[hider= Get Your Rock's Off] [center][img]https://a.playmoss.com//uploads/images/a/d/a/adachi.png[/img] [/center] Name: Walter Garbury Title(s): Scum of the Garbury's, Waltz, Magic Hands Walt Gender: Male Age: 25 Alignment: True Neutral Rank: Cause Objective for the Grail: To get his family off his back Personality: Snide and charming are both words people tend to use when describing Walter, he's always claimed his most powerful weapon to be his tongue. Always cracking ill-timed jokes and going way over his head is his specialty, using humor to get over his troubled mind is pretty much his only escape. In reality, Walter hates doing anything that requires too much effort, he's much more content to take the easy way out of things and whilst not a pushover, if he's given an offer to get out easy and given instructions, he'd take that over having to do everything by himself. He's not a coward, due to his upbringing he has no true fear of things he understands, yet if something occurs that he cannot comprehend he will do anything to achieve self-survival, doing anything from underhanded deals and sacrificing his family's secrets to ensure his own self is secured. However, if someone puts their trust in him, that changes things as suddenly, Walter will never betray them if they trust in him. Biography: Walter Garbury, second-born son of Marvin Garbury, was born with not many prospects in his life. His father was a prodigy at his age and had countless connections with people in the magus sector and he was reminded that brutally as he grew up by his family, their pride for themselves almost blinding compared to how they viewed Walter, but he had no care for this. Although as a child he found golemcraft fascinating and the tricks his mother taught him were legends to him that he would never forget, but the stinging reminder that he would never be that impressive was always etched in his young mind. Walter planned on ducking out from his family's line of work in his teenage years yet they forced him to undertake a clocktower education, something he absolutely loathed. Many acquaintances of his family looked down upon him Walter, on the other hand, was more focused on how to use the skills of magecraft to escape this shitty world of mages and use it to his advantage slyly in the real world. His father was expecting an heir that could live up to his expectations, but years of living in the expecting shadow of his father had turned him against ever becoming anything like him, turning him against magecraft, only partaking in it to keep his mother happy. He dropped out of his Clocktower education at the earliest possible time and became a bartender in a London pub, running poker sessions as a way to get cash easily so that he could form his own family and formally cut off his family. However due to his unfortunate lack of affluence and wealth, the family still had a hold over him to coerce him into sustaining some kind of magecraft practice as he still had the family crest. Unsure of what this was intended for, he complied. However, finally, that day arrived, and to save his father's skin, his skin was on the line for the family in return, his freedom. --- Magic Circuit Switch: Sound of dirt sprinkling Number of Magic Circuits: C Quality of Magic Circuits: B --- Elemental Affinity: Earth Magecraft: Golemcraft: Through years of his family's tutelage, Walter adapted to their signature style of golemcraft, as created by his greatest ancestor. Usually, clay is the most ideal material to create his golems but Walter utilizes many different materials when creating his assistants, combining materials however makes them more volatile and more likely to have structural flaws. At a time, Walter can only command 6 golems at a single time, however, doing so strains his concentration and creating all 6 can wear him out a lot due to his lack of discipline. Standard Magecraft: Clocktower magecraft was something he was forced to attend meaning that the knowledge he sustains is somewhat dwindling. He knows basic spells and practices, however, he has no real idea of how bounded fields work at all. The rest of the basics he understands but he's more versed in golemcraft than the basics in all honesty. Illusionary Magecraft: Something he studied whilst at the Clocktower, Walter is experienced in creating minor illusions that most Servants could tell very easily were mere smoke and mirrors, yet some magus may be fooled by his trickery. Using images he imagines and through this minor illusions can be created to this effect, usually using playing cards as focuses. Alchemy: Golemcraft itself is quite similar to alchemy, because of this Walter's experience with Alchemy is also homebrewed, he can brew standard potions and mostly focusses on creating concoctions that can solidify and increase the sturdiness of his golems. Magic Crest: 300 years old Equipment: Golemcraft Kit: Consisting mainly of selective inscription tools, such as sculptor's tools, gems used to power the golems that Walter creates, also contains raw metals that he uses to equip the golems with defensive options and anything else he can use to create golems. Colt Cobra: Standard revolver that he bought himself for self-defense, refuses to use magic with it due to how the archaic nature of gunpowder. Primal Seed: What appears at first to be a bloated black and green heart is really something made from dirt and natural materials. This Mystic Code is one leant to him by his family, something created to sustain a superior golem. The Primal Seed, is a core for a golem, one that when placed within the golem will create an aggressive and sturdy man-made beast, stronger than any normal golem that Walter himself could create. Because of the focus needed to sustain the creation, only one other golem can be active at the same time. The Primal Seed can be crushed and the golem will crumble immediately, Walter can also deactivate it at will. Concealment Orb: A specialized orb infused with his family's magic, passed on for generations, although many of them consider this to be a useless contraption, it is still a minor mystic code. The orb when planted somewhere surrounds the area in a field of concealing, disguising all traces of magecraft, this acts as a bounded field as Walter himself does not know how to create a sturdy one. Exceptional Benefit: Superior Mystic Code [/hider] [hider="ORE SANJOU"] [center][img]https://s1.zerochan.net/Hyakkimaru.%28Dororo%29.600.2480211.jpg[/img][/center] Name: Momotaro Title(s): Peach Boy, Hero of Okayama, Little Peachling Class: Saber Gender: Male Attribute: Alignment: Neutral Good Personality: Cheerful doesn't even begin to describe the young Momotaro's disposition. Always with a smile on his face, be it subtle or bright and with tons of teeth showing, his presence always brings joy and laughter from the peachy boy. The modern world fascinates him and exploring new things is always a joy, finding joy in the little things was something he was always happy seeing his parents be proud of him for. He has a softer spot for elderly couples than anyone else, even though when he meets someone he always tries to work out the best way to be their friend and will always almost by instinct offer a new friend a dumpling or whatever food he has on him. The boy seems proud of his legend but he doesn't like talking about it too much since it makes him embarrassed and can always make him blush and laugh nervously, not sure if historians ever got his legend right or if time has changed the world's view on him. War and violence aren't things he is particularly fond of but if the moment for battle comes, he will put his all into it like he would with anything. He never does anything half-assed and if he says he will do something, he will go to no ends to succeed. If anything, his boyish demeanor shines through even if his age when he did the legend was unsure, his appearance matches his cheery demeanor. He doesn't like to talk often about the bandages on his arms though. Objective for the Grail: To Live Alongside The People That Celebrate Him Biography: https://en.wikipedia.org/wiki/Momotar%C5%8D https://etc.usf.edu/lit2go/72/japanese-fairy-tales/4845/momotaro-or-the-story-of-the-son-of-a-peach/ https://www.spirotta.com/story-momotaro/ https://www.candlelightstories.com/2011/03/13/peach-boy-a-folktale-from-japan/ Momotaro appears to acknowledge all the stories as true, implying all of them were true in places Weapon: A satchel full of dumplings Parameters: STR: A END: C AGI: B MGI: D LCK: A Class Skills: Riding C: The ability for riding. Most vehicles and animals can be handled with above average skill. However, cannot ride the likes of Phantasmal Species such as Monstrous Beasts. This reflects his ability to ride animals and boats that he used to reach Onigashima Magic Resistance C: Cancel spells with a chant below two verses. Cannot defend against magecraft on the level of High-Thaumaturgy and Greater Rituals. Personal Skills: Animal Communication B: Based on the legend of his animal companions, this skill represents his ability to rally animals and communicate fluently with them, especially effective when gaining their alliance and help. Raid of Onigashima C: Due to the nature of his journey, Momonosuke was famous and acclaimed throughout Japan's history as being able to infiltrate into the enemy's base and fight even better whilst in an enemy camp. This skill utilizes Japan's telling of him as a warrior that could fight better under perilous conditions, whenever he is fighting in enemy bases or in their territory, his fighting prowess, and strength increases. Charisma E++: A folktale that spurred the flames of national pride and wartime expertise, Momotaro is renowned for his courage and the effect he has on those who hear his tale and are inspired to never give up, as well as his natural courage and charisma that convinced the divine beasts which he encountered to fight alongside him. Charisma here only exhibits its true nature when used alongside his animal companions to spur them on. Anti-Evil (Oni) A+: Momotaro naturally gravitates towards defeating evil and protecting the defenseless, in his case the old couple who adopted him. In the legend, it's said that although the beasts around him terrified the oni he combatted, his presence was enough to inflict terror into all those who had evil in their hearts. This skill is designed to show the proof of Momotaro's quest against evil when he is fighting an opponent with evil in their heart he can inspire power within himself to further bolster his abilities so that he could overcome the devil. This skill has another utility in which his mere presence with the passive skill inspires fear within those classified as Oni, as in the tale of his conquest of Onigashima he left the chief alive, as he begged for his life and Momotaro complied and captured him alive. Noble Phantasm: Your trump card and the symbol of your legend as a whole. The limit for these is generally going to be two unless you're using a canon Servant who has more. Name: Peach Sword Title: Blade of Friendship and Mercy Rank: C NP Type: Anti-Unit Range: 1 Maximum Number of Targets: 1 Description: When he rampaged the island Oni, Onigashima, Momotaro was noted to have wielded a sword that frightened the monsters to their very cores, and he sliced them up, carving a path through the island for himself. The animals fought valiantly but Momotaro himself was the hero, the hero of the tale always wins and there he was, the chief of the Oni begging him for mercy and with the blade pointed towards the chief, he showed mercy, only making him hand over the treasures that he had in the island, forcing the chief to be grateful for him sparing his life and handing over every last piece of loot in the island, giving our hero what he deserved for his courageous journey. Wielding that sword, Momotaro showed true bravery and all he encountered could not help but be his friend. This sword allows Momotaro to be summoned as a Saber, his usual class being Rider but the valiant hero must adjust to his role with what is provided. Without activating its true name, the blade is powerful in battle and its power is only forged by the centuries of tales of Momotaro that has passed along, all of the legends forged into this sword, representing friendship and unification, something his tale grew to represent as the years went by. When in battle, if an enemy is beaten by Momotaros he is always one to spare a willing foe instead of finishing them. In doing so, an effect resembling proof of friendship activates allowing him to engage in a dialogue and unless any mental corruption is active on the opponent, any feelings of conflict against Momotaro are quelled. Also, after defeating the opponent, the opponent cannot Directly attack Momotaro unless a command seal or skill wills them to, or if Momotaro befriends someone else using this Noble Phantasm as it can only be used on one opponent at a time. Name: Companions of Momotaro Title: The Dog, The Monkey, and The Pheasant Rank: A NP Type: Anti-Unit Range: 1 - 10 Maximum Number of Targets: 3 Description: Most notable about his journey to Onigashima was the companions that Momotaro encountered and subsequently befriended. No not men, but rather animals, a Dog, a Monkey, and a Pheasant. All three agreed to assist the boy on his journey to Onigashima separately, in return for a dumpling each. They all fought valiantly and showed true bravery in the heat of battle, all of them containing the ability to fight the band of Oni till only one remained. Momotaro was a gift from the gods and because of this many suggest that these animals were divine beasts sent by the gods to assist Momotaro on his brave quest. Be this as it may, they respect Momotaro and followed his commands and words to free Momotaro's people from tyranny. The dog bit the heels of the Oni, the Pheasant pecked them all over and the Monkey pounced and scratched them. It was said the party of the four of them had the power of an army of a thousand. This noble phantasm is the most powerful of the Peach Boy's arsenal, his most famous act that the Japanese people made more and more destructive over the years in retellings. In times of trouble or on the offense, Momotaro may call out the three names of his companions and give them food, then they will assist him once more. He may only summon them for 10 minutes before having to cool down for a couple of hours due to the destructive nature of them, however, this would only be if he had a master with impeccable magic circuits, as this would use a lot of energy for both parties. The animals are independent and don't require direct orders, following Momotaro's intentions and defending him at all costs, all three beasts have nigh-divine power but when singled out could be defeated one on one, however they are not gone forever. The beasts however receive all the same effects that Momotaro receives as the party always appears together in history, therefore you cannot remove them from each other, meaning they all receive power boosts from Raid of Onigashima and Anti-Evil (oni), however Momotaro can use his charisma skill on the beasts, but this would not affect himself. [/hider]