[hider=Unlimited Rocks Works] [center][img]https://i.ibb.co/VCq2rH8/image.png[/img][/center] [b]Name[/b]: Faber [b]Race[/b]: Human [b]Gender[/b]: Male [b]Age[/b]: 17 [b]Discipline[/b]: Smith [b]Weapons[/b]: About eight knives, four short swords, two hammers, two hatchets, and one spear. It is important to note that every single one of these weapons all have small stones fixated onto their handles. [b]Armor[/b]: A long coat with a night infinite amount of pockets. Suitable for traveling. [b]Misc Items[/b]: A miniature anvil, a large backpack suitable for carrying ore, and two small bear traps. [b]Element[/b]: Earth [b]Skills[/b]: [i]Whetstone[/i] Faber improves upon the tool he is wielding for a set amount of time, allowing him to "maximize" his tool's effectiveness temporarily. Swords become the sharpest they could possibly be, hammers achieve the perfect balance between weight and force, etc. Stronger tools allow for higher improvements, allowing even artifacts to shine their brightest. Currently at Faber's level, he is able to keep this skill active for a maximum of one minute per instance. It should be noted that rather than simply "sharpening a sword", this skill instead "raises the sword's existence to the peak of what it could reach." [i]Throw Rock[/i] Faber throws a rock with a decent amount of force. A simple, but highly accurate projectile skill, its range depends entirely on the weight of the object being thrown as well as Faber's ability to lift it. In other words, large rocks such as boulders cannot be thrown with Faber's current level of strength. While the skill itself may first seem mediocre, Faber has learned of a way to "maximize" this skill by attaching unprocessed stones to his weapons. [b]Passive Abilities[/b]: [i]Creation[/i] The primary blessing given to Smiths, the ability to create. Faber uses this ability mainly toward the creation of weapons and other tools of warfare, but has also dabbled in a bit of sewing in order to make himself clothes and other accessories designed to help him carry his tools around. [i]Weapon Mimicry[/i] The ability to be trained in all matter of weapons so long as the wielder has created them with their own hands. However, such training cannot surpass natural mastery. Faber makes full use of this blessing by forging and utilizing a multitude of different weapons, in order to both vary his own fighting style as well as understand the techniques of his opponents. [i]Pack Mule[/i] An ability that allows its user to carry a larger amount of tools without the worry of encumbrance through the maximization of space. Also increases the chance of successfully smuggling smaller weapons on one's person slightly. It is through this skill that Faber is able to carry large amounts of weapons on his person at any given time without looking the least bit tired. This is accomplished through a mixture of spatial awareness, upper body training, and the meticulous creation of many pockets. [i]Single-Minded Concentration[/i] A superhuman degree of focus achieved by immersing one's self into a task. Faber is capable of raising his efficiency level to an insane degree, changing the result of "1" to "10". This ability is mostly made apparent in Faber's creation process, allowing him to craft an entire personal arsenal in the span of a few hours to an entire day. This ability can also be used to perform calculations or formulate plans quickly, but utilizing this ability in the midst of battle is ill-advised due to the amount of focus required to maintain it. [b]Personality[/b]: The strong, silent type. Calm, efficient, and calculating, all that Faber really cares about is perfecting his craft and reaching the zenith of his Discipline. However, due to Faber's mentality, his idea of perfection is far different from the average Smith. Rather than aspiring to craft the greatest weapon, Faber's wish is to become a "living forge". In other words, a believer of quantity over quality. Wants friends, but has a hard time understanding others. [b]History[/b]: Hailing from the Kingdom of Earth, Faber had never experienced the luxuries of the surface folk, not that it mattered much to him in the first place. Raised in a rather poor community, Faber learned from a very young age that every member of a community needs to do their part to keep it functioning. Whether it was gathering food or keeping watch, Faber always managed to keep his focus onto whatever specific task he has at hand. It was through this environment that Faber developed a strong work ethic and a desire to serve others. At some point during his early teens, Faber's skills with crafting was discovered, and soon he was assigned to crafting tools and traps. One fateful day, a wandering Steelborn dwarf came across Faber's community and took notice of his skills as a craftsman. While Faber's creations were ""mediocre", they were still produced at a speed that was surprising to the dwarf. It was at that point that the dwarf realized that at some point, Faber had awakened his discipline as a "Smith". Believing that the boy had potential, the dwarf used his leverage to escort Faber out of Gerrich so he could develop his true potential in Mortalion Academy. [/hider]