Dragon Ball Z: Kakarot seems like a game designed to test the fans of the series at every possible turn to see how much bad game design they will tolerate just because it's got Dragon Ball Z in it. Poorly designed controls for flying? Yep. A stupid system where flying through a ring of collectible orbs doesn't collect them meaning you have to actively slow down and fly in an awkward circle? Totally. A combat system that isn't really explained requiring you to pour through menus to understand literally any of its mechanics other than punch, not that there are many mechanics anyway? It's in there. A weirdly cumbersome skill tree AND multiple pinboard-esque 'community boards' where you slap tokens featuring your favorite characters in a silly excuse to get buffs by putting Goku next to Gohan or other characters who are friends? Yes sir! An 'open world' that is really just bland areas that are a chore to explore because of bad flying controls, random encounters taking you out of the resource gathering thing and disorienting you, side quests that even an MMO would think is too banal, and more orbs than a Crackdown game but infinitely less 'fun' to gather? Buddy you better believe it. It's weird that there are people who are readily admitting that the game as a game is bad but are giving it a pass because it's DBZ as if DBZ fans don't already know the story of DBZ to the point of exhaustion. Like I don't understand how you make flying feel so shit when flying in games has basically been perfected. Especially in a game where the main mode of transportation for everyone is fucking flying.