[hider=The Ash-Shrouded Fiend] [center][img]https://i.imgur.com/YgO82fa.png[/img][/center] [b]Name:[/b] Askefye [b]Race:[/b] Fiend [b]Gender:[/b] Female [b]Age:[/b] 15 [b]Discipline:[/b] Magus [b]Element:[/b] Fire/Lightning [b]Spells[/b] Firebolt [indent][sub]With the splaying of her hand, Askefye can manifest an orb of flame in her palm, before launching it towards a target within her visual range. Upon impact, the flame orb explodes, setting the targeted individual on fire. Though lacking in front-loaded destructive force, Firebolt has a homing quality, enabling it to chase down its targets so long as Askefye can keep an eye on them.[/sub][/indent] Thundercrack [indent][sub]With a flick of her wrist, Askefye can whip out a tendril of lightning from her index finger, firing it off towards a target of her choosing in a 120 meter radius. Highly accurate, this bolt causes a concussive blast upon impact, followed by a paralytic numbing upon the affected area, and is most effective when used to target weapons. Quick to cast, Thundercrack is primarily used to disarm enemies before the melee fighters come in for the kill.[/sub][/indent] [b]Racial Abilities[/b] Desire For Destruction [indent][sub]No matter what profane, taboo acts they witness or are subject to, the hearts of Fiends will not be moved to fear, disgust, or despair. Violence excites or angers them, but will not cow them. After all, what do monsters have to fear of monstrous acts?[/sub][/indent] Infernal Blood [indent][sub]Birthed in the fires of hell, there exists no fiend so pathetic as to fear what made them. Their bodies are resistant to flame, and their body temperature can rise to feverish heights without any affect upon their organs or cognition.[/sub][/indent] Arcane Immolation [indent][sub]As creatures predominantly made of magic enables fiends to empower the destructive potential of their spells with their blood. Wreathed in self-immolating flames that sear out from their veins, they rain unmatched destruction upon the battlefield.[/sub][/indent] [b]Passive Abilities[/b] Scribe [indent][sub]The arcane arts are obtained not through talent or instinct, but through persevering study. New spells can be gained through the analysis of magical scripts.[/sub][/indent] Archfiend’s Successor [indent][sub]The blood of the Archfiend runs thickly through Askefye’s veins, and her inheritance grants her might enough to overcome mortal death. Upon being slain, she enters her final form, her body burning incandescent as her clothing and weapons disintegrate from the year. Assuming the form of a fiery elemental, Askefye regains a portion of her lost magical power and will burn anything that she physically comes in contact with. After she has vanquished all enemies or five minutes has elapsed, she will revert back to her physical form, unconscious and comatose for one day, and will be unable to trigger her final form until a week has passed.[/sub][/indent] [b]Appearance[/b] [url=https://i.imgur.com/da92R9U.png]1[/url] | [url=https://i.imgur.com/AAbLHs3.png]2[/url] [indent]Askefye stands at 5'5 and her weight is a secret. Her fluffy ears can swivel in any direction, and are remarkably silky to the touch. Though her expressions are often benevolent and charming, she stands naturally with an air of superiority. It appears to be a subconscious posture, however; when asked about this, Askefye's rather confused as to what they're even talking about.[/indent] [b]Personality[/b] [indent]Askefye is, despite being completely at ease with violence, a rather caring individual. She speaks in a soft, gentle tone and is very physically intimate, the type of person who would stroke someone’s head or give them a spontaneous hug, regardless of who they are. Whether it’s listening to people vent about their terrible day or celebrate their niche interests, Askefye is always willing to make time for them, offering a shoulder to cry on or a fist to bump with. The Fiend, for all her destructive instincts, loves to socialize and discover what exactly makes other people tick, viewing the differences between individuals as something much more interesting than any other form of entertainment. But all this kindness, all this virtue, is founded upon a twisted core: Askefye doesn’t see anyone as equal to herself. To her, they are all either pets or pests, and though it’s no good to treat them cruelly, that’s only out of fear of punishment from brutish pests more powerful than herself, not out of moral obligation. After all, she may enjoy pain, both onto others and onto herself, but sleeping on a cold floor and having to clean toilets? That's not painful, that's just unpleasant. For now, Askefye settles for unleashing her suppressed instincts upon monsters and demons, alongside the occasional training dummy and misfortunate boulder.[/indent] [b]History[/b] [indent]Askefye was born to be the next Archfiend within the realm of Ainzolf, the child of the Inferno Aflame and the Sunset Conflagration. She would be heir to the Hellhordes, and she would be the one to finally vanquish the Citylords of Geradia, ushering in a new era upon the continent. With such expectations placed upon her, Askefye probably would have had a very unfulfilling, suppressed childhood, if it wasn’t for the fact that, as a three year old child playing hide-and-seek with her pet hellhound, Askefye accidently walked into a rift in space and time, got stretched out like pizza dough, and was summarily dropped into the world of Runix. Alone, terrified, and literally just a toddler, the little girl stumbled around the dark, gloomy forest she was in, crashed into a tree, tripped over a rock, fell off a cliff, and subsequently plopped into a river, cracking her head open on the riverbed stones. Thus, she died. Thus, she entered her final form. When villagers from Norden came to investigate the pillar of steam they saw rising from one of the rivers that irrigated their fields, they came across a small, naked child instead, with strange ears popping out from her head. This being Runix, famed for such occurrences as strange children showing up in strange places, the villagers followed protocol: they fished the child out of the river, pushed the water out of her lungs, tended to her injuries, and nursed her back to health. Askefye, of course, still had no idea what was going on, and didn’t know all the way until she found herself living in an orphanage in the capital of Norden. The food wasn’t too good, and she always got in trouble for punching, biting, clawing, or otherwise being physically unpleasant to people who were verbally unpleasant to her, but as the fiend grew up, she began to stabilize as an individual, learning that violence wasn’t the answer to everything. She no longer remembered much of anything from her life in Ainzolf, only fragments of warmth and parental affection, and when she does, Askefye buries it deep within her heart. Heroes pass into Runix, but they rarely pass out of it. When proctors from Mortalion Academy came over to test the children for Discipline potential during one auspicious autumn, Askefye was one of the ones who passed, and was subsequently offered a spot in the Academy. She accepted, of course. The orphanage was a nice place, and she did like having a big family, but gosh, there was something about the [i]living conditions[/i] in orphanage that she simply couldn’t agree with. It was a sad winter for all involved, but by the time spring arrived and Askefye was striding through the great halls of Mortalion Academy, she was pretty damn happy. Meat every day and no chores, what a novelty![/indent] [hider=Inventory] [b]Armor:[/b] Crimson Robes [b]Weapons:[/b] Ashen Staff & Ritual Dagger [b]Misc. Items:[/b] A small flask of alcohol. [/hider] [/hider]