[center][img]https://www.mariowiki.com/images/thumb/b/b2/Koopa_Troop_artwork.png/658px-Koopa_Troop_artwork.png[/img] [h2][color=FD0000]The Koopa Troop[/color][/h2] [b][color=FD0000]wordcount:[/color][/b] 491 (+1) (+16) [b][color=FD0000]Bowser: Level 5 [/color][/b] EXP: [color=FD0000]///////////////////////////////////////////////////[/color] (75/50) Stress: 45/100 [b][color=SpringGreen]Bowser Jr: Level 4 [/color][/b] EXP: [color=SpringGreen]//////////////////////////////////////[/color] (46/40) Stress: 88/100 [b][color=DeepSkyBlue]Kamek: Level 4 [/color][/b] EXP: [color=DeepSkyBlue]/////////////////////////////////////////[/color] (52/40) Stress: 85/100 [b][color=FD0000]Location:[/color][/b] Ancestral Farmstead, the Land of Adventure [/center] [hider=level ups for everyone] Bowser: Power: [url=https://www.mariowiki.com/images/f/fb/MLBiS_-_Vacuum_Block_Effect_Screenshot.png]Vacuum Breath[/url]: Bowser can use the power of the vacuum block to create a vortex of air that draws objects to him. Can be used to steal items such as weapons, potions, food, sprites etc or to devour smaller enemies whole. Care must be taken to avoid sword swallowing or disrupting allies with this ability. Jr: Skill: Inkngineering: Jr can modify/enchant weapons to spread/fire the ink from his magic paintbrush. For example making the splatter-shot fire magic ink instead of squid ink, or making a melee weapon leave ink where it impacts. Kamek: Power: Support Clones: Kamek can buff his clones to give them specialized abilities to support him and his allies. This stops them acting so well as decoys but does improve their resilience somewhat and allows them, and Kamek, to act independently. [url=https://www.mariowiki.com/Kamek_(White)]White Clone[/url]: Able to cast a light heal on itself, other Kameks and allies. [url=https://www.mariowiki.com/Kamek_(Green)]Green Clone[/url]: Able to temporarily raise the defense, speed or power of itself, other Kameks or allies. [url=https://www.mariowiki.com/Kamek_(Red)]Red Clone[/url]: Capable of independently attacking/targeting using spells or weapons. They can act akin to turrets while the other clones only shoot perpendicularly to Kamek’s attacks. [/hider] [color=FD0000]”Wait what!”[/color] Bowser exclaimed as his hat suddenly started moving on its own. As Jr and Mimikyu looked down with curiously at the wiggling hat the hat wearing kid suddenly popped out of it to take a look around. Jr waved weakly at her but the girl was far more interested in the state of the battle and luminous sky hanging above them. [color=FD0000]”Oh right.”[/color] Bowser said upon seeing the girl. He’d assumed she’d be out of it for the rest of the night. [color=FD0000]”Hey, you. You're finally awake. You were… hay wait where are you going?”[/color] Bowser was saying before the hat kid vanished back into the hat and began rummaging around in there. [color=FD0000]”GAH! Watch what your doing in there! You could activate the...”[/color] he warned before Hat Kid got a hang of the controls and promptly deployed the boxing glove arms. The child bashed her way out of his grip before running off back towards the fighting. [color=FD0000]”HAY COME BACK!”[/color] Bowser yelled after her with concern, but the girl just kept on going and nobody could stop her. [color=SpringGreen]”Least she’s useful. Unlike me.”[/color] jr muttered morosely as the Hat Kid launched herself into the fray with an impressive set of Mario-esque flips and hat tosses/bounces before delivering a brilliantly bright flaming down smash to the beast’s head. With that final blow, the last of a furious assault that had been made by the rest of the gang while Bower retreated, the Brachydios was done for. It’s form dissipated into rapidly vanishing ash, leaving behind nothing but its sprite. [color=FD0000]”Huh. Well. Glad that's over.”[/color] Bowser said before continuing after Jr’s car [color=SpringGreen]”Yeah right. Any moment now something even more horrible is going to pop out and try and eat us.”[/color] Jr predicted. Fortunately for everyone involved, he was completely wrong. Instead everyone finally had time to get their affairs in order, their heads back on straight or, in the case of Poppi and Tora, do a victory dance. Bowser and Jr reclaimed the princes’ clown car by using Mimikyu as a long armed grappling hook. Meanwhile Kamek got his remaining Dry Bones to gather up all of the sprites (that went immediately claimed by others) and stuffed them into Bowser’s ever expanding collection of bottles so they could deal with dividing them once they were less exhausted. The Koopa Troop readily agreed with the princess's suggestion that they head back(Bowser didn't even bother to try and claim the idea as his own). They piled into the Brother Grimm with the others as soon as they could, making the return trip just a touch more cramped than the outward one due to jr, Kamek and Jr’s car being added to the passenger list. The still hopelessness afflicted Jr was encouraged to get some sleep by his guardians and soon fell asleep, curled up by his father's side with the Mad Mantle acting as a blanket and Mimikyu enthusiastically taking the role of a stuffed animal.