[@FalloutJack][@Darkmoon Angel] Here's another modification to battling. When you're attacking after having taken damage, [i][b][color=fff79a]50%[/color][/b][/i] of that damage is taken away from how much Attacking Power you can produce. For example, Ryan took 40 damage in the last exchange. Which means, he takes a loss of 20 to how much attack power he can use. That is why the best he can do is attack back with 30 attack power. As for Eclipse/Niko, he took 55 damage last turn. Therefore, his total attacking power has been lowered by 27.5. This means his maximum attack power will now be 72.5. And since we only attack in multiples of 10, his strongest attack is actually 70. Of course, he only needs to deal 7 damage to defeat Ryan, since Ryan is about to take 3 damage from recoil. I know this all may sound a little complicated, but I think it makes it more realistic, because if you have been damaged, you clearly shouldn't be able to attack at full strength. On the other hand, the more you battle, the more adrenaline kicks in and the more you learn your opponent's weaknesses. That's why your max attack power doesn't lower by [i]100%[/i] of the damage that you have taken.