strength, they will understand that 'Master's clairvoyance must be incorrect'.[/s] As the lie of the Faker class has been thrown off, this has been forcibly sealed. [center][b]Personal Skills[/b][/center] [s][b]For He Is Another Hercules (False): EX[/b] The nature of one who attempted to become another. Commodus declared himself as the reincarnation of Hercules and utilized his authority as Emperor to recreate the feats of Hercules during his life. If the Emperor called white black, then it was black. If the Emperor called himself Hercules, then he was Hercules. In that sense, this bears a similar 'weight' to Imperial Privilege. By temporarily sealing his own unique abilities, it is possible to replicate the abilities of Hercules at a lower rank. However, cost of maintaining one's existence increases manifold as abilities are replicated.[/s] [b]For He Is Another Hercules (True): EX[/b] The nature of one who has embraced his own path. The false name of Hercules has been denied, and in doing so, a hero has arisen out of a villain. A subcategory of Saint Graph Readvent, a miracle that allows for one to surpass their legend. By burning up one's spiritual foundation as fuel, it is possible to freely call upon skills which resemble those of Hercules: that is, his combat instinct, his will to live, his great valor, and his trusted technique. Rather than the true god-given talents of Hercules, though, these are merely 'things that anyone can achieve with effort'. While weaker than the talents of Hercules himself, and weaker even than the "False" version of this skill, they are a manifestation of human willpower that can be called "Commodus' own". In some regard, then, they carry a beauty that stands on par with the genuine article. [b]Born in the Purple: B (A)[/b] A mutation of the Charisma skill. A status afforded to a subsection of nobility, children born to reigning emperors who are thus afforded privilege and destined for greatness. In other words, a predetermined arrangement to "be a king", a fate forced upon oneself. In practice, its effects are precisely equivalent to the Charisma skill, but it is more akin to a burden of fate than a talent or ability, and so is present even if the user is driven mad. [s]It can be said that by becoming Hercules, this fate was overcome.[/s] The heart has been embraced. The hero makes his final stand. [b]Septem (False): A[/b] A distorted version of the great Romulus’s skill, gained through the renaming of Rome that Commodus enacted and the distorted replacement of Romulus that he attempted to make himself. Rather than Romulus's granting of blessings to his "children" (Roman Emperors), this is the thievery of blessings from them, just as he replaced the Colossus of Nero with his own image and reclaimed all things under his name. Blessings bestowed upon Roman Emperors, whether born of their own will or another's, are Commodus's to pilfer and brand in his own image. However, this is only feasible should the blessing or its effect be a discrete and present existence; in other words, a Roman Emperor must stand before him to be robbed. Naturally, if a Roman Emperor or one who identifies as such is not present, this is useless. [b]Incitement: C+[/b] The acquisition of the words and gestures to lead many of the masses/citizens. While not a man of the Senate, Commodus was undeniably a man of the people, a figure whose bombastic and theatrical nature formed a cult of personality in spite of his failures as a ruler. His words may whip the masses into a frenzy. When coupled with the fate he has been given, a truly nightmarish world is formed. The gluttony under seven hills bares its fangs in wait. [hr] [center][b]Rust and Iron[/b] [i][h3]Descent of Mankind's Once-Dazzling Star[/h3][/i][/center] [b]Rank:[/b] A (A+) [b]NP Type:[/b] Anti-Unit, Anti-Empire [b]Range:[/b] As large as the empire demands. [b]Maximum Number of Targets:[/b] As large as the empire demands. Not a true Noble Phantasm, but rather a conceptual bounded barrier that recreates the fall of the Roman Empire, the descent from a kingdom of gold to a kingdom of rust and iron. Commodus is known as the madman whose absurdity is called one of the hallmarks of the empire’s fall from grace. While the historical accuracy and attribution is questionable, the belief which shapes it is not. As a result, his Noble Phantasm cannot be anything other than this feat. Originally, it should be an ability that can span an “empire” in size, but the Grail System has constrained it to the level of a “city”, as this is the empire thusly designated. This is a conceptual bounded barrier of “degradation” which exists implicitly as a result of Commodus himself existing. All things within its limits suffer an effect of degradation at the conceptual level; even in the case of alternate conceptual spaces, the effect will still be realized through appending this degradation to that “universe” rather than to the discrete existences themselves. While the process is obviously far distinct, for analogy’s sake in terms of end effect it is not unlike the reverse of Reinforcement magecraft. The purpose and value of all things is degraded from gold to rust. Blades will become duller, food will become less nutritious, and maids will become less cute. The process of degradation varies depending on the particular being. For beings at the level of a Servant, a 'rank-down' is incurred with the passage of each day. For beings at a lower level, this is less pronounced, and for beings at a higher level, it is more pronounced. One cannot degrade below zero, of course. If left unchecked, then, Commodus is a titan of ruin. With his life, all things are decayed to rust. Blades do not cut, food does not satiate, his own Master does not draw breath, and even that almighty wishgranting device which summoned him falls apart. He can only be called a living disaster who shoves even the possibility of his own victory aside, and instead attacks the foundation of the Holy Grail War itself. By accepting his nature, he has so too accepted this Noble Phantasm. Command of the 'ruin' is possible, both for offensive and defensive purposes.[/hider] [hider=Master][center][img]https://i.imgur.com/D0MLhOC.png[/img][/center] [b]Name:[/b] Jack [b]Title(s):[/b] - [b]Gender:[/b] Male [b]Age:[/b] 133 [b]Alignment:[/b] True Neutral [b]Rank:[/b] Count [b]Objective for the Grail:[/b] Completion of his magecraft. [b]Personality:[/b] A quirky, overly-touchy buffoon, an idiot savant who stumbles into personal breakthrough after personal breakthrough. Someone who large has the mind of a child, but whose intuition is second-to-none. Prefers plants to people, but thinks people are pretty neat too. [b]Biography:[/b] A first-generation magus and former insane child. As a youth, he was incapable of properly controlling his psychic ability, trapped either on one channel of his brain or the other, and so was designated as an insane individual. With his own maturation, however, came control, with control came understanding, and with understanding came the awakening of his own ability as a magus. After being declared of sound mind, Jack began exploring the world, a backpacker who largely ignored his family, dismissing them as trivial for their inability to hear the voices that he heard. Over this time, he gradually learned something halfway resembling magecraft through trial and error, learning from what the plants told him of what they themselves had seen, speaking to great trees that had existed for centuries and seen much in their time. He continued his travels, a childlike curiosity driving him to see as much of the world as he could. It was not until he encountered another wandering magus who chastised him for such open practice that he learned of magecraft theory, though, learning the 'basics' several decades into his life, before dismissing them as trivial and focusing on his own true passions. At this point, Jack could be said to have become a magus at last. The months became years, and the years became decades, but still this went on. His harshness towards humanity softened, but his love for the plants remained. And so he still traveled, roaming the world with what funds he could scrounge up, never staying in a single place for much longer than a year. At this point, his travels have found him in Fuyuki. A place where the plants whisper of a great ritual taking form, a place that might hold the key to his ideals. --- [b]Magic Circuit Switch:[/b] The sensation of biting a tree. [b]Number of Magic Circuits:[/b] E [b]Quality of Magic Circuits:[/b] D --- [b]Elemental Affinity:[/b] Earth, Wind [b]Magecraft:[/b] [i]General Magecraft:[/i] Actually somewhat below-average at this, due to considering it inane and boring. [i]Druidcraft:[/i] A western European foundation covering such things as plant growth, the acceleration of life, the encouragement of growth, aspects of spiritual surgery, and divination. Jack's ability here is frankly mediocre. While capable of the basics with an average level of skill, his focus is undeniably on the aspects of Druidcraft that benefit his specialty. [i]Conversion:[/i] Jack's chosen Attribute. Strictly speaking, the name covers the concept itself, but it is best known for its conduciveness to Jewel Magecraft. The capability that allows for one to place such things as magical energy into other substances, enduring outside of the body. [i]Conversion (Beans):[/i] Jack's personal specialty and application of the Conversion attribute. A synthesis of Conversion and Druidcraft, while also pulling on the folklore notion of such things as 'magic beans'. A jewel is optimal as a storage medium because it is a prison that stops flow. It’s excellent as a storage compartment in that way. However, rather than storage, Jack’s magecraft is based around using the vessel not as a container, but as an incubator. A bean is a seed that will germinate and grow, strengthening and expanding its contents and making them evolve past what they were. Instead of a prison that stops flow, it’s a hatchery that permits flow. The difficulty of this magecraft, then, is keeping things aligned. The vessel and the contents must be synchronized to the finest level during the incubation process, otherwise failure is guaranteed. It is for this reason that Jack's particular psychic ability has been indisposable to the honing of his craft. [i]Plant Speech:[/i] Not magecraft, but rather a psychic ability. An abnormal channel in the brain in which the common sense needed to live in the current world does not exist. Put simply, this channel receives and transmits the words of plants instead of people. [b]Magic Crest:[/b] N/A [b]Equipment:[/b] [i]Magic Beans:[/i] Jack's primary Mystic Code, beans which contain things. To Fuyuki, he has brought ten beans which contain sufficient magical energy to be called "D-rank", two beans for external circuitry, two beans which contain human minds, one bean which contains a form of each of the five Western elements, and two beans each which contain the concepts of acceleration and deceleration. [i]Greenhouse Panels:[/i] Glass panels which Jack uses for the establishment of his workshop. Essentially, ensorcelled items which function as a layered bounded field when appropriately arranged. The interior space they form acts as a 'greenhouse', predisposed to the benefit of plant-life. [i]Fertilizer:[/i] Essentially, magic fertilizer which is used to enrich plants. Rather simple in design, being magus body parts that are ground up and processed appropriately. A results-focused approach. [i]Mundane:[/i] Bean plants, canned beans, dried beans, a can opener, toiletries, a knife, appropriate funds, some chalk, and changes of clothes. [b]Exceptional Benefit:[/b] Superior Mystic Code.[/hider]