[hider=Sieglinde H. Driessen] [center][img]https://cdn.discordapp.com/attachments/630508873102655513/668933551269478431/sigi.png[/img] [img]https://cdn.discordapp.com/attachments/383674146426454019/571181935875850241/Sieglinde.png[/img][/center] [color=darkgoldenrod][b]Age:[/b][/color] 24 [color=darkgoldenrod][b]Gender:[/b][/color] Female [color=darkgoldenrod][b]Race:[/b][/color] Human [color=darkgoldenrod][b]Rank:[/b][/color] 6 of Swords [color=darkgoldenrod][b]Appearance:[/b][/color] [url=https://cdn.discordapp.com/attachments/630508873102655513/668931624817131520/Sigi_v2.jpg]Sieglinde[/url] is a pretty average girl when it comes to her height, but her chosen weapon makes her seem much smaller. At five feet seven (and a half!) inches she’s a little taller than another girl she might name in point of fact. Despite trying her best to keep her hair tidy a few tufts usually poke up here or there, combining with her earnest and friendly expression to create a somewhat vacuous demeanor. Her clothes (blue is [i]fine[/i] for a Reonite, it’s her favorite color!) are always neat and orderly, though, and all of her gear shows her due diligence. Her build is deceptively strong, undoubtedly from carting around her sword all of the time. She wears an archaic Reonite symbol wrought in silver around her neck. [color=darkgoldenrod][b]Personality:[/b][/color] Earnest, friendly, optimistic… And a little clumsy. And a little laidback. That’s not to say she’s [i]lazy[/i] but she’s from a place so cold that the warmth tends to make her a little drowsy. There’s nothing wrong with enjoying a nice fire, that’s her story and she’s sticking to it. And so what if she tends to get caught off guard by things on her left and trip? Or bump into them? Everyone can have a blind spot. Despite it Sieglinde “Sigi” Driessen is as sharp as they come, and she has a soft spot a mile wide. Anyone younger than her tends to inherit their own big sister figure after a fashion, even if they don’t realize that’s what they’ve done. Moral support, friendly conversation, and an all around supportive mentor whether they asked for it or not. And if she banters a little, that’s just her duty as a role model. None of which changes that there’s a core of steel to the friendly figure, or that she’s not half as scattered as she acts. Sieglinde was born and raised in one of the harshest environments known to man, and her devotion to the goddess Reon is second to none. She attends service as often as she can and honors the goddess in the manner traditional to her home and strives to be a gentle soul. Even when she fights Sieglinde holds back wherever she can, both for the sheer joy of the challenge and to never inflict more harm than necessary. Not even to her friends does she admit to the extent of her ability. But her kindness is not weakness, and her happiness is not naivete. [color=darkgoldenrod][b]Brief Backstory:[/b][/color] Sieglinde Driessen was born far to the north and saw little but snow for the first fifteen years of her life. Worship of the Goddess Reon is dominant there, for the locals believe that Mayon holds sway upon their land. She commands their respect and their devotion, but unfettered they would be unable to survive. Fire, from Reon’s blessing, sustains them. Warms their homes, wards off the cold and the dark with its light. Summer is a festival that does not end, not until the days grow short again. But the wastes are full of terrors. Monsters and worse, men, who retreated from civilization’s heart to the cold. The precious few who live in those far northern reaches have to be protected. Sigi’s father, his father before him, reaching back to the edges of memory have shouldered that burden with pride. Worshippers of Reon who have used her blessing to guard the innocent. It was this tradition that Sigi was raised into. But the girl wanted to see the world, too. That land of ice would always be her home but she wanted to see what lay beyond it. Make her name, earn experience, see what the world had to [i]offer[/i] beyond the village’s borders. So when she was an adult she headed south. She roamed on her own for a time, met people and fought monsters, but never quite finding the place to linger for long. Until she encountered the Adventurer’s Guild. She thought the idea was just wonderful. [color=darkgoldenrod][b]Equipment:[/b][/color] Sieglinde carries around a simple bag, hanging by a strap on her right hip out of the way of her blade, containing basic supplies for someone on the road. A map of the land, a tightly wrapped sleeping bag, first aid supplies, whetstone, and preserved rations. Things of that nature. She does not bother with flint to start a fire. A dagger hangs on her left hip for utility or a holdout weapon. She wears something approaching half plate when she goes on a job with particularly notable gauntlets, robust enough to block blows and make for a mean hit if she uses her hands. Most notably, of course, is the immense blade that rests on her back. The [i]zweihander[/i] is about four and a half feet long with a well-worn lilly carved into the center of the crossguard and a beautiful sapphire set into the pommel. The sword resides within a metal sheath more worn than the blade itself, conforming to the weapon with a series of nicks and dents on its edges. A simple but unusual locking mechanism holds the sheath on unless released, and a strange leather wrapped handle is looped out of the sheath above the crossguard on one side. The blade itself is well maintained, but clearly old. It lacks the parrying hooks above the ricasso common on later blades, and a series of archaic runes are inscribed on its spine. These runes enchanted the blade upon its forging for durability and greater cutting power. Anything that chooses to block it directly rather than deflect or evade stands a fair chance of being cleaved apart within a few hits. [color=darkgoldenrod][b]Skills:[/b][/color] A seasoned survivalist, necessary in the far north, and traveler. Sigi can make camp just about anywhere if she has to, and make food out of just about anything. And of course, her magic makes a campfire a breeze. She’s extremely well read as well, especially on matters of her religion and local myth. It doesn’t [i]perfectly[/i] match up with the practices of Reonite worship further south, but she’s versed in those, too. Sieglinde is also a skilled swordswoman, able hand to hand combatant, and okay medic in an emergency. Beyond her swordplay, however, her most notable skills are the magics passed down her family. She’s a deft hand with fire magic and its applications, of course, but cherished by her family is the Berserkergang. A dangerous magic, one she has not used since leaving her home, it deadens her sense of pain. In such a state Sigi will not be stopped by any pain nor wound, not unless it physically impedes her ability to function. The wound is still present and as soon as the battle ends she will feel it in its entirety but until the magic ceases she will persevere through all but the most grievous of injuries. [/hider]