[hider=Daixanos the Hunter] [center][img]http://images.akamai.steamusercontent.com/ugc/432647777254738402/D4E42D3F14662A000F47AB2A43D6993718C51637/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|268:268&composite-to=*,*|268:268&background-color=black[/img] [h3][u] Daixanos [/u][/h3][/center] [center][sup][sup][h3]Male Argonian | 30 | Warrior[/h3][/sup][/sup][/center] [sub][h2][b]P[/b]rofile[/h2][/sub] [sup][sup][sup][hr][/sup][/sup][/sup] [indent] [b]§ [u] Birthplace [/u][/b] [indent]Gideon, Blackmarsh[/indent] [b]§ [u] Appearance [/u][/b] [indent]Daixanos is fit and powerfully built for an argonian. His sleek form is curved with cabled muscles. Various spikes and frills frame his long snouted face. The Argonian's skin is ruddy and blood colored, giving him a fierce appearance. He wears Iron armor and iron guantlets, along with sturdy leather breeches and traveling shoes. He tends not to wear a helmet, for it feels unnatural to him and might impede his vision with his bow. [/indent] [b]§ [u] Personality [/u][/b] [indent]Dax is introverted and self sufficient. He's reserved, but when you meet him you'll realize there is a stark difference between being reserved and shy. He's confident in his abilities, and fears very little. His bravery and stoic nature comes from his idealistic view of the Hist and their wisdom. He is connected to his people and nation, and feels as if he is a representation of Black Marsh's strength in the outer world. A natural hunter, he has a dry wit, predator's cunning, and a single minded determination.[/indent] [b]§ [u] Background [/u][/b] [indent]Born within Black Marsh at the base of a Hist Tree as the rest of his kin, his family hailed from Gideon. Dax's parents were tanners, and as the Argonian grew up he would often help around the shop, learning his father's trade. By age 12, want for skins was becoming high, so his father decided to moonlight as a hunter as well, bringing his son along to learn the trade. By age 16, it was clear that Dax was a natural at hunting, his archery and tracking skills were now surpassing those of his father. He decided to set out on his own, having never left the greater Gideon area before. He traveled northward towards Stormhold to ply his trade. Skreexil the merchant decided to hire him as one of his hunters, giving Daixanos capital for how much the items his kills provided sold for. It was a smooth business for several years until a sizeable Dunmer incursion from the north not only threatened his business but his life. The Argonians of the North gathered around the Hist trees and drank the sap once more, receiving visions and dreams of fighting back against the invaders, boosting their morale and giving them a sense of purpose for the coming conflict. Daixanos was filled with national loyalty and pride, and together with his fellow Argonians, joined in a successful guerrilla war against the Dunmer forces, even pushing a bit into southern Morrowind before retreating. By the time the skirmishes were done, Dax was 23 years old and found himself victorious but restless. He decided to travel north east, into the nations of the Landstriders, hunting the local fauna and taking up the occasional bounty for criminals as well. He worked his way up through northern Cyrodiil, selling pelts and catching highwaymen in Cheydinhal and Bruma, until he found himself in Skyrim. By age 25, the Stormcloak/Imperial war was at its climax. At first he did his best to stay out of the politics, hunting Elk mostly. Perhaps he'd bag a Sabrecat or Bear every once in awhile. Dax learned the hardway that such large beasts had thick hides and skeletons. He needed something big to kill them with, so he chose the battle Axe to end fights quickly. He tended to hunt traveling between Markarth and Whiterun. He often stopped to rest at Rorikstead, taking the bounties he could from Mralki. His policy changed somewhat during an Elk hunt near Whiteshore when he found a small band of Stormcloaks being harried by a giant. With a poisoned arrow, he hit the giant in the small of its back, buying the Stormcloaks an opportunity to hack at it as the giant slowed. He put another arrow in the monster's side, and then joined the stormcloaks as it weakened, finally cleaving the things skull. They thanked Dax, and offered to share a meal with him. He accepted, after looting the giant of any pelts and items it had on its person (offering to share, but they declined). He learned of the Stormcloak's struggles, which echoed in his own experiences of fighting off oppression. He told them up front he would stay out of the politics, but he would accept particular bounties from them and favored their cause. As the years progressed, he found smithing his own items and brewing his own poisons was a cheap and effective way to live. He didn't lack for anything and had no problem with hard work. At age 29, he decided he needed something new once again. He descended the lands back into Imperial control, just as Skyrim lost its independence. He wished to be near his home, and approached the road to Burma before he was invited into a certain guild... [/indent] [sub][h2][b]C[/b]apabilities[/h2][/sub] [sup][sup][sup][hr][/sup][/sup][/sup] [indent] [b]§ [u] Attributes [/u][/b] [indent]Major: Agility, Minor: Strength[/indent] [b]§ [u] Skills [/u][/b] [indent][list] [*]Expert: Marksman [*]Adept: Two Handed (Axe) [*]Adept: Athletics [*]Apprentice: Sneak [*]Apprentice: Smithing [*]Apprentice: Alchemy [*]Novice: Language (Jel) [*]Novice: Heavy Armor [*]Novice: Hand to Hand [/list][/indent] [b]§ [u] Weaknesses [/u][/b] [indent][list] [*][b]Lack of Tact[/b]: Due to his solitary nature, and his main interactions being with his fellow introverted race, Dunmer slavers, frontier Nords, wild beasts, and hardened criminals of different races, he doesn't have much in the way of manners and will speak bluntly, or sometimes not answer at all if he doesn't feel like it. [*][b]Fear of Chains/Bonds[/b]: Gets angry at the very idea of he or any Argonian being put into chains/being captured. Will grow increasingly angered and might be more liable to make rash decisions. [*][b]Distrust of Magic[/b]: Gets wary and hesitates around magic, even if such spells are cast by allies. It won't hold him back in the end, but could keep him from taking a crucial opportunity due to hesitation. [*][b]Loner[/b]: If around non-Argonians long enough (for instance, traveling with a group for days on end without going to scout ahead alone), he will leave for a small bit in order to collect his thoughts and keep his wits about him. Has made friends on his travels, but cannot remain in their company for long due to his introverted personality. Is not effected around his fellow Argonian/Hist brothers, with whom he feels unconditional kinship. If he does not get some space, he will become agitated and probably will grow unable to speak without effort. [/list][/indent] [b]§ [u] Spells [/u][/b] [indent]...[/indent] [b]§ [u] Tactics [/u][/b] [indent]Daixanos tends to scout out the correct terrain and right vantage point to strike with his bow. He then whittles the enemy down until he can close in with his Axe. If that is not possible, he will still attempt to use his bow until forced into melee, for it was what his father taught him. If not, he won't shy away from meeting a foe head to head with the Axe or claws. In fact sometimes he prefers it if particularly irked. He simply prefers a clean kill with little to no error, and he was used to such tactics. [/indent] [b]§ [u] Relations & Affiliations [/u][/b] [indent]Family back in Black Marsh. Skreexil the Merchant in Stormhold. Argonian Guerilla fighters. Whiterun Stormcloaks, Rorikstead townsfolk, Shopkeeps of Markarth and Whiterun. Dawnstar Jarl.[/indent] [b]§ [u] What are your outside interests?: [/u][/b] [indent]Skinning, making hides, and smithing. Why are you asking so many questions?[/indent] [b]§ [u] Tell me how other people would describe you?: [/u][/b] ...Deadly. [b]§ [u] What was the most difficult decision you've ever had to make?: [/u][/b] Refusing the call of the Hist to stay with my fellow brothers in Skyrim. It was...difficult. [b]§ [u] Why do you want to join this guild?: [/u][/b] I'm good at only a few things, and these things are less than kind. I wish to get paid for it. What is it to you? [b]§ [u] What are your expectations of the guild?: [/u][/b] Money and a place to hunt. Men, mer, or beasts, it matters little. [b]§ [u] Other [/u][/b] [indent] [b]Other Capabilities[/b]: [/indent] [list] [*][b]Argonian abilities[/b]: Racial traits of limited regeneration, disease resilience, and underwater breathing. [*][b]Skinner[/b]: Can successfully skin a beast. [*][b]Trap maker[/b]: Can build snares and pitfalls, if given time. [*][b]Tracker[/b]: Can find trails of people/beasts under fine conditions. [/list][/indent] [/indent] [sub][h2][b]I[/b]nventory[/h2][/sub] [sup][sup][sup][hr][/sup][/sup][/sup] [indent] [b]§ [u] Cash [/u][/b] [indent]389 Septims[/indent] [b]§ [u] Keys & Lockpicks [/u][/b] [indent]None[/indent] [b]§ [u] Tools & Crafting Materials [/u][/b] [indent]3 stalks of Nightshade 3 pounds of Venison Fine Iron Dagger: Can be used in combat, but is mainly used for skinning. [/indent] [b]§ [u] Clothing & Armor [/u][/b] [indent]Iron Armor, Leather vest and breeches.[/indent] [b]§ [u] Weapon & Ammo [/u][/b] [indent]Hunting Bow, Steel Axe[/indent] [b]§ [u] Potion & Arcane Supplies [/u][/b] [indent]3 Healing Potions 4 Poison potions Troll fat[/indent] [b]§ [u] Jewelry & Valuables [/u][/b] [indent]Amethyst given to him by his father.[/indent] [b]§ [u] Books & Documents [/u][/b] [indent]Bounty Ledger[/indent] [b]§ [u] Food/Drinks/Ingredients [/u][/b] [indent]3 pounds of Elk Jerky. Water flask. [/indent] [b]§ [u] Load Bearing Equipment [/u][/b] [indent]Coin Pouch, small travel bag on left hip and skins bag on right.[/indent] [b]§ [u] Other [/u][/b] [indent]...[/indent] [/indent] [/hider]