[hider=y'all ever just boat] [center][u][h1]Guild Membership Card[/h1] [/u][img]https://i.imgur.com/GyhQxNh.png[/img] [h3]Personality[/h3] [sub]One could consider Klaus to be a lazy drunk on first glance. They wouldn't exactly be wrong, either. On his off time, Klaus is most often seen drinking with others. His curt and brash tone often is heard as he sings shanties while blasted. To those who rarely interact with the sea wolf, they could easily misunderstand this tone as mean spirited and rude. While rude would most likely be correct, mean spirited is the furthest thing to what Klaus is. Years of the sea and White Harbor have since fouled his language and expressions, but his heart is as sincere as it can be. He deeply values honesty, refusing to lie even if he gets in trouble. He also cares deeply about others, though he refuses to say it. He's also stubborn as a mule. Often having drinking competitions with others, he holds the fact that he's the best drinker in all of White Harbor close to his heart. Though, he has lost a considerable amount of times. He says that they were his 'off-days' and still makes dumb bets with random people. Despite this, others (especially the militia navy) still regard him as a good leader, though he is rather inflexible at times. During times of importance, Klaus is as sober as he can be. A captain through and through, he takes the vanguard and leads the way for others. [/sub] [h3]Appearance[/h3] [sub]Most notably, Klaus is not human. With the physical appearance of a humanoid wolf, Klaus stands at 6'8". With a muscular but slender build, it's hard for the average softie to not be intimidated by his size. His white and grey hair is combed well to prevent knots, but unstyled in any way. His attire consists mostly of thin coats, as his fur lets him withstand cold weather without the thick jackets the citizens of White Harbor usually wear.[/sub] [center][i]“Damn, I thought this bottle would have rum in it.”[/i][/center] [indent]| N a m e: | [indent][i]Klaus D'Arnagan[/i][/indent] | Alias|Nickames|Titles: | [indent][i]Captain of the White Harbor Militia Navy[/i][/indent] | G e n d e r: | [indent][i]Male[/i][/indent] | A g e: | [indent][i]28[/i][/indent] | R a n k: | [indent][i]A[/i][/indent] | Guild Membership Status: | [indent][i]Since formation. While originally joining as a lost bet, he has since enjoyed the time he spent with them.[/i][/indent] | Guild Seal Location: | [indent][i]On the back of his left hand.[/i][/indent] | History: | [indent][i]Brought to shore in the ship wreckage, the young Klaus was found by the community of fishermen and sailors on the shore of White Harbor. Adopted by the former captain of the militia navy, he quickly grew into community of sea men. It was as if he was born from the sea, so much so that the ghostly revenant of a familiar ship followed him. First he gained his bearings as a fisherman. Then, he became a sailor for the militia navy. Learning from his adoptive father, he quickly rose up the militia's loose chain of command. With the untimely passing of his father, the rank of captain had been thrust onto the next person in the chain: him. He proved himself as a great captain. Under his eye, the relative peace of White Harbor's shores were protected from danger. When he had heard a mage guild was opening in the city, he initially gave his wholehearted opposition. It wasn't until one of the founding members of the guild challenged him to a drinking competition that his mind would change. He was drunk under the table and as a result, had to support and join the guild. It wasn't all bad, though. He ended up thoroughly enjoying the guild.[/i][/indent] | Magic: | [indent][i]With the ethereal vestige of the ship Klaus had been found on, the sea wolf can summon the ghost of the ship "Wavecrasher" with his ship magic. The ship behaves like a regular boat, taking the same damage that a boat would take. This means it can't fly it the sky, nor can it safely move on land. As long as the boat isn't summoned, it slowly restores itself to its usual state with loaded cannons. He can also partially summon bits of the boat, such as the anchor or a single cannon. Taking the form of a small brigantine, the boat is sized for a crew of up to 15 people, though it doesn't require anyone other than Klaus since he can control the ship itself. With a total of seven cannons on deck, the boat is an incredibly mobile gunboat that can deal a whallop of damage.[/i][/indent] | Strengths and Weakness: | [indent][i]• Great swordsman, especially on unstable surfaces. • Excellent captain • Can handle his booze like nobody's business • Cold weather rarely affects him due to his fur ○ His magic is heavily gimped on land ○ Most of his acquired skills are useless on land ○ Stubborn like a mule[/i][/indent] | Miscs : | [indent][i]He has a cutlass inherited from his adoptive family and holds it pretty dear to him.[/i][/indent] [/indent][/center] [/hider]