[h1][b][center][color=#62A3A6]N[/color][color=#6DA6AB]o[/color] [color=#83ADB6]M[/color][color=#8EB1BC]a[/color][color=#99B5C1]n[/color][color=#A4B8C7]'[/color][color=#A0AEBE]s[/color] [color=#9798AD]P[/color][color=#928DA5]a[/color][color=#8E829C]s[/color][color=#897794]s[/color][/center][/b][/h1] [center][sub][i]Catacombs and crypts, can you hear the whispers of the dead? 1 sq. km[/i][/sub][/center] [quote= "This place feels heavy..."] As trainers continue after exiting from Twilight Forest and continue in the green wood, it becomes apparent that in order to get to the closest major city quickly, they have to go through No Man's Pass. A stony, solemn mountain range that boasts a number of confusing caves, No Man's Pass was named not because so many people died while trying to pass the mountain, but instead for the numerous and eerie catacombs it houses. Yes, No Man's Pass was developed in ancient times when Makhasia was still young, as subterranean passageways for religious practice. Here, pokemon and people are both buried. It is still a lingering tradition in Makhasia to send the beloved dead here. Ground, rock, and steel pokemon working together with humans made and still make this possible. Should trainers decide to pay their respects, they may. The ridged mountain walls are fixed with soft salt lamps. A few gravekeepers and Channelers keep watch in these underground tombs, the select chosen whom know their way. Trainers that pay condolences to the dead are regarded highly, though it is not considered shameful to pass through without doing so. Finally, though unsettling, the catacombs are inscribed with beautiful artwork, decorations were used to identify, immortalize and show respect to the dead. As new [i]arrivals[/i] make their home in the heart of the mountain, art is inscribed and engraved on the walls with them. Different pictures tell different stories. There's various ways to exit from No Man's Pass. Some easier than others, it's up to individual trainers to decide. Make sure your way is lit and wild pokemon don't ambush you out of fear. Oh, one more thing; there's a— [/quote] [quote= "Attacking in a group is an understatement, this a Durant army!"][color=red][b]✩Trial 06✩[/b][/color] Find the trial room within the cave. Pretty lopsided and topsy turvy, without guidance from a trial pokemon that wants to test a trainer, the chances of finding the trial labyrinth are slime. Many steel, rock, and ground types are located in this subsection of No Man's Pass... The Durant especially here are feisty and annoying creatures, constantly trying to bite and pinch at trainers, no less their pokemon. Be careful. They may be small but together they're a force to be reckoned with. Get to the trial room... There's no trial pokemon? Huh? A riddle carved in stone... Can you figure it out? [/quote] [h1][center][b][color=F15D19]B[/color][color=D15014]i[/color][color=B84611]l[/color][color=B03B18]a[/color][color=9C3213]v[/color][color=8E3117]a[/color][color=892D19]u[/color][color=99271C]r[/color][color=A02920]i[/color] [color=AE1F1F]C[/color][color=BF2121]i[/color][color=D92A35]t[/color][color=F33541]y[/color][/b][/center][/h1] [center][i][sub]A treasure trove of natural resources, buzzing with trade and craftsmanship above and below ground. 90 sq. km[/sub][/i][/center] [quote= "Toxic waste Pokemon helping the environment? Who'd have thought it?] Travelling through No Man's Pass will bring people to Bilavauri, known as "the city of gemstones". This prosperous mining city is located in the heart of the mountains, spanning from the open air trading hub to the depths of the caverns via tunnels. Foundries line the rock-walled streets, as well as stores selling all manner of rare treasures, including evolution stones. Despite the contant whir and clank of the mining, masonry and metalworking industries, the place is fairly clean. This is because of the mutually beneficial relationship between the human residents and Poison type Pokemon; the normally looked down upon Weezing and Garbodor absorb pollution. [/quote] [quote= "All that glitters..."] Towering above the rest of the mountain range is the volcano Mt Ifrit, known for its Fire type Pokemon, its wide array of minerals, and the sinister rumours surrounding it. It's said that venturing too far into its caverns will lead to chambers of gemstones that nobody dares to mine, because of the Pokemon guarding them. Sableyes are said to curse anyone who pilfers from their food source, or confuse them with illusions so that they can never find their way out again. This theory is backed up not just by sightings of these crafty imps, but by disappearances. Another folk belief is that it is in fact Carbinks who create these illusions by distorting light, either to hide from Sableyes who would prey on them, or to guard something. [/quote] [quote= "This tarnished gem hasn't completely lost its sparkle."] Crystalline fairies and gem-loving ghosts are not the only mysterious presences inside the volcano. A keystone is said to contain a sealed Spiritomb, which some people attribute at least part of the odd phenomena to. Also, for reasons that researchers have yet to figure out, Cubones who evolve in or near this mountain will gain the same Ghost/Fire typing they take on in Alola. The Rock type gym can be found above ground at the centre, a contest hall with the renowned jeweller Kimberly as its leader. Although draped in spiky crystal point accessories and presenting a gruff demeanour as she challenges coordinators in her jewel formation encrusted arena, she shows surprising finesse in both her handcrafts and her appeals. According to the locals, she used to have a more boisterous and jovial personality, but became reclusive after her husband died exploring the depths of Mt Ifrit and now loses herself in her work. Nonetheless, she goes out of her way to protect the city's inhabitants even if it means putting other commitments on hold, and her contest displays are a remaining hint of her former fun-loving nature. [/quote]