[hider=Master Sheet-Second] Name: Mehdi Al-Beliya'al Title(s): Gardener of Eden, Allure of Hesperides Appearance: [hider=My Hider] [img]https://cdn.discordapp.com/attachments/603835299130245131/664620587917770782/76599494_p0_master1200.png[/img] [/hider] Gender: Male Age: Oh, baby, you're only as old as you feel (He's actually in his 30's but looking great) Alignment: Chaotic Evil Rank: Pride Objective for the Grail: A path to the Root is known. The method is prepared, and the site made ready. All that is necessary are the materials. The raw ingredients to piece together into that Tree of First Sin Character Objectives: Have fun, meet new people, and get a chance to test out some new mixes and smoothies. He's all about having a good time, why not join him? Personality: An ever shifting creature, charming, cunning, deceptive. Someone who sees himself as the top of the food chain, not through raw force, but as the one who stands at the Apex, with all others around him as prey. Mehdi can shift to fit any role; the wise mentor, the flirty friend, the one night stand, a charming confidante. A stark contrast to a certain Eight-Forked Snake, this man is known in the Association as everyone's friend. Perhaps this stark contrast is what lead to the two interacting so often. A snake who wielded words as a weapons to advance even just one more step further to stave off destruction, versus the charming serpent who whispered temptation into the ears of all those around him. Biography: The Al-Beliya'al are an ancient clan, dating back to before the AD era, however their history as magi is less than a millennium. Obsessed with the pursuit of the form of the "Tree of Knowledge", they have endlessly dedicated themselves to its recreation. That is why, upon identifying an ideal Spiritual Land, the family's original magic crest was decided to be offered up as sacrifice. A discarding of history dating back to the time of Solomon, for the sake of recreating Eden on Earth. Mehdi is the inheritor of that tradition, having spent his early years in the family's ancestral land hidden in the Atlas Mountains. From birth, he displayed a cunning wit and able green thumb, a perfect vessel to take on the Al-Beliya'al's great work. At first, he was earnest, hardworking, a pure and gifted child pursuing the greater good of his family with earnest. Perhaps it was inevitable that once he experienced the outside world, that once he left the garden of his fathers, that he would be stained in the colors of sin and the pursuit of pleasure. In the Clock Tower Mehdi was exposed to the absurdities of Mystics. As a child, he had been told constantly of the need to experiment. To look for new ideas, as the Tree of Knowledge is the accumulation of all earthly things, so how could he pursue the family's grand design if he were to be unwilling to accept even a single part of the world around him? And so Mehdi studied earnestly. The ways of politics. The many different traditions that seeded the world. He became accepting of all things and became dyed in their colors. A mixture of different hues so thoroughly mixed as to appear black. Who is the true Mehdi, behind all those masks, all those reflections? He himself may not know anymore, for his current self is as much a chimera as those plants which are expressions of his many experiments. Endlessly grafting new aspects and desirable traits onto himself to achieve a more perfect form with which to face the world. --- Magic Circuit Switch: The sensation of a breeze carrying the fresh scent of spring, filled with life and vitality. Number of Magic Circuits: A Quality of Magic Circuits: A --- Elemental Affinity: Wood and Wind Magecraft: General Fundamentals: The basics of the basics. The result of seeking an eclectic base in line with his own prolicivities, seeking an ever greater amount of material to synthesize into a better whole. Modern Magecraft: While he doesn't rely upon it overmuch, the hybridization of methods upon which it is based is something that appeals far too strongly to Mehdi's sensibilities. He possesses a surface level understanding of the concepts involved, and is able to recognize and adapt to their usage from others who utilize such methods. Botany: Having studied in the department of the same name, Mehdi's skills in this are one half of the foundation of his general craft. A knowledge of plantlife and the care for it are a deadly necessity for his approach to Magecraft. His skill in this is exemplary, as befitting a man who has spent his life cultivating a green thumb. Chimera: The second half of Mehdi's magecraft, is the practice of creating [url=https://en.wikipedia.org/wiki/Graft-chimaera]true graft-chimeras[/url], through the use of any number of constituent parts to breed their traits together. Though in nature these attempts do not result in the creation of new species, Behdi's magecraft enables his work to overcome that obstacle and thus enable that his works are able to reproduce. Where once this was limited strictly to plant life, Mehdi's great breakthrough has been to incorporate knowledge derived from studying in the Zoology department to adapt a huge number of techniques and materials into his grafting practices. Magic Crest: The Al-Beliya'al Magic Crest is over 800 years old, but it is really the second such magecraft of its name. The original work, the culmination of over a thousand years of Mystic history, was transformed into the family's Great Atelier; The Hesperide Garden. Since then, the Al-Beliya'al have spent centuries using it's ideal nature as a Spiritual Land to master supernatural Horticulture, endlessly raising and creating new plantlife in an attempt to reclaim species that had been lost due to the recession of Mystic from the World. That they have seen any success at all in this is an accomplishment so absurd as to be monstrous. Equipment: Miniature Garden: An inheritance from his forebears, this is a large briefcase that is enchanted with several bounded fields to serve as ideal storage conditions for numerous successful examples of the Al-Beliya'al's work in grafting. While they still need to have proper conditions prepared for growth, the nature of their work enables Mehdi to take these masterpieces anywhere he may need them for experimentation and usage as the situation demands. While it can't be compared to his family's Spiritual Land, it would not be inaccurate to consider this Mystic Code to be more akin to a mobile Atelier than anything else. Katseer: An elegantly designed and stylish[url=https://gbf.wiki/images/thumb/f/f6/Weapon_b_1030304500.png/462px-Weapon_b_1030304500.png] black scythe[/url], this weapon is as the name implies, intended to assist the harvesting of plant life. Specifically optimized for grafting, objects which are cut by this sickle are imparted with a concept of "worthlesslessness" on the point where the edge touches. This divorces the matter cut in this way a distinct entity from the rest of the body, to the point where the force of the swing behind that edge is what serves to truly separate the two portions divided by the path of this Mystic Code's swing. As these two parts are considered distinct objects by this point, this scythe has the peculiar nature of not actually inflicting damage to its potential victims. After all, it defeats the point of inosculation if the constituent parts consider themselves to be damaged. Grafting Tools: A set of minor Mystic Codes designed to assist in the process of combining parts for the sake of Mehdi's magecraft. Personally created to assist in the more exotic techniques he had developed over the course of his life, they are a mix of mundane gardening implements and ritual tools that excel at binding together disparate parts regardless of origin. Exceptional Benefit: Superior Mystic Code (Pending) [/hider] [hider=Saturday Morning Cartoon Villain] Name: Douglas J. MacArthur Title(s): Supreme Commander of the Pacific Theater, Gaijin Shogun, Hero of Bataan, Dugout Doug, Big Chief, Bruce Willis (Assumed) Class: Strategist Gender: Male Attribute: Just leave this blank during application! Alignment: Chaotic Good Personality: A man of contradictions. Hated by his contemporaries and his enemies as proud, high-handed, ceaselessly arrogant, and a man far too obsessed with theatrics. To his subordinates and those who gazed from afar, he was a hero. A larger than life personality, one who respected the input and wisdom of his subordinates, humble enough to accept input from others, and a man who took every step to save just one more life where it could be afforded. One thing remains true, regardless of which is correct: The man who could be seen as these things would be one who was possessed of a supreme self confidence, and a knowledge that no matter what else, he would inevitably succeed. But even though his final work was ruined through the sabotage of cowards back home, his legacy eclipses all efforts of his detractors to toss mud upon his name. Objective for the Grail: One final threat to the glorious homeland. One final mission to undergo. Across the Sino-Japanese Strait is the very thing he saw in his last war, proving himself right and Truman not merely a coward. But probably a seditious, Communist sympathizer as well. With this last, God-given opportunity, he will finish the job he started half a century ago. Character Objectives: Strategist has that rarest of opportunities; for a conqueror of a land to return and see the fruits of his work. With the chance to continue his last, unfinished mission, he's in the need for recruits to take the fight to the Last Communists, and see what this new generation of Japanese boys and girls is made of. Appearance: [hider=My Hider] [img]https://danbooru.donmai.us/posts/1954379?q=bruce_willis[/img] [/hider] Biography: [url=https://en.wikipedia.org/wiki/Douglas_MacArthur]"The Best And Worst Things You Hear About Him Are Both True"[/url] Weapon: His signature corncob pipe, and whatever ordinance he might have handy on him. Parameters: STR: E END: D AGI: E MGI: D LCK: A Class Skills: Advice of the Strategist: C The result of a high level of strategic capability and understanding of geopolitics. Strategist's eye was always cast towards the future, and moved with that in mind. He more than anyone else in US Command predicted the shift of the communist threat to the Asian sphere, and the leaden weight that America's European allies would prove as they sought to use his homeland as their personal attack dog for their petty games. Were Strategist summoned in a more traditional class, this ability would manifest as low-level Clairvoyance. Command of the Strategist: A+ A modern hero, able to win over even the conquered. A mutation of the Charisma skill, Douglas J. MacArthur was able to inspire immense levels of respect and morale among his troops and people, even having suffered defeats in Bataan in the early stages of Americas involvement in World War II and the numerous reversals he experienced in the Korean War. However, even with those flaws, the only ones who truly struck against him were a certain traitorous snake, and the act left him bared naked as the snake he was. Even in disadvantageous circumstances, those who follow Strategists commands experience a full rank up to relevant parameters. In conditions where "the future is at stake" there is an additional boost. Duty. Honor. Country. Personal Skills: Incitement: B A skill that functions as the acquisition of the words and gestures needed to lead the masses. Though divisive, there is little doubt that Douglas MacArthur in life was a man who knew how to leverage this technique and skill at the level of leading nations. A matter of historical record, this level of success in bowling over nearly all opposition and converting them to his cause can be classified as a mental attack. Procurement: D+ The acquisition of armaments and supplies with which to wage war. As skillful a general as MacArthur was, throughout his many campaigns he was plagued by an uncommon number of supply issues that notably held up or delayed his planned strategies. As such, he is capable of acquiring mundane arms through means both legitimate and to take advantage of illegitimate supply lines should they exist within his vicinity. As his successes grow, however, the opportunity for more potent equipment to fall into his hands will present itself. As a skill, this is more a matter of "luck" than anything consciously controlled. Divinity : E Despite lacking in any evidence of Divinity, as a result of his successes there is a lasting cult to him amongst Koreans as "General Megado". Given the weight of this title as one that appears in Strategist's own Christian faith, and its status as "The Final Fortress", this enables him to qualify for the barest rank. Further empowered by Strategist's second Noble Phantasm. Ceremonial Reformation: B The result of the miracle of Douglas MacArthur rebuilding and transforming Japan utterly within a mere five years. Though a lack of scale and the modern day bars this skill from obtaining the highest rank, it remains a legendary feat all the same. Enables the restructuring and reformation of territory to better suit Strategists needs. Noble Phantasm: Name: I Shall Return Title: One Who's Back Carries Inevitable Victory Rank: C NP Type: Anti-Army (Self) Range: 1-99 Maximum Number of Targets: 50 Description: Upon the shores of Bataan, as he fled in the face of the Imperial Japanese, Douglas J MacArthur vowed to the Philippines that he would return as a liberator, to throw off the yoke of the Empire of the Rising Sun. Many scoffed at this. Considered it impossible, as the Japanese were ascendant, ever coming closer to ruling the Pacific and Asia as well. But that man did not wait. He plotted. He schemed. He won alliances and convinced politicians. Raised troops, and piled on glory and success and accomplishments. Though MacArthur had experienced defeat once, he did return, and in his coming Japan's dream of conquest was shattered. This is the crystallization of a promise which changed the fate of the World in the modern era, but it is something so simple. A promise. An inevitable fate. Mechanically similar to the Disengage Skill at the greatest possible rank, Strategist and those who are subordinate to him are able to flee any disadvantageous battle and reset the conditions of it to zero,. Immediately afterwards, Strategist is able to acquire information as to the nature of the adversary that defeated him, and make preparations to succeed in their next encounter. This Noble Phantasm does not need Strategist's physical presence to be activated. Name: Gaijin Shogun Title: One Who Stands Above Tenno Rank: A NP Type: Anti-Country (Self) Range: 1 Maximum Number of Targets: 1-1000 Description: The Conquest of Japan. It sounds simple, but it is an accumulation of millions of souls worth of loss, of anguish, of grief. So much death, in the name of the arahitogami Emperor Hirohito, the living God of Japan. As MacArthur fulfilled his great promise, and as the time for the invasion of Japan neared, MacArthur looked into the future and realized what no one else did. [url=https://warfarehistorynetwork.com/2016/12/01/macarthurs-occupation-of-japan-lessons-of-counterinsurgency/]Operation Blacklist[/url], the alternative to Operation Overlord, was prepared in the event that Japan was not able to fight to the death for some hitherto unforseen reasons. Reasons such as the sun being wielded against the Land of the Rising Sun itself. Douglas MacArthur saw this once in history opportunity, for a conquered land to be reforged into something new, and remake a deadly foe into an ally. Not a vassal or resentful foe. He pressed for the preservation of the Emperor, over the objections of many world powers who sought the humiliation of Hirohito. In thanks, the demands of the Potsdam Declaration were met. Fearless towards the conquered Japanese, when the time came for MacArthur to take up his post he strode in not at the head of an army, but as a man coming to take his rightful station and met Hirohito not as an equal, but as the man who stood above him. Within five years he irrevocably shaped Japan into a new nation entirely, to the point where he could depart back to his homeland, his job finally done. What else could you call such a feat, other than that of a god walking astride the earth? The God that was Emperor, had been humbled and supplanted by the Divine Gaijin. When this Noble Phantasm is in effect, Douglas MacArthur is able to, upon successfully engaging against an opponent with Divinity, steal the Divinity within their Saint Graph and implement it into himself dependent upon a MGI Check. This manifests as a permanent rank down to the relevant skill, and a Rank up to Strategist's own Divinity. This does not need to be a victory he is present for, nor is it required that it be a direct martial defeat. As a Strategist, the advancement of other objectives also qualifies for the activation of this Noble Phantasm. Moreover, in reflection of MacArthur having taken the Divine Authority which he had acquired and returned it to the people of Japan in their new constitution, reducing the Emperor once more to merely a mortal authority rather than a divine made manifest, Strategist is able to distribute this Divinity to chosen allies as a "Divinity" temporary skill, much in the way that certain Greek Centaur's are able to also confer skills to Servants of their own choosing. Those who are robbed of their Divinity do not reclaim it. Once a God has been brought down to earth, they do not rise back up again. Though upon the death of those subordinates, the assigned Divinity returns to Strategist as well At higher levels of Divinity, Strategists Saint Graph mutates. Becoming less the flawed form of who he was in reality, and approaching more towards the myth of "General Megado". Less a man and more a God of War, Strategists abilities pertaining towards strengthening and leading his troops undergo a Rank Up, though if Strategist acquires too much Divinity, his Saint Graph will ascend. As a Divine Spirit, he will be unable to remain in this world, falling to the Reverse of the World to join his fellows. [/hider]