[hider=Clockwork Master] [hider=Appearance] [center][img]https://i.imgur.com/EFUsTxU.jpg[/img][/center] [/hider][b][color=royalblue]Name:[/color][/b] Stelle von Austrheim [b][color=royalblue]Title(s):[/color][/b] [b][color=royalblue]Gender:[/color][/b] Female [b][color=royalblue]Height/Weight:[/color][/b] 167 cm/52 kg [b][color=royalblue]Age:[/color][/b] Unknown [b][color=royalblue]Alignment:[/color][/b] True Neutral [b][color=royalblue]Rank:[/color][/b] [b][color=royalblue]Objective for the Grail:[/color][/b] To complete her family's research. [b][color=royalblue]Character Objectives:[/color][/b] To test her skills in a great battle between Magi and the Heroic Spirits of old. [b][color=royalblue]Personality:[/color][/b] Stelle is a calm person, a stoic mind descended from a well-developed tradition. Her levelheaded demeanor comes from the way her family looks at life in the matter of cycles. Historic cycles, life and death, even the precession of the stars and the coming and going of the Age of the Gods are all different manifestations of the same basic principle: Everything moves in cycles. Like the hands of a great clock, as soon as an end is reached, another revolution begins. [b][color=royalblue]Bio:[/color][/b] It's with this outlook in mind that those who would one day become known as the von Austrheim embarked on their journey down the path of magecraft, studying the arts of clockworking and doll creation, hundreds of years ago. The culmination of their work being none other than Stelle herself. A raising star in times of decline, she quickly gained a reputation in the Clock Tower's Anthropology Department. As mentioned before, the von Austrheims history as magi began a long time ago, around the period preceding the European Renaissance. They have always studied alchemy after their earliest known ancestor was taken in as one of the assistants of a golem crafter. The transition from golems to clockwork familiars came a few generations later when the knowledge of the Classic Era began to gradually resurface, bringing back some of the mechanical knowledge of Masters like Archimedes both to the mundane and the magecraft worlds. Stelle's history itself is somewhat long, being known in the Clock Tower for close to two centuries. She has been part of the Anthropology Department for the longest part of this history, researching mechanical artifacts and puppetry techniques of old. This Holy Grail War is just one more chance to research an artifact that might her make the final leap required to complete her family's work. [b][color=royalblue]Magic Circuit Switch:[/color][/b] The sound of clockwork gears ticking. [b][color=royalblue]Number of Magic Circuits:[/color][/b] A [b][color=royalblue]Quality of Magic Circuits:[/color][/b] A [b][color=royalblue]Elemental Affinity:[/color][/b] Wind [b][color=royalblue]Magecraft:[/color][/b] Aside from the basics of General Magecraft that any competent mage should know, and spliced knowledge in her Crest, Stelle is really well-versed in the creation of mechanical familiars and contraptions. Her clockwork dolls are pieces of refined art that few magi of modern times can hope to match. Among the magic in her crest, she's most adept at using element-based spells and disorientation magic. When it comes to elemental manipulation magecraft, Stelle deals primarily with Wind. Both defensive and offensive applications of this kind of magecraft are very natural for her. Her most trusted spell among these being slashing targets apart with focused "Wind Blades". This also includes the knowledge of bounded fields capable of limited forms of weather manipulation, like producing localized wind and fog, for example. Her disorientation magecraft is an extension of her Wind magecraft whose main application is to cause others to lose their balance and be afflicted with nausea, through manipulation of the atmospheric pressure. The effect obviously gets much worse if the target has a condition that would make them more susceptible to vertigo and fainting spells. [b][color=royalblue]Magic Crest:[/color][/b] Around 650 years. [b][color=royalblue]Equipment:[/color][/b] A simple magic resistance charm in the form of a ring. Enchanted earrings made from leprechaun gold. They constantly project a weak form of hypnotism that compels others to avoid looking Stelle in the eyes, protecting her like a pair of Mystic Eyes Killers, and even making those without defenses against magical energy to forget any specific details about Stelle's appearance, and any interaction they may have had with her as soon as she leaves their presence. A magical opium pipe. The smoke produced by this pipe has many useful magical properties when it's empowered by magical energy, being capable of producing illusions and hallucinations, as well as cause extreme lethargy and hypnotize others. In essence, she can induce the effects of the drug in others while having some control over what they see and hear. A particularly interesting application of this mystic code is to combine its effects with a weather manipulation bounded field, spreading the narcotic fog over a wide area. Her clockwork familiars and tools, which are her main asset in this Holy Grail War. Currently she thirteen humanoid dolls fit for combat, wielding a variety of hidden weapons. For safety reasons, Stelle doesn't activate more than three of them at once. She also has 4 bird-shaped dolls, not very fit for combat (even though they are also loaded with hidden blades), to be used as scouts. With the tools and supplies she brought, she can produce another whole set of dolls. However, it takes her around an evening to assemble an automaton from pre-built parts. [b][color=royalblue]Exceptional Benefit:[/color][/b] [b][color=royalblue]Superior Mystic Code:[/color][/b] Her own self. At some point in their history, the von Austrheim was able to make a breakthrough in clockwork magic similar to, but not exactly like, the kind of magecraft perfected by the infamous Touko Aozaki. While the outer shell of Stelle's body may look human, inside she's nothing but a highly advanced clockwork automaton housing a human soul. The perks that come with being essentially a living machine are many, but mainly the fact that she can easily rebuild her body as long as the Clockwork Core housing her soul isn't completely destroyed. [/hider]