[@Joshua Tamashii] [color=e69ca3]‘Misdreavus!’[/color] Misdreavus called happily to Amelia, with Sneasel and Kecleon also giving their little waves due to Misdreavus affection for this person. In all actuality, the ploy here was that Misdreavus feeds on fearful emotions, so her friends are basically helping her get a meal by scaring people. That didn’t work on Amelia, but they seemed to have gotten along anyway. With that, Amelia left the school and walked off through Pureplain City at night. There were still people around at night, wandering with no immediately obvious purpose, some Pokémon here and there, and so. Surely the air was far calmer, darker, somewhat colder and with a bit more distinct sounds during the night, allowing Amelia to wander as she wanted. Eventually, she arrived in front of the gym. A big, fairly boring building. A four-story building, square in form with numerous banners hanging out, and an imposing sign hanging out at the front of the building. “POKÉMON GYM”. A sign in front of the gym… Pureplain Pokémon Gym - Major League Gym Leader: Dorian “The Master of Normal” … Of course, it was closed. Gym Leaders can’t be expected to take challengers around the clock, especially not one which is gaining in age like Dorian. Amelia was contemplating what to do… when sounds of something big approaching came from down the road. Big, heavy steps of something too big to be running coming running… it was… something she recognized since the last time she was here. [center][url=http://cdn.bulbagarden.net/upload/f/fb/143Snorlax.png][img]http://i.imgur.com/javpo41.png[/img][/url] [color=6ecff6][i]Pokédex Entry #143 – Snorlax, the Sleeping Pokémon. A very lazy Pokémon that typically only eats or sleeps. It is not satisfied unless it has eaten 900 pounds of food in a day, and after having consumed that it becomes lethargic and sleeps. Its stomach acids can dissolve any poison, so it doesn’t have to worry about what it eats.[/i][/color][/center] With a band around his head, Snorlax came running, sweating all over, apparently having been made to work out. And, behind him, dressed in a warm jacket on a bike with a suitable bike-helmet came… [color=d4b6a1]‘Young Amelia,’[/color] Dorian said as the old man on a bike slowed down to have a good look at her. [hider=Dorian][center][url=http://i.imgur.com/mTk7oed.png][img]http://i.imgur.com/pBZkXHu.png[/img][/url][/center] Except, he’s currently on a bike, with a helmet, in a warm jacket.[/hider] [color=d4b6a1]‘You’re back far sooner than I would have expected you to. Though, it does not appear you’ve been led back with the purpose of the typical Pokémon Trainer. Snorlax, you’ve done well today. The trucks should be done delivering your dinner. You may start without me,’[/color] Dorian told his heavily breathing Snorlax, who immediately got this incredibly happy expression, before turning and running at the building, and a huge partly unseen door just swung open for the oversized Pokémon that made his way into the building. The door closed behind Snorlax, and the old Gym Leader got off his bike and took off the helmet to look at Amelia. [color=d4b6a1]‘What is on your mind, young one?’[/color] [right][sub][sub]Disclaimer: The GM is not a wise old man. The GM can only pretend to be a wise old man. You will not actually get genuine wise old man advice from the GM. As long as you’re okay with this, go ahead.[/sub][/sub][/right] [hider=Pureplain City][center][url=http://i.imgur.com/90QlLSx.jpg][img]http://i.imgur.com/V8jzaJE.jpg[/img][/url][/center] Pureplain City is placed on the south-west brink of Isson, with the town facing the water and spreading quite far. The further in-town you go, the higher the buildings become, but the suburbs spread quite far. In terms of sheer landmass, it might even compete with Worldedge City, although maybe not in height. Life passes normally within this city. Children grow up alongside their parents in houses in the long, friendly streets. Jobs come from the depths of the town in the taller buildings. Schools grow from the reasonably high amount of children in need of tuition. And of course, there are lots of Pokémon. In Pureplain City, human and Pokémon work together. Be it for manual labour or just for company, Pureplain houses often contain at least one house-hold Pokémon and there are many Trainer's Schools around the city have always been plentifully attended, not counting the recent drop of embarking trainers due to the Team Wars. In addition, Pureplain Harbor is known as the “Gateway of Isson”, as that’s where all the ferries from outside the region dock, giving life to quite the marketplace. A common attraction of the city is the Super Contest stage, but other than that, Pureplain remains what it has always been. Pure and plain.[/hider] [hider=Suggestions to actions]1. Find Pokémon. [i]Can still search for Pokémon in towns~[/i] 2. Talk. [i]In cities, there are considerably more people one can talk to. Specify what kind you’re looking for.[/i] 3. Exit. [i]Exit the town to any of the connected areas.[/i] 4. Specify. [i]If you specify what you want to do, the GM will take it into account and tell the result.[/i] 5. Trigger random event. [i]Force the GM to use his imagination to make a scenario for you.[/i] 6. Notable Buildings. [i]Visit any of the facilities of the city![/i] 6.1. Pokémon Center. [i]Heal all your Pokémon.[/i] 6.2. PokéMart. [i]Go to a store and buy things.[/i] 6.3. Gym. [i]Major League, Normal-type. Leader: Dorian.[/i] 6.4. Super Contests. [i]Rank 2 / 4. Where hopefuls become idols![/i] 6.5. Trainer’s School. [i]Where young trainers study to become better. Has a little park of wild Pokémon.[/i] 6.6. Kalmia’s Lab. [i]You know you’re always welcome.[/i] 6.7. Pureplain Harbor. [i]Known as the Gateway of Isson, it has a marketplace and ferries to places.[/i] 7. Familiar Faces. [i]Kalmia’s still in front of you, and then you have each other, of course, if you want to talk. Jacques is still here, as is Eryn and Oaken, Axl and Rodger. Vivia over there, Simon might be possible to catch up to.[/i][/hider] [i]Connected areas: [/i] Route 1. [i]Easier path, just follow the bigger road.[/i] Route 2. [i]Walk through quite an amount of suburbs until you eventually reach the path.[/i] Sea. [i]There’s water, alright. Can take you anywhere you want to go, assuming you have means to traverse it.[/i] [hider=Pureplain City, known Pokémon]Common: #16 Pidgey #52 Meowth #506 Lillipup Uncommon: Rare: #353 Shuppet (night)[/hider] __________________________ [@Gardevoiran] After a lot of trial and error, or just perhaps asking any of the random villagers in Highhill Town for help because you could 100% do that and they’d be more than happy to help, Skylar eventually made his way back to the Pokémon Center, aaaaaaaand… [hider=nurse][url=http://i.imgur.com/9BmULgS.jpg][img]http://i.imgur.com/YHtjmDC.jpg[/img][/url] [color=f59a95]‘Hello, and welcome to the Pokémon Center. Would you like to rest your Pokémon?’[/color] Assumingly, yes. [color=f59a95]‘Okay. I’ll take your Pokémon for a few seconds, then.’[/color] She’d then accept the Pokéballs and put them into the machine, and… [url=https://www.youtube.com/watch?v=mZugkxi_b8o][center][i]Di, di, di-do-da![/i][/center][/url] [color=f59a95]‘Thank you for waiting. We’ve restored your Pokémon to full health.’[/color] She says as she hands the Pokéballs back. She then bows to her customer and gives a friendly smile. [color=f59a95]‘We hope to see you again!’[/color][/hider] And, with his arrival, a somewhat yawning Vivia was walking up to him from the side. [color=b5e6e2]‘Good morning, Skylar… You weren’t there when I woke up…’[/color] Vivia then blinked a bit as she realized Skylar was healing his Pokémon. [color=b5e6e2]‘Wait, if you’re healing your Pokémon… and you’ve already been out… You already battled Lorette, didn’t you!?’[/color] she said, suddenly wide awake as she realized. [color=b5e6e2]‘Aaaaah, I’m behind!’[/color] she remarked, spinning towards the exit. [color=b5e6e2]‘I-I’ll be right back-!’[/color] And so, Vivia was running off… And with that, Skylar’s now free in Highhill Town. What will he do? Waiting for Vivia to come back is an option. [hider=Highhill Town][center][h2]Highhill Town[/h2] [url=https://i.imgur.com/dsqK7cw.jpg][img]https://i.imgur.com/EiXydD2.jpg[/img][/url] [url=https://i.imgur.com/AT5U8U9.jpg][img]https://i.imgur.com/5bvHMMV.jpg[/img][/url][/center] Highhill Town is a small, lively place that has seemingly stood atop this hill from time immemorial and never really changed. The atmosphere in Highhill Town is much fresher than surrounding places, the buildings are older and the work as honest as ever. The old town is populated by elders and younglings aplenty, and the town has a culture of their own. Plenty of Pokémon assist with the work, either as work-force or the animals that work is being done on. One usually only crosses Highhill Town on a trip to or from Pureplain City. Regardless, it is a place of beauty. The fields around it are cultivated by hard-working people and Pokémon while the lake to the east gleams in the sunshine as fishermen attend it. There are small roads of asphalt spiraling up the hill to lead to all the old buildings, and children playing around in stairs or nature is very common. It is said that a trainer praying at the nearby Silent Shrine will be blessed on their journey, so many travel to Highhill Town just for that. There’s also a set of very ancient rocks spread about town, pointing out towards the lake on top of the hill with some engravings. What they mean? Nobody knows. Also, Highhill Town is the residence of a certain Move Changer, whose abilities are sought by some new trainers. What he can do? Visit him to find out.[/hider] [hider=Suggestions to actions]1. Find Pokémon. [i]Can still search for Pokémon in towns~[/i] 2. Talk. [i]In cities and towns, there are considerably more people one can talk to. Talking can give you info on local rumors and such.[/i] 3. Exit. [i]Exit the town to any of the connected areas.[/i] 4. Specify. [i]If you specify what you want to do, the GM will take it into account and tell the result.[/i] 5. Trigger random event. [i]Force the GM to use his imagination to make a scenario for you.[/i] 6. Notable Buildings. [i]Visit any of the facilities of the city![/i] 6.1. Pokémon Center. [i]Heal all your Pokémon.[/i] 6.2. PokéMart. [i]Go to a store and buy things.[/i] 6.3. Pokémon Gym. [i]???[/i] 6.4. Docks. [i]For fishermen or perhaps a ticket across Route 14.[/i] 6.5. Ancient Rocks. [i]Of completely unknown origin, ancient writing on them.[/i] 6.6. Ranch. [i]There are ranches around Highhill, if you stand to gain from them.[/i] 6.7. Move Changer. [i]We can guess from the name, but what can this man do?[/i] 6.8. Mayor’s House. [i]If you see reason to visit, it’s right by the rocks.[/i] [/hider] [i]Connected areas: [/i] Route 1. [i]To the south, is the common route of first journeys. Green and straight.[/i] Route 3. [i]To the north, the route to Rainrock or the Silent Shrine. A wet woodland.[/i] Route 14. [i]To the east, the lake known as the Dragon Lake, potentially for crossing.[/i] Path to Silent Shrine. [i]To the west, the Silent Forest and the path to the shrine within.[/i] [hider=Highhill Town, known Pokémon]Common: #10 Caterpie #16 Pidgey #66 Machop #532 Timburr Uncommon: #588 Karrablast #616 Shelmet Rare: #198 Murkrow (night)[/hider] __________________________ [@Typical] Not getting a bite? Are you entirely sure? Because, prepare for the premium Old Rod catch! [center][url=https://cdn.bulbagarden.net/upload/0/02/129Magikarp.png][img]https://i.imgur.com/Bpy6VB8.png[/img][/url] [url=https://cdn.bulbagarden.net/upload/0/02/129Magikarp.png][img]https://i.imgur.com/Bpy6VB8.png[/img][/url] [url=https://cdn.bulbagarden.net/upload/0/02/129Magikarp.png][img]https://i.imgur.com/Bpy6VB8.png[/img][/url] [color=6ecff6][i]Pokédex Entry #129 – Magikarp, the Fish Pokémon. While known for being extremely weak and washed away by even the weakest current, Magikarp can survive even in the most polluted of water. They’re incredibly fertile and have spread to waters all around the world. They jump fairly high, and older Magikarps are known to brave mountains with these jumps, seeking evolution.[/i][/color][/center] … Though given she already has one, these probably doesn’t particularly interest her. Probably. Now, while Eryn sat against Peri and Dei and Eri had their little conversation, Tula swam about searching for a Pokémon to take them down into the ruins. Now, it turns out the waters are a bit dangerous, and very few Pokémon will give a Magikarp the time of day, but eventually, Tula swam into a dumb-looking easygoing Pokémon that stopped, because, when’s the last time a Magikarp of all things is looking for help with something? Are they even smart enough to make requests like that? Regardless, the Pokémon in question was like “sure” and swam along with Tula. Completely ignoring the fishing line, a big, blue, moderately oblivious-looking head emerged from the water next to Eryn, staring up at her along with Tula’s return. [color=98cfe3]‘Quaaaaaaaaaaaaag!’[/color] it announced loudly at her, smiling so absurdly widely. [center][url=https://cdn.bulbagarden.net/upload/a/a4/195Quagsire.png][img]http://i.imgur.com/TueBLON.png[/img][/url][/center] [center][color=6ecff6][i]Pokédex Entry #195 – Quagsire, the Water Fish Pokémon. A very easy-going Pokémon, they swim about and don’t even mind if they bump their heads into things. When hunting, it simply opens its mouth and moves no muscles, waiting for prey to blunder in. When not moving, it expands very little energy and does not need food for a long time.[/i][/color][/center] It then turned and started swimming towards Lakewatch Town. No need to catch it, it’ll help anyway. Just because. The Pokédex literally says that Quagsires are easy-going, so. [hider=Route 5][center][h2]Route 5[/h2] [url=https://i.imgur.com/ooiWtLz.jpg][img]https://i.imgur.com/ydwR9zd.jpg[/img][/url][/center] Just as Stillwood Village is the least visited settlement in Isson, Route 5 is among the least travelled routes on Isson main landmass. The route is a steady incline from Lakewatch Town to Stillwood Village, with some elements of the base of Mt. Chill nearby, the waters of Dragon Lake next to it too, sporadic forest from that surrounding Stillwood Village and some of the plain elements from route 6 as well, along with a very traveller-friendly road makes Route 5 perhaps one of the most naturally stunning routes of Isson. There are no roads for asphalt here, only travellers are explorers seeking or exiting Lakewatch Town for some reason, as well as Pokémon trainers on their journeys. A peaceful route without any real dangers, it still offers a lot of variation. Walk on the west side by the waters of Dragon Lake to potentially encounter some Pokémon of the lake. Walk by the mountains on the east and perhaps feel some of the radiating cold of the range of Mt. hill to perhaps see some more mountainous Pokémon or maybe an ice Pokémon that stumbled out of their caves. The route is a bit cold, attributed perhaps best to the proximity to the Frozen Cavern, and it gets colder the closer the mountain you go. Multiple rivers run down from the mountains, part of Mt. Chill that melts, but efficient wooden bridges help passage over. And of course, patches of forest here and there. The south of Route 5 opens up towards what people call the Vast Plains, or simply Route 6. There parts of the Endless Forest spread out to make things a bit more covered in trees, but as soon as you leave this forest, all you’ll see is plains as far as you can see, and that’d be Route 6. On the other side of the route is the forest that covers Stillwood Village, you need to enter the forest to get to the village. At the middle by the lake is Lakewatch Town, resting a bit above Dragon Lake. And, of course, the passage up to the Frozen Cavern lies up that hill, for those who want to brave the range that leads towards the enclosed and frozen Route 9 on the other side.[/hider] There we go. What now? [hider=Suggestions to actions]1. Find Pokémon. [i]Can be specified what kind of Pokémon is being searched for, and how you search.[/i] 2. Train Pokémon. [i]With this command, we can jump ahead in time and skip posting about grinding.[/i] 3. Seek trainers. [i]While not many, there are still trainers and explorers in the area, mostly trying to get to the next.[/i] 4. Talk. [i]You could seek someone out to talk to them, if you want to.[/i] 5. Move along. [i]Move along normally, letting any events that may come happen naturally.[/i] 6. Hurry along. [i]Intentionally avoid confrontations and try to get safely to the next destination.[/i] 7. Specify. [i]If you specify what you want to do, the GM will take it into account and tell the result.[/i] 8. Trigger random event. [i]Force the GM to use his imagination to make a scenario for you.[/i] 9. Area Specific: Random House. [i]Uh. There’s an excessively out-of-place red house in the middle of the route, the door standing wide-open. … Want to visit?[/i][/hider] [i]Connected areas: [/i] Lakewatch Town. [i]On the south-west of the route, Lakewatch Town lies adjacent to the lake on the road to the Wet Caverns.[/i] Stillwood Village. [i]In the north lies the forest which hides the village, Mt. Strength lying behind it..[/i] Route 6. [i]Vast plains start in the south-east, this route leads towards Raremine Town.[/i] Frozen Cavern. [i]After an incline up to the ridge of Mt. Chill, a cavern of ice could guide the way to Route 9 and Cooldome City.[/i] Endless Forest. [i]To the south, a dark forest looms. There are no indications as to why you’d ever want to go there.[/i] [hider=Route 5, known Pokémon]Common: #10 Caterpie #43 Oddish #163 Hoothoot #585 Deerling #664 Scatterbug Uncommon: #25 Pikachu #586 Sawsbuck #587 Emolga Rare: #172 Pichu [/hider]