Let’s drum up some plot yeah? I know this has the slice of life tag but can’t hurt to look at the bigger picture a bit. It looks like so far we’ve got two chars looking for the Musaeum, which may or may not turn up. Said characters also have their own personal antagonists to contend with, and their own connections in different communities. They have their own boats to call home, their own supplies, their own professions to make a living with. Someone else has been checked in, whatever that means, but I haven’t seen what they’ve got down. So it looks to me we’re likely to go one of two ways; we’ve got the skill and supply to become mobile right away, which having our group fly somewhat solo could be interesting, or we could end up playing school on the Musaeum lmao, again that could be cool too even if it’s just because I want to see a taste of what Iris’ waterworld utopia looks like. Oh or we could get sucked into Sigarmyth itself, though neither of the two current characters strike me as being in a sedentary mood right now. Honestly I’m game for whatever at this point, I laid out my character so that options are abundant, maximum flexibility. Striking out on our own, I don’t think we’ll have enough characters to say we have our own drifting town, but a little fleet of allied go-getters sounds nice. We could chase down some treasure, scavenge a drowned city, find new lands- I really like the idea of finding some kind of floating island. I learned somewhere that wildlife from mainland South America was sometimes washed up on the Galapagos carried by chunks of floating land that broke off from earthquakes or floods or something, which is admittedly shaky as far as proof of concepts go, but floating islands man. Accidentally discovering a wild new island, floating or otherwise, all for ourselves is very appealing to me :) On the other hand getting into the heart of the water world’s scholastic community also sounds good, more chill for sure but still good. I think I’d enjoy a relaxed setting focused on learning about the world from a new perspective, healing from the turbulent lives the characters are coming from, and bonding together where we have time to focus on the interactions themselves instead of tackling a hostile environment. I’m not as interested as much in getting pulled into Sigarmyth’s sphere, but I can’t quite put my finger on why. I think it’s because it feels like a distraction rather than either an escapist detour or pressing our goals. The city feels like a pit stop, not progress or subversion yknow? My mind can definitely be changed on that though, I see there’s been a lot of thought put into this location especially and if there’s great enough incentive for the characters I’m all for diving in. About the personal vendettas though, I know in Iris’ backstory it’s mentioned that she might want to hunt down the Leviathan, and Zash has history with the White Wind, but while Iris [i]could[/i] go all avenging angel I don’t think either of them are the type to just decide to go on a manhunt - unless something stressful and traumatizing crops up that reopens old grievances anyway.