[sub][h2] [b]I[/b]ntroduction [/h2][/sub] [sup][sup][sup][hr][/sup][/sup][/sup] [indent] [i] This round of Mafia takes some characters and inspiration from Shondaland/ABC Studios “How to Get Away With Murder”. You don’t need to know a thing about the series to play.[/i] Luke and Heather Arnold had had bright futures ahead of them. But one night, while searching for things they weren’t supposed to see, Luke found a gun. He had never touched a gun before. He didn’t know not to wave it around. When it went off the first time, the bullet went straight between Heather’s eyes, leaving Anneliese Keating with yet another crime scene in her home. Someone had to call 911- But then there was another gun shot. This one self inflicted. Everyone was looking at the dead body; they didn’t think to keep an eye on Luke. [i]Oh my god. We can’t let Anneliese find out![/I] She had told you to just let go of the case the group had been working on, but of course, no one could. It wasn’t technically breaking and entering- Bonnie let you in as she left- but you only told her you were there to hang out. Maybe study. You didn’t tell her that you were there to raid the documents because you wanted to know why you weren’t working the case anymore. You tried to cover it up. Your future in law school depends on your image. Went to work cleaning blood out of the bedroom carpet after you removed the bodies- but you were not expecting Anneliese to come home so soon, not expecting Bonnie to look in the basement. You end up having to tell her the whole story- why you were in her house, how Luke and Heather died. She’s angry. But this being Anneliese, she will protect you. She directs Frank to stage a murder suicide in the woods with the bodies. Bonnie deals with everything else as usual- leaving no trace that anything ever happened. It would have worked if everyone had kept their mouth shut. You would think they’d know that in law school by now. [/indent] [sub][h2] [b]P[/b]articipation [/h2][/sub] [sup][sup][sup][hr][/sup][/sup][/sup] [indent] Read the [b][url=https://www.roleplayerguild.com/topics/173624-r/ooc]rules[/url][/b] before continuing. This RP is an adaption of [url=https://en.wikipedia.org/wiki/Mafia_(party_game)]Mafia[/url] If you've never played this game before, you can learn more on [URL=http://wiki.mafiascum.net/index.php?title=Category:Roles_Main_Page]this wiki[/URL]. This roleplay will be player-driven; you influence what happens, so communicate frequently. The game runs between three to six (OOC) weeks, and one IC post is required from each player per week. Your spot will be reassigned to a queued player if you miss the deadline. After enough players have signed up (further applicants will be placed in queue), certain players at random receive [B]secret[/B] roles. These roles are in the next section. Your role must remain a secret and will only be revealed if you die. Do not PM other participants (active or defeated). [/indent] [sub][h2] [b]M[/b]echanics [/h2][/sub] [sup][sup][sup][hr][/sup][/sup][/sup] [indent] Gameplay is divided in [B]2 phases[/B]: The game starts in [b]"Day" phase[/b], which is the time for interaction. Throughout this phase, there will be an ongoing vote for who is believed to be the killer. At the end of Waking Phase, the character with [B]more than half of all votes[/B] (ie. 4 votes out of 7 active players, 3 out of 5, etc.) will be lynched and their role revealed. Players can choose to [B]abstain[/B] from voting and [b]change[/b] or [b]cancel[/b] their votes within the allotted time. Once both murderers are caught, the game is over and those remaining win. Otherwise, we continue into the next phase. [b]"Night" phase[/b] means silence. No IC posts are allowed during this phase. The GM will message everyone to determine their course of action for that night. This is the time for the antagonists to kill, and also for special roles to use their abilities. Roles will be given through PMs and results will only be returned once all actions are locked in. Vote tally and the result of each phase will be tracked in OOC. Please specify your Daytime vote in IC (with hider), or OOC. [hider=Roles] [sub]*All role actions are optional, which means you don't have use your ability if you're scared of being busted.[/sub] [color=red][b]Antagonists[/b] (Whoever ratted you out)[/color] [list] [*][color=red][i]Mole[/i][/color] – The standard "bad guy"; eliminate one player each night [*][color=red][i]Roleblocker[/i][/color] – Block 1 player from their nighttime action; takes over for the goon if they are killed [/list] [indent] [sup]*The antagonists can directly PM each other.[/sup][/indent] [color=green][b]Protagonists[/b] (Crogiolo Syndicate)[/color] [list] [*][color=green][i]"Citizen"[/i][/color] x3 – No nighttime ability [*][color=green][i]Investigator[/i][/color] - Investigate 1 player each night, revealing their alignment (protagonist or antagonist; no result if blocked) [*][color=green][i]Enforcer[/i][/color] – Prevent 1 player from being eliminated at night; can't protect yourself [/list] Don't roleclaim. You may accuse another player. However, no one is allowed to show OOC proof of roles (role assignment PM and/or investigation results). [/hider] * Note * Depending on what characters we get, I’m considering variants of the standard roles. We’ll still have the four roles and however many citizens. [/indent]